game
icon
title Gauntlet (rev 14)
set name gauntlet
manufacturer Atari Games
year 1985
genre Maze (hof)
category Maze / Shooter Large (hof)
driver status good
driver source gauntlet.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title
zoom
rating

75.7% after 121 votes
 
clones Gauntlet (2 Players, German, rev 1)
Gauntlet (2 Players, German, rev 4)
Gauntlet (2 Players, Japanese, rev 2)
Gauntlet (2 Players, Japanese, rev 5)
Gauntlet (2 Players, rev 3)
Gauntlet (2 Players, rev 6)
Gauntlet (German, rev 10)
Gauntlet (German, rev 3)
Gauntlet (German, rev 6)
Gauntlet (German, rev 8)
Gauntlet (Japanese, rev 12)
Gauntlet (Japanese, rev 13)
Gauntlet (rev 1)
Gauntlet (rev 2)
Gauntlet (rev 4)
Gauntlet (rev 5)
Gauntlet (rev 7)
Gauntlet (rev 9)
Gauntlet (Spanish, rev 15)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 2
coin slots 4
hardware
cpu 68010 @ 7.15909MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio POKEY @ 1.789772MHz
audio TMS5220 @ 0.650826MHz
data
version added .030
last change(s) .105u4 .076
roms
name size crc set flags sha1
136037-1307.9a  32768  46fe8743  gauntlet    d5fa19e028a2f43658330c67c10e0c811d332780 
136037-1308.9b  32768  276e15c4  gauntlet    7467b2ec21b1b4fcc18ff9387ce891495f4b064c 
136037-205.10a  16384  6d99ed51  gauntlet    a7bc18f32908451859ba5cdf1a5c97ecc5fe325f 
136037-206.10b  16384  545ead91  gauntlet    7fad5a63c6443249bb6dad5b2a1fd08ca5f11e10 
136037-1409.7a  32768  6fb8419c  gauntlet    299fee0368f6027bacbb57fb469e817e64e0e41d 
136037-1410.7b  32768  931bd2a0  gauntlet    d69b45758d1c252a93dbc2263efa9de1f972f62e 
136037-120.16r  16384  6ee7f3cc  gauntlet    b86676340b06f07c164690862c1f6f75f30c080b 
136037-119.16s  32768  fa19861f  gauntlet    7568b4ab526bd5849f7ef70dfa6d1ef1f30c0abc 
136037-104.6p  8192  9e2a5b59  gauntlet    3bbaa92e4612b0a26837ca67cfa4e36d0f2295fa 
136037-111.1a  32768  91700f33  gauntlet    fac1ce700c4cd46b643307998df781d637f193aa 
136037-112.1b  32768  869330be  gauntlet    5dfaaf54ee2b3c0eaf35e8c17558313db9791616 
136037-113.1l  32768  d497d0a8  gauntlet    bb715bcec7f783dd04151e2e3b221a72133bf17d 
136037-114.1mn  32768  29ef9882  gauntlet    91e1465af6505b35cd97434c13d2b4d40a085946 
136037-115.2a  32768  9510b898  gauntlet    e6c8c7af1898d548f0f01e4ff37c2c7b22c0b5c2 
136037-116.2b  32768  11e0ac5b  gauntlet    729b7561d59d94ef33874a134b97bcd37573dfa6 
136037-117.2l  32768  29a5db41  gauntlet    94f4f5dd39e724570a0f54af176ad018497697fd 
136037-118.2mn  32768  8bf3b263  gauntlet    683d900ab7591ee661218be2406fb375a12e435c 
74s472-136037-101.7u  512  2964f76f  gauntlet    da966c35557ec1b95e1c39cd950c38a19bce2d67 
74s472-136037-102.5l  512  4d4fec6c  gauntlet    3541b5c6405ad5742a3121dfd6acb227933de25a 
74s287-136037-103.4r  256  6c5ccf08  gauntlet    ff5dbadd85aa2e07b383a302fa399e875db8f84f 
cabinet art
additional information
info 0.30 [Aaron Giles]

