game
icon
title Ghouls'n Ghosts (US)
set name ghoulsu
manufacturer Capcom
year 1988
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source cps1.c
snapshots MW: in game | parent / CT: in game | title | artwork | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

73.9% after 87 votes
 
parent Ghouls'n Ghosts (World)
other clones Dai Makai-Mura (Japan hack?)
Dai Makai-Mura (Japan)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .036rc1
last change(s) .124u5
roms
name size crc set flags sha1
dmu_29.10h  131072  334d85b2  ghoulsu    89bacc28b7c799c7568420e3de5a99060baa7b0f 
dmu_30.10j  131072  cee8ceb5  ghoulsu    fc8db1ce0c143dfda0b5989d02d5e5a872e27cd2 
dmu_27.9h  131072  4a524140  ghoulsu    cebd651293c3570912d5506c1c223c39bcccc802 
dmu_28.9j  131072  94aae205  ghoulsu    514b3c1b9b0b22300a94229825c3be66332ea5ed 
dm-17.7j  524288  3ea1b0f2  ghouls    c51f1c38cdaed77ad715cedd845617a291ab2441 
dm-05.3a  524288  0ba9c0b0  ghouls    c4945b603115f32b7346d72426571dc2d361159f 
dm-07.3f  524288  5d760ab9  ghouls    212176947933fcfef991bc80ad5bd91718689ffe 
dm-06.3c  524288  4ba90b59  ghouls    35bc9dec5ddbf064c30c951627581c16764456ac 
dm-08.3g  524288  4bdee9de  ghouls    7d0c4736f16577afe9966447a18f039728f6fbdf 
dm_09.4a  65536  ae24bb19  ghouls    aa91c6ffe657b878e10e4e930457b530f7bb529b 
dm_18.7a  65536  d34e271a  ghouls    55211fc2861dce32951f41624c9c99c09bf3b184 
dm_13.4e  65536  3f70dd37  ghouls    9ecb4dec9d131e9fca15ded7d71986a9fcb62c19 
dm_22.7e  65536  7e69e2e6  ghouls    4e0b4d2474beaa5c869c8f1a91893c79ac6e7f39 
dm_11.4c  65536  37c9b6c6  ghouls    b2bb82537e335339846dbf9588cfacfdbdd75ee6 
dm_20.7c  65536  2f1345b4  ghouls    14c450abcf9defa29c6f48e5ffd0b9d1e4a66a1d 
dm_15.4g  65536  3c2a212a  ghouls    f8fa0e0e2d09ea37c54d1c2493752b4e97e3f534 
dm_24.7g  65536  889aac05  ghouls    9301dcecee699e7f7672bb498122e1f4831ce536 
dm_10.4b  65536  bcc0f28c  ghouls    02f587aa4ae71631f27b0e3aaf1829cdded1bdc2 
dm_19.7b  65536  2a40166a  ghouls    dc4e75d7ed87ae5386d721a09113bba364740465 
dm_14.4f  65536  20f85c03  ghouls    86385139a9b42270aade758bfe338525936f5671 
dm_23.7f  65536  8426144b  ghouls    2dbf9625413b302fcdad5bef8733a9dfbfaead52 
dm_12.4d  65536  da088d61  ghouls    67229eff2827a42af97a60ceb252e132e7f307bc 
dm_21.7d  65536  17e11df0  ghouls    42fb15e9300b07fc5f4bc21744484869859b130c 
dm_16.4h  65536  f187ba1c  ghouls    6d9441d04ecef2a9d9c7a2cc7781acd7904c2061 
dm_25.7h  65536  29f79c78  ghouls    26000a58454a06c3016f99ebc3a79c52911a7070 
dm_26.10a  65536  3692f6e5  ghouls    61b8438d60a39b4cf5062dff0a53228e8a4e4b5f 
buf1  279  eb122de7  ghouls    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  ghouls    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  ghouls    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  ghouls    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  ghouls    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
dm620.2a  279  f6e5f727  ghouls    8d38c458721347272ccc14b2c0e9885c4f891477 
lwio.8i  279  ad52b90c  ghouls    f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 
cabinet art
cabinet ghouls.png
marquee ghoulsu.png
control panel ghouls.png
flyer ghoulsu.png
PCB ghouls.png
additional information
info 0.33b3 [Paul Leaman]

