game
icon
title Gauntlet II
set name gaunt2
manufacturer Atari Games
year 1986
genre Maze (hof)
category Maze / Shooter Large (hof)
driver status good
driver source gauntlet.c
snapshots MW: in game / CT: in game | title | select / EJ: in game / PS: in game | title
zoom
rating

75.1% after 202 votes
 
clones Gauntlet II (2 Players, German)
Gauntlet II (2 Players, rev 1)
Gauntlet II (2 Players, rev 2)
Gauntlet II (German)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 336x240
frequency 59.922743Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 2
coin slots 4
hardware
cpu 68010 @ 7.15909MHz
cpu M6502 @ 1.789772MHz
audio YM2151 @ 3.579545MHz
audio POKEY @ 1.789772MHz
audio TMS5220 @ 0.650826MHz
data
version added .030
last change(s) .105u4 .076
roms
name size crc set flags sha1
136037-1307.9a  32768  46fe8743  gaunt2    d5fa19e028a2f43658330c67c10e0c811d332780 
136037-1308.9b  32768  276e15c4  gaunt2    7467b2ec21b1b4fcc18ff9387ce891495f4b064c 
136043-1105.10a  16384  45dfda47  gaunt2    a9a03150f5a0ad6ce62c5cfdffb4a9f54340590c 
136043-1106.10b  16384  343c029c  gaunt2    d2df4e5b036500dcc537a1e0025abb2a8c730bdd 
136043-1109.7a  32768  58a0a9a3  gaunt2    7f51184840e3c96574836b8a00bfb4a7a5f508d0 
136043-1110.7b  32768  658f0da8  gaunt2    dfce027ea50188659907be698aeb26f9d8bfab23 
136043-1121.6a  32768  ae301bba  gaunt2    3d93236aaffe6ef692e5073b1828633e8abf0ce4 
136043-1122.6b  32768  e94aaa8a  gaunt2    378c582c360440b808820bcd3be78ec6e8800c34 
136043-1120.16r  16384  5c731006  gaunt2    045ad571db34ef870b1bf003e77eea403204f55b 
136043-1119.16s  32768  dc3591e7  gaunt2    6d0d8493609974bd5a63be858b045fe4db35d8df 
136043-1104.6p  8192  1343cf6f  gaunt2    4a9542bc8ede305e7e8f860eb4b47ca2f3017275 
136043-1111.1a  32768  09df6e23  gaunt2    726984275c6a338c12ec0c4cc449f92f4a7a138c 
136037-112.1b  32768  869330be  gaunt2    5dfaaf54ee2b3c0eaf35e8c17558313db9791616 
136043-1123.1c  16384  e4c98f01  gaunt2    a24bece3196d13c38e4acdbf62783860253ba67d 
136043-1113.1l  32768  33cb476e  gaunt2    e0757ee0120de2d38be44f8dc8702972c35b87b3 
136037-114.1mn  32768  29ef9882  gaunt2    91e1465af6505b35cd97434c13d2b4d40a085946 
136043-1124.1p  16384  c4857879  gaunt2    3b4ce96da0d178b4bc2d05b5b51b42c7ec461113 
136043-1115.2a  32768  f71e2503  gaunt2    244e108668eaef6b64c6ff733b08b9ee6b7a2d2b 
136037-116.2b  32768  11e0ac5b  gaunt2    729b7561d59d94ef33874a134b97bcd37573dfa6 
136043-1125.2c  16384  d9c2c2d1  gaunt2    185e38c75c06b6ca131a17ee3a46098279bfe17e 
136043-1117.2l  32768  9e30b2e9  gaunt2    e9b513089eaf3bec269058b437fefe7075a3fd6f 
136037-118.2mn  32768  8bf3b263  gaunt2    683d900ab7591ee661218be2406fb375a12e435c 
136043-1126.2p  16384  a32c732a  gaunt2    abe801dff7bb3f2712e2189c2b91f172d941fccd 
74s472-136037-101.7u  512  2964f76f  gaunt2    da966c35557ec1b95e1c39cd950c38a19bce2d67 
74s472-136037-102.5l  512  4d4fec6c  gaunt2    3541b5c6405ad5742a3121dfd6acb227933de25a 
74s287-136037-103.4r  256  6c5ccf08  gaunt2    ff5dbadd85aa2e07b383a302fa399e875db8f84f 
cabinet art
cabinet gaunt2.png gaunt2.png
marquee gaunt2.png
control panel gaunt2.png
flyer gaunt2.png
additional information
info 0.30 [Aaron Giles]