Bugs:
  • gauntlet and clones: Possible missing attract mode sounds. MAME no longer plays speech and sfx in Gauntlet's attract mode eg.'Treasure 100 points' 'Save potions for later use' etc. Even back when it did (regression 0.123u4), it only played them once on the first run-through of the attract mode after power-up. I think this issue needs PCB verification to see if/when the speech should be played. Might also be related to the gaunt2 bug 01125. Machone (ID 01801)
WIP:
  • 0.114u4: Aaron Giles fixed 'game starts with 1 credit added for all players'.
  • 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics.
  • 0.76: Changed description to 'Gauntlet (rev 14)'. Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Renamed (gauntir1) to (gauntr5) and (gauntir2) to (gauntr7). Aaron Giles added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 9), (Japanese, rev 12), (Japanese, rev 13), (Spanish, rev 15), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (2 Players, rev 3), (2 Players, Japanese, rev 2), (2 Players, Japanese, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4).
  • 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.
  • 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.
  • 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing.
  • 0.37b3: Fixed gfx2 rom loading.
  • 0.36RC1: Aaron Giles fixed shadows in Gauntlet and other Atari games. Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.
  • 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering.
  • 20th June 1999: Nicola Salmoria and Ernesto Corvi fixed the slapstic issues in Gauntlet and Gauntlet 2.
  • 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).
  • 0.35b13: Changed palettesize from 1024 to 1056 colors.
  • 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly.
  • 0.35b2: The CPU cores are still in a state of flux. Most of the problems in 0.35b1 have been fixed, however Gauntlet doesn't accept coins.
  • 0.33b3: Aaron Giles fixed Gauntlet and clones, they are now color-reduced (faster & better).
  • 0.31: Aaron Giles added Gauntlet and clones (2 Player) and (Intermediate Release 2). Renamed (gauntlet) to (gauntir1). Note that only the original version are now supported, the slapstic hacked ones no longer are. Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).
  • 0.30: Aaron Giles added Gauntlet (Atari Games 1985). Only the hacked version which doesn't require a slapstic is supported. Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space. Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly.
LEVELS: 999 (endless)

Recommended Games (Fantasy):

IGMO

Zwackery

Gauntlet

Gauntlet (PlayChoice-10)

Gauntlet II

Gauntlet Legends

Gauntlet Dark Legacy

Rock 'n Rage

Shackled

Devil World

Asylum (prototype)

Action Hollywood (Excaliwood)

Romset: 474 kb / 20 files / 241.1 zip
history Gauntlet (c) 1985 Atari Games.


Gauntlet is a 1-, 2-, 3- or 4-player game where the players cooperatively explore a multitude of mazes. As players cooperate to fight off common enemies and try to find their way out of the various mazes, they must also compete with each other for food, treasure, magic potions and other helpful items.


The player controls consist of an 8-position joystick that moves the player's character and directs fire. While the Fire button is pressed, the player's character stops; the player then selects the direction of fire with the joystick. Each player is allowed one shot at a time. If the Fire button is held down, it will repeat fire as fast as possible.


The player can collect and save magic potions for later use by touching them with his character. The player can press the Magic button when he wants to use the potions he has collected.


Up to 4 players can play at once. Each new player can enter a game at any time. Each player chooses one of 4 available characters : Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf. Each of these characters has unique capabilities. For instance, Thyra has great armor, Thor is best at hand-to-hand combat, while Questor has the fastest speed, and Merlin has the best ability to use magic. Complete character descriptions are included on the Gauntlet control panel.


The action begins as the player(s) choose a character and enter the game by depositing coins or tokens in the proper slot. One coin slot is designated for each of the four unique characters : Thor the Warrior (coin slot on the far left marked with red), Thyra the Valkyrie (blue coin slot to the left of center), Merlin the Wizard (yellow coin slot to the right of center), and Questor the Elf (green coin slot to the far right).


The object of the game is to survive as long as possible while exploring each maze to find food, treasure, and magic potions. Players must search the maze to find the exit to the next level. Playing as a team will give the players the best chance for survival.


At level 1, players will find exits going to other levels. If the players choose, they may exit level 1 and jump as far ahead as level 8 and skip six levels. The first seven mazes are always the same. On level 8 and beyond, players will find themselves on any one of over a hundred different mazes. If a player survives long enough, mazes will be repeated in a different order to provide uninterrupted entertainment.


How long a player lasts (game time) depends upon the player's 'health'. Health is lost by contact with various monsters and as a function of elapsed time. Health can be regained or increased by consuming the food found in the maze or by depositing more coins. Thus, a player can continue to play and explore more and more mazes.