NOTE:
  • ghouls, ghoulsu, daimakai: Different times of execution of the startup between World and USA/Japan versions. Layne (ID 01685)
Bugs:
  • ghouls, ghoulsu, daimakai: At the end of level 3 the red-violet background appears too ahead than the PCB, where background is still black. Layne (ID 01676)
WIP:
  • 0.128u3: Aaron Giles fixed clone Ghouls'n Ghosts (US), which doesn't remove the original port when replacing it with a conditional port.
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (dm620.2a and lwio.8i).
  • 0.126u5: Corrado Tomaselli added clone Dai Makai-Mura (Japan hack?).
  • 0.125u3: Added 2x 'Unused' dipswitches.
  • 0.112u3: MAME Italia Forum fixed background and texts priorities in Ghouls'n Ghosts.
  • 0.57: Added 'Freeze' dipswitch.
  • 0.37b15: Renamed (ghoulsj) to (daimakai).
  • 0.36b14: Changed 68000 CPU1 clock speed to 10MHz.
  • 0.36RC1: Marco Cassili added clone Ghouls'n Ghosts (US).
  • 0.35b4: Changed input to 8-way Joystick.
  • 0.34b8: Changed description of clone 'Ghouls'n Ghosts (Japan)' to 'Dai Makai-Mura'.
  • 0.33b6: Marco Cassili added clone Ghouls'n Ghosts (Japan).
  • 0.33b5: Paul Leaman added the missing scrolling layer to Ghouls 'n Ghosts.
  • 0.33b4: Paul Leaman added Ghouls 'n Ghosts (new, complete set) (preliminary).
  • 0.33b3: Added Ghouls and Ghosts (Capcom 1988). Graphics are garbled because the ROM set is incomplete. The board has some nasty surface mounted ROMs.
  • 0.31: Paul Leaman added Ghouls and Ghosts (Testdriver).
LEVELS: 5 (repeats once + last boss = 11 levels)

Other Emulators:
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Recommended Games (Knights):

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Ghouls'n Ghosts

Ghouls'n Ghosts (Mega-Tech)

Vs. Castlevania

Castlevania (PlayChoice-10)

Cadash

Dragon Unit

Dark Seal

Crossed Swords (NeoGeo)

The King of Dragons

Knights of the Round

Exvania

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Dungeons & Dragons: Shadow over Mystara

Knights of Valour

Knights of Valour 2

Romset: 4162 kb / 33 files / 1.50 zip
history Ghouls'n Ghosts (c) 1988 Capcom.


3 years have passed since the events of "Ghosts'n Goblins" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.


Game-play is of a very similar vein to that of "Ghosts'n Goblins" - the classic run, jump and shoot action remains intact. Ghouls'n Ghosts is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Ghosts'n Goblins", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.


The graphics in Ghouls'n Ghosts are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 02


Main CPU : 68000 (@ 10 Mhz), Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] FIRE, [B] JUMP


- TRIVIA -


Released in December 1988.


This game is known in Japan as "Daimakaimura" (translates as 'Great Demon World Village').


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on 11/01/1989.

Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on 28/12/2005 containing music from the original arcade and Sega Mega Drive/Genesis series.


- SCORING -


Skeleton Murderer : 100 points

The Magician : 100 points

Vulture : 200 points

Skull Flower : 100 points

Skull : 100 points

Tornado Weasel : 200 points

Giant Earthworm : 200 points

Pig Ogre : 500 points

Shielder (Level 1 boss) : 5,000 points

Rock Turtle : 200 points

Insect Goblin : 100 points

Red Arremer King : 500 points

Fire Bat : 100 points

Eyeball Plant : 500 points

Cerberus (Level 2 boss) : 5,000 points

Flying Goblin : 100 points

Mud Armor : 500 points

Blowfish Ghoul : 100 points

Gassuto (Level 3 boss) : 5,000 points

Tree Golem : 500 points

Armored Worm : 300 points

Goblin Hand : 300 points

Water Worm : 200 points

Hurricane Eye (small) : 500 points

Ghoul Snake : 500 points

Ohme (Level 4 boss) : 5,000 points

Heart of Ohme : 100 points

Ohme Larva : 100 points

Dragon Skeleton : 200 points

Satan : 1,000 points

Headless Golem : 1,000 points

Beelzebub (Level 5 boss) : 5,000 points

Lucifer (Final boss) : 10,000 points


Citizen Doll : this item gives you 200 extra points.

Knight Doll : this item gives you 500 extra points.