Bugs:
  • In Gauntlet II the speaker doesn't say things like 'SAVE KEYS TO OPEN DOORS...'. gaunt237b13gre MASH (ID 01125)
  • I wanted to say that I have not been able to make the "famous" thief/mugger bugs work in the emulated version. See here and here for a full description and additional info. gaunt2054gre Antos (ID 01211)
WIP:
  • 0.105u4: Added proms ($0, 200, 400 - timing, flip control and position/size). Full address map verified from schematics.
  • 0.76: Fixed gfx1 rom ($0) length to 8kb. Fixed rom names. Aaron Giles added clones Gauntlet II (German), (2 Players, rev 1), (2 Players, rev 2) and (2 Players, German).
  • 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers.
  • 0.37b3: Fixed gfx2 rom loading.
  • 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, YM-2151 to 3579545, Pokey to 1789772 Hz, TMS5220 to 650826 Hz and palettesize to 1024 colors.
  • 20th June 1999: Nicola Salmoria and Ernesto Corvi fixed the slapstic issues in Gauntlet and Gauntlet 2.
  • 0.35b11: Replaced 68000 CPU with 68010.
  • 0.33b3: Aaron Giles fixed Gauntlet 2, it's now color-reduced (faster & better).
  • 0.31: Aaron Giles added Gauntlet (2 players) and the original version of Gauntlet, Gauntlet 2 and two intermediate releases. Note that only the original version are now supported, the slapstic hacked ones no longer are.
  • 0.30: Aaron Giles added Gauntlet 2 (Atari Games 1986). Only the hacked version which doesn't require a slapstic is supported. Colors are accurate, however the palette is reduced from a 16-bit IRGB (4-4-4-4) to 8-bit RGB (3-3-2) color space. Aaron added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly.
LEVELS: 999 (endless)

Recommended Games (Fantasy):

IGMO

Zwackery

Gauntlet

Gauntlet (PlayChoice-10)

Gauntlet II

Gauntlet Legends

Gauntlet Dark Legacy

Rock 'n Rage

Shackled

Devil World

Asylum (prototype)

Action Hollywood (Excaliwood)

Romset: 602 kb / 26 files / 302 zip
history Gauntlet II (c) 1986 Atari Games.


A sequel to the legendary original, released a year later. Atari, perhaps wisely, chose not to tinker with the core game-play to any great degree, instead opting to merely 'upgrade' the already excellent multi-player action that had created such a stir during the previous year.


Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. The characters were now color-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. The in-game speech was altered from the original to allow for the new player definitions. Other changes included the ability to 'bounce' shots off walls, providing the correct item was found.


New potions and monsters were also added; the most notorious being the Fire-breathing Dragon. Defeating the creature would see the players rewarded with a permanent potion and a bag of treasure. Another notable addition was the wonderful 'It' monster : any player who was tagged by the creature would suddenly find that all of that level's creatures would ONLY chase him or her, completely ignoring the presence of the other players. The only way to remove this curse was to tag another player, thus making him or her 'it'.


- TECHNICAL -


Game ID : 136043


Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)


Screen orientation : Horizontal

Video resolution : 336 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 4

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The original "Gauntlet" was released in 1985, with the Gauntlet II conversion kits coming out a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way.


Competition : Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name.

A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986.


Approximately 3,000 kits were produced.


Note : the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on 21/09/1991.


- SCORING -


Key : 100 points.

Treasure : 100 - 500 points.

Each type of monster has a set score value.

Each generator is worth twice as many points as its associated monster.

Death : up to 6,000 points.


- TIPS AND TRICKS -


* Secret Rooms : to get to a secret room, perform a secret trick on a level. Some of the secret tricks are :

1) Teleporting into the exit.

2) Pushing a movable wall into the exit

3) Keeping all the super shots

4) Not using invulnerability (this is almost always a good idea anyway)

5) Not touching a fake exit

6) Teleporting on top of Death and/or acid blobs

7) Not taking ANYTHING (the tick trick comes in handy here)


* The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so.


* You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter. If there's a teleporter handy, that is).


* The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health.


* Couple of strategy notes :

1) Reflective shots make the dragon easier

2) Invulnerability makes him very easy

3) Remember that when generators aren't on the screen, they don't generate monsters.

4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example : you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away.