In addition to consuming food for health, players can collect treasure for points. Treasure increases a player's score multiplier when 2 or more players are playing the game.


In addition, magic potions affect all the enemies on the screen. These magic potions can be held for later use when many enemies can be destroyed at once. The magic potion is the only weapon that can kill the awesome Death.


Players can find certain magic potions that strengthen their character with extra speed, extra armor, etc. These strengths will remain with the character (until the Thief steals them or the player's health reaches zero) and are an incentive for players to keep depositing coins to play the game. Once a strong character is built up, a player can play longer for each unit of health.


Gauntlet incorporates many of the attractive characteristics of popular fantasy role-playing games. The medieval theme provides a setting for players to act out fantasies of combat and conquest.


- TECHNICAL -


Game ID : 136037


Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 4

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1985.


Gauntlet was originally going to be called 'Dungeons' and was inspired not only by TSR's tabletop RPG, 'Dungeons & Dragons', but also by another Atari game called 'Dandy'. Dandy's creator, Jack Palevich, tried fruitlessly to get his name added to the list of credits in Gauntlet. In lieu of public recognition, Atari Games Corp gave Pelvich a Gauntlet cabinet, and he in turn agreed not to sue Atari.


Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it.


Another Gauntlet milestone was in the game's use of sound effects. Synthesized human voices had been used sporadically in games in the early eighties and while it had proved, on most occasions, to be moderately successful, was still considered something of a novelty. Gauntlet, however, revolutionized the concept of in-game speech and added immeasurably to the game's superb atmosphere. The deep timbre of Gauntlet's very own 'Dungeon Master' would guide players through the levels, informing them that 'Elf needs food, badly', or that 'Blue Wizard is about to die' and the always-good advice that is 'Don't shoot food.'


Note : The game contains exactly 212 sounds (including digitized voices, effects and musics).


Approximately 8,000 units were produced.


Note : There were 20 officially released versions (see Updates section for detailed info), including 6 '2-player' versions and various Spanish, German and Japanese versions. Counting 4-players English variants alone, there were 7 releases with various bug-fixes.


The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GAUNTLET.


Charles Nagle holds the official record for this game with 4,401,169 points on March 28, 2003.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on 21/09/1991.


- UPDATES -


Revision 1 (4-players)

* First world release.


Revision 2 (4-players)

* Added an option called 'Disable Speech?' in the operator menu.

* Fixed some texts in attract mode.


Revision 3 (4-players)

* German release only.


Revision 4 (4-players)

* World release.


Revision 5 (4-players)

* World release.


Revision 6 (4-players)

* German release only.

* Added 'All walls turn into exits' trick (see 'Tips And Tricks' section).

* Added ability to stop the attract mode with the fire button.


Revision 7 (4-players)

* World release.


Revision 8 (4-players)

* German release only.

* Added an option called 'Reduce Text?' in the operator menu.


Revision 9 (4-players)

* World release.

* Levels are different : Level 9 and 10 are removed (Level 12 on revision 8 = Level 10 on revision 9).


Revision 10 (4-players)

* German release only.


Revision 12 (4-players)

* Japanese release only.


Revision 13 (4-players)

* Japanese release only.


Revision 14 (4-players)

* World release.


Revision 15 (4-players)

* Spanish release only.


Revision 1 (2-players)

* German release only.

* Based on the lastest 4-players revision.


Revision 2 (2-players)

* Japanese release only.


Revision 3 (2-players)

* World release.


Revision 4 (2-players)

* German release only.


Revision 5 (2-players)

* Japanese release only.


Revision 6 (2-players)

* World release.


- TIPS AND TRICKS -


* Hints for Game Play : The following hints will help you use your health more effectively and score more points per coin :

1) Play cooperatively.

2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions.

3) Save keys and potions and use them conservatively.

4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks.

5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand.


* If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels.


* The best character to play, in the LONG run, is the elf. His magic is just as good as the wizard's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. The Valkyrie is the worst, although some people regard this as a challenge...


* To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game.


* You can kill Death painlessly by teleporting on top of him.


* Level 8 is the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.