- SERIES -
  1. Ghosts'n Goblins (1985)
  2. Ghouls'n Ghosts (1988)
  3. Super Ghouls'n Ghosts (1991, Nintendo Super Famicom)
  4. Maximo - Ghosts to Glory (2002, Sony Playstation 2)
  5. Maximo vs. Army of Zin (2004, Sony PlayStation 2)
  6. Ultimate Ghosts'n Goblins (2006, Sony PSP)
  7. - STAFF -
    • Game designers : Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto
    • Programmers : Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama
    • Music by : Tamayo Kawamoto
    • - PORTS -
    • * Consoles :
    • Sega Mega Drive (1989)
    • Sega Master System (1989)
    • Sony PlayStation (1998, "Capcom Generation 2")
    • Sony PlayStation (1998, "Capcom Generations - Chronicles of Arthur")
    • Sega Saturn (1998, "Capcom Generation 2")
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • * Computers :
    • Sinclair ZX Spectrum (1989)
    • Commodore C64 (1989)
    • Atari ST (1989)
    • Amstrad CPC (1989)
    • Commodore Amiga (1989)
    • Sharp X68000
    • * Others :
    • Street Fighter II' Special Champion Edition Plug 'n Play TV Game (2004 - Radica Games) : included as a bonus.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=ghouls'n-ghosts&page=detail&id=951&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in MamEnd
view in System16
view in System16
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:FF06D3:00000059:FFFFFFFF  Infinite Time
00000000:FF0931:000000FF:FFFFFFFF  Invincibility "ON"
00000001:FF0931:00000000:FFFFFFFF  Invincibility "OFF"
00000000:FF095E:00000001:FFFFFFFF  Always have Powerup
00000001:FF095E:00000001:FFFFFFFF  Get Powerup Now!
60000000:000000:00000000:00000000 
00000000:FF07AD:00000008:FFFFFFFF  Infinite Lives PL1
62000000:000000:00000000:00000000  Select Armour PL1
00010000:FF07AA:00000000:FFFFFFFF  None
00018000:FF07AC:00000001:FFFFFFFF  None (2/2)
00010000:FF07AA:00000001:FFFFFFFF  Golden Armour
00018000:FF07AC:00000003:FFFFFFFF  Golden Armour (2/2)
00010000:FF07AA:00000001:FFFFFFFF  Silver Armour
00018000:FF07AC:00000002:FFFFFFFF  Silver Armour (2/2)
62000000:000000:00000000:00000000  Select Weapon PL1
00010000:FF07C6:00000000:FFFFFFFF  Lance
00010000:FF07C6:00000001:FFFFFFFF  Knife
00010000:FF07C6:00000002:FFFFFFFF  Torch
00010000:FF07C6:00000003:FFFFFFFF  Sword
00010000:FF07C6:00000004:FFFFFFFF  Axe
00010000:FF07C6:00000005:FFFFFFFF  Shield
00010000:FF07C6:00000006:FFFFFFFF  Fireball
60000000:000000:00000000:00000000 
00000000:FF080D:00000008:FFFFFFFF  Infinite Lives PL2
62000000:000000:00000000:00000000  Select Armour PL2
00010000:FF080A:00000000:FFFFFFFF  None
00018000:FF080C:00000001:FFFFFFFF  None (2/2)
00010000:FF080A:00000001:FFFFFFFF  Golden Armour
00018000:FF080C:00000003:FFFFFFFF  Golden Armour (2/2)
00010000:FF080A:00000001:FFFFFFFF  Silver Armour
00018000:FF080C:00000002:FFFFFFFF  Silver Armour (2/2)
62000000:000000:00000000:00000000  Select Weapon PL2
00010000:FF0826:00000000:FFFFFFFF  Lance
00010000:FF0826:00000001:FFFFFFFF  Knife
00010000:FF0826:00000002:FFFFFFFF  Torch
00010000:FF0826:00000003:FFFFFFFF  Sword
00010000:FF0826:00000004:FFFFFFFF  Axe
00010000:FF0826:00000005:FFFFFFFF  Shield
00010000:FF0826:00000006:FFFFFFFF  Fireball
60000000:000000:00000000:00000000 
00000000:FF07AC:00000004:FFFFFFFF  Always be duck (BUGGY)
00000000:FF07C4:00000042:FFFFFFFF  Always be old man (BUGGY)
00000000:FF07C4:00000044:FFFFFFFF  Dance Routine (BUGGY)
00000001:FFD0BB:00000000:FFFFFFFF  Polymorph = duck (normal)?
00000000:FFD0BB:00000000:FFFFFFFF  Polymorph = duck (never)?
00000001:FF0954:000000C3:FFFFFFFF  Round Clear Now!!
00010001:FF0955:0000001C:FFFFFFFF  Round Clear Now!! (2/2)
00000001:FF07C8:00000002:FFFFFFFF  Go to Round 1
00010001:FF0954:000000C3:FFFFFFFF  Go to Round 1(2/3)
00010001:FF0955:0000001C:FFFFFFFF  Go to Round 1(3/3)
00000001:FF07C8:00000000:FFFFFFFF  Go to Round 2
00010001:FF0954:000000C3:FFFFFFFF  Go to Round 2(2/3)
00010001:FF0955:0000001C:FFFFFFFF  Go to Round 2(3/3)
00000001:FF07C8:00000001:FFFFFFFF  Go to Round 3
00010001:FF0954:000000C3:FFFFFFFF  Go to Round 3(2/3)
00010001:FF0955:0000001C:FFFFFFFF  Go to Round 3(3/3)
00000001:FF07C8:00000003:FFFFFFFF  Go to Round 4
00010001:FF0954:000000C3:FFFFFFFF  Go to Round 4(2/3)
00010001:FF0955:0000001C:FFFFFFFF  Go to Round 4(3/3)
00000001:FF07C8:00000005:FFFFFFFF  Go to Round 5
00010001:FF0954:000000C3:FFFFFFFF  Go to Round 5(2/3)
00010001:FF0955:0000001C:FFFFFFFF  Go to Round 5(3/3)
00000001:FF07C8:00000007:FFFFFFFF  Go to Final Round
00010001:FF0954:000000C3:FFFFFFFF  Go to Final Round(2/5)
00010001:FF0955:0000001C:FFFFFFFF  Go to Final Round(3/5)
00010001:FF07D5:00000001:FFFFFFFF  Go to Final Round(4/5):Loop Check
00010001:FF07C6:00000006:FFFFFFFF  Go to Final Round(5/5):Item Check
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