- SERIES -
  1. Gauntlet (1985)
  2. Gauntlet [PlayChoice-10] (1985)
  3. Gauntlet II (1986)
  4. Gauntlet - The Third Encounter (1990, Atari Lynx)
  5. Gauntlet III - The Final Quest (1991, Atari ST)
  6. Gauntlet 4 (1993, Sega Mega Drive)
  7. Gauntlet Legends (1998)
  8. Gauntlet Dark Legacy (1999)
  9. Gauntlet Seven Sorrows (2006, Sony PlayStation 2 & Microsoft XBOX)
  10. - STAFF -
    • Designer / Programmer : Ed Logg (ED )
    • Game programmer : Bob Flanagan (BF )
    • Video graphics : Video graphics : Sam Comstock (SWC), Susan G. McBride (SGM), Alan Murphy, Will Noble, Dave Pettigrew (D F)
    • Engineer : Pat McCarthy (PMC)
    • Technician : Sae Oh (SMO), Cris Drobny (CAD)
    • Sound designers : Hal Canon (HAL), Earl Vickers (EAR)
    • Cabinet designer : Ken Hata (KEN)
    • - PORTS -
    • * Consoles :
    • Atari Lynx (1990)
    • Sega Master System (1990)
    • Sega Mega Drive
    • Sony PlayStation (1998, "Arcade's Greatest Hits - The Atari Collection 2")
    • Sega Dreamcast (2000, "Midway's Greatest Arcade Hits Volume 2")
    • Sony PlayStation 2 (2003, "Midway Arcade Treasure")
    • Nintendo GameCube (2003, "Midway Arcade Treasure")
    • Microsoft XBOX (2003, "Midway Arcade Treasure")
    • Sony PSP (2005, "Midway Arcade Treasures - Extended Play")
    • Nintendo Game Boy Advance (2005, "Gauntlet / Rampart")
    • Microsoft XBOX 360 (2005, as a downloadable Live Arcade game) : boasts an upgrade in graphics, and a special achievements section, where players are rewarded for different achievements they make in the game.
    • * Computers :
    • Atari XL/XE (1985) : released as both cassette and disk.
    • Amstrad CPC (1985)
    • Atari ST (1985)
    • Commodore C64 (1986)
    • Tandy Color Computer (1986, "Gantelet")
    • Sinclair ZX Spectrum (1987)
    • Apple II (1988)
    • PC [MS-DOS] (1988)
    • PC [MS Windows, CD-ROM] (1998, "Arcade's Greatest Hits - The Atari Collection 2")
    • PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")
    • * Others :
    • LCD handheld game (1988) released by Tiger Electronics : contains 9 stages in your quest to find the long-lost Sacred Orb. There are 5 different worlds for your search through and battle evil demons : The Castle, The Dark Forest, The Lost Caverns, The Unseen, and Volcana.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=gauntlet&page=detail&id=938&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
00000101:904001:00000099:FFFFFFFF  Select Next Level
00000000:90484C:00000004:FFFFFFFF  Infinite Time Bonus Levels
00000001:904B16:0000000A:FFFFFFFF  Open all doors Now!:Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001:904B17:0000007B:FFFFFFFF  Open all doors Now! (2/2)
00000001:904B22:0000002E:FFFFFFFF  Turn walls to Exits Now!:Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001:904B23:000000CF:FFFFFFFF  Turn walls to Exits Now! (2/2)
00000000:904007:00000035:FFFFFFFF  Freeze All Enemies:Not strictly true they will head the direction they are pointing till they hit a wall and they will then stop
60000000:000000:00000000:00000000 
00000000:9048D6:00000027:FFFFFFFF  Infinite Health (Warrior)
00010000:9048D9:00000010:FFFFFFFF  Infinite Health (Warrior) (2/2)
00000000:904AF9:00000000:FFFFFFFF  Always have No Power-Up (Warrior)
00000001:904AF9:00000001:00000001  Get Partial Invisibility Now! (Warrior)
00000001:904AF9:00000002:00000002  Get Extra Shot Power Now! (Warrior)
00000001:904AF9:00000004:00000004  Get Extra Magic Power Now! (Warrior)
00000001:904AF9:00000008:00000008  Get Extra Shot Speed Now! (Warrior)
00000001:904AF9:00000016:00000016  Get Sun Now! (Warrior)
00000001:904AF9:00000032:00000032  Get Extra Shield Now! (Warrior)
00000001:904AF9:00000064:00000064  Get Extra Speed Now! (Warrior)
00000001:904AF9:0000007E:FFFFFFFF  Get Maximum Power Now! (Warrior)
00000000:9048EA:00000005:FFFFFFFF  Infinite Keys (Warrior)
00000000:9048EA:00000000:FFFFFFFF  Never Have Keys (Warrior)
00000000:9048E6:00000006:FFFFFFFF  Infinite Potions (Warrior)
60000000:000000:00000000:00000000 
00000000:9048DA:00000027:FFFFFFFF  Infinite Health (Valkyrie)
00010000:9048DD:00000010:FFFFFFFF  Infinite Health (Valkyrie)(2/2)
00000000:904AFB:00000000:FFFFFFFF  Always have No Power-Up (Valkyrie)
00000001:904AFB:00000001:00000001  Get Partial Invisibility Now! (Valkyrie)
00000001:904AFB:00000002:00000002  Get Extra Shot Power Now! (Valkyrie)
00000001:904AFB:00000004:00000004  Get Extra Magic Power Now! (Valkyrie)
00000001:904AFB:00000008:00000008  Get Extra Shot Speed Now! (Valkyrie)
00000001:904AFB:00000016:00000016  Get Sun Now! (Valkyrie)
00000001:904AFB:00000032:00000032  Get Extra Shield Now! (Valkyrie)
00000001:904AFB:00000064:00000064  Get Extra Speed Now! (Valkyrie)
00000001:904AFB:0000007E:FFFFFFFF  Get Maximum Power Now! (Valkyrie)
00000000:9048EB:00000005:FFFFFFFF  Infinite Keys (Valkyrie)
00000000:9048EB:00000000:FFFFFFFF  Never Have Keys (Valkyrie)
00000000:9048E7:00000006:FFFFFFFF  Infinite Potions (Valkyrie)
60000000:000000:00000000:00000000 
00000000:9048DE:00000027:FFFFFFFF  Infinite Health (Wizard)
00010000:9048E1:00000010:FFFFFFFF  Infinite Health (Wizard) (2/2)
00000000:904AFD:00000000:FFFFFFFF  Always have No Power-Up (Wizard)
00000001:904AFD:00000001:00000001  Get Partial Invisibility Now! (Wizard)
00000001:904AFD:00000002:00000002  Get Extra Shot Power Now! (Wizard)
00000001:904AFD:00000004:00000004  Get Extra Magic Power Now! (Wizard)
00000001:904AFD:00000008:00000008  Get Extra Shot Speed Now! (Wizard)
00000001:904AFD:00000016:00000016  Get Sun Now! (Wizard)
00000001:904AFD:00000032:00000032  Get Extra Shield Now! (Wizard)
00000001:904AFD:00000064:00000064  Get Extra Speed Now! (Wizard)
00000001:904AFD:0000007E:FFFFFFFF  Get Maximum Power Now! (Wizard)
00000000:9048EC:00000005:FFFFFFFF  Infinite Keys (Wizard)
00000000:9048EC:00000000:FFFFFFFF  Never Have Keys (Wizard)
00000000:9048E8:00000006:FFFFFFFF  Infinite Potions (Wizard)
60000000:000000:00000000:00000000 
00000000:9048E2:00000027:FFFFFFFF  Infinite Health (Elf)
00010000:9048E5:00000010:FFFFFFFF  Infinite Health (Elf) (2/2)
00000000:904AFF:00000000:FFFFFFFF  Always have No Power-Up (Elf)
00000001:904AFF:00000001:00000001  Get Partial Invisibility Now! (Elf)
00000001:904AFF:00000002:00000002  Get Extra Shot Power Now! (Elf)
00000001:904AFF:00000004:00000004  Get Extra Magic Power Now! (Elf)
00000001:904AFF:00000008:00000008  Get Extra Shot Speed Now! (Elf)
00000001:904AFF:00000016:00000016  Get Sun Now! (Elf)
00000001:904AFF:00000032:00000032  Get Extra Shield Now! (Elf)
00000001:904AFF:00000064:00000064  Get Extra Speed Now! (Elf)
00000001:904AFF:0000007E:FFFFFFFF  Get Maximum Power Now! (Elf)
00000000:9048ED:00000005:FFFFFFFF  Infinite Keys (Elf)
00000000:9048ED:00000000:FFFFFFFF  Never Have Keys (Elf)
00000000:9048E9:00000006:FFFFFFFF  Infinite Potions (Elf)
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