- SERIES -
  1. Gauntlet (1985)
  2. Gauntlet [PlayChoice-10] (1985)
  3. Gauntlet II (1986)
  4. Gauntlet - The Third Encounter (1990, Atari Lynx)
  5. Gauntlet III - The Final Quest (1991, Atari ST)
  6. Gauntlet 4 (1993, Sega Mega Drive)
  7. Gauntlet Legends (1998)
  8. Gauntlet Dark Legacy (1999)
  9. Gauntlet Seven Sorrows (2006, Sony PlayStation 2 & Microsoft XBOX)
  10. - STAFF -
    • Designer / Programmer : Ed Logg
    • Game programmer : Bob Flanagan
    • Video graphics : Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble
    • Engineer : Pat McCarthy
    • Technician : Cris Drobny
    • Sound designers : Hal Canon, Brad Fuller, Earl Vickers
    • Cabinet designers : Ken Hata
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1990)
    • Nintendo Game Boy (1990)
    • Microsoft XBOX (2004, "Midway Arcade Treasures 2")
    • Nintendo GameCube (2004, "Midway Arcade Treasures 2")
    • Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")
    • Sony PlayStation 3 (2007, "PlayStation Network")
    • * Computers :
    • Tandy Color Computer (1986, "Gantelet II")
    • Amstrad CPC (1986)
    • Atari ST (1986)
    • Commodore C64 (1987)
    • PC [MS-DOS, 5.25''] (1987)
    • Sinclair ZX Spectrum (1988)
    • Commodore Amiga (1989)
    • PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=gauntlet-ii&page=detail&id=939&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00100000:9049E8:000004B0:FFFFFFFF  Infinite Bonus Time
00000000:904007:00000035:FFFFFFFF  Freeze All Monsters
00000001:90490C:00000004:FFFFFFFF  Open all doors Now!:Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001:90490D:0000009F:FFFFFFFF  Open all doors Now! (2/2)
00000001:9048C6:00000051:FFFFFFFF  Turn walls to Exits Now!:Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001:9048C7:000000F7:FFFFFFFF  Turn walls to exits Now!
60000000:000000:00000000:00000000 
00000000:904980:00000027:FFFFFFFF  Infinite Health (Red)
00010000:904983:00000010:FFFFFFFF  Infinite Health (Red) (2/2)
00000000:90405A:00000003:FFFFFFFF  Infinite Keys (Red)
00000000:904055:00000003:FFFFFFFF  Infinite Potions (Red)
00000000:9048E0:00000001:00000001  Always Invisible (Red)
00000000:9048E0:00000002:00000002  Always Repulsive (Red)
00000000:9048E0:00000004:00000004  Reflective Shots (Red)
00000000:9048E0:00000008:00000008  Transportability (Red)
00000000:9048E0:00000010:00000010  Supershots (Red)
00010000:905F68:0000000A:FFFFFFFF  Supershots (Red) (2/2)
00000000:9048E0:00000020:00000020  Always Invulnerable (Red)
00000001:9048E1:00000001:00000001  Get Enhanced Speed (Red)
00000001:9048E1:00000002:00000002  Get Enhanced Armor (Red)
00000001:9048E1:00000004:00000004  Get More Fight Power (Red)
00000001:9048E1:00000008:00000008  Get Faster Shot (Red)
00000001:9048E1:00000010:00000010  Get More Shot Power (Red)
00000001:9048E1:00000020:00000020  Get Enhanced Magic (Red)
60000000:000000:00000000:00000000 
00000000:904984:00000027:FFFFFFFF  Infinite Health (Blue)
00010000:904987:00000010:FFFFFFFF  Infinite Health (Blue) (2/2)
00000000:90405B:00000003:FFFFFFFF  Infinite Keys (Blue)
00000000:904056:00000003:FFFFFFFF  Infinite Potions (Blue)
00000000:9048E2:00000001:00000001  Always Invisible (Blue)
00000000:9048E2:00000002:00000002  Always Repulsive (Blue)
00000000:9048E2:00000004:00000004  Reflective Shots (Blue)
00000000:9048E2:00000008:00000008  Transportability (Blue)
00000000:9048E2:00000010:00000010  Supershots (Blue)
00010000:905F69:0000000A:FFFFFFFF  Supershots (Blue) (2/2)
00000000:9048E2:00000020:00000020  Always Invulnerable (Blue)
00000001:9048E3:00000001:00000001  Get Enhanced Speed (Blue)
00000001:9048E3:00000002:00000002  Get Enhanced Armor (Blue)
00000001:9048E3:00000004:00000004  Get More Fight Power (Blue)
00000001:9048E3:00000008:00000008  Get Faster Shot (Blue)
00000001:9048E3:00000010:00000010  Get More Shot Power (Blue)
00000001:9048E3:00000020:00000020  Get Enhanced Magic (Blue)
60000000:000000:00000000:00000000 
00000000:904988:00000027:FFFFFFFF  Infinite Health (Yellow)
00010000:90498B:00000010:FFFFFFFF  Infinite Health (Yellow) (2/2)
00000000:90405C:00000003:FFFFFFFF  Infinite Keys (Yellow)
00000000:904057:00000003:FFFFFFFF  Infinite Potions (Yellow)
00000000:9048E4:00000001:00000001  Always Invisible (Yellow)
00000000:9048E4:00000002:00000002  Always Repulsive (Yellow)
00000000:9048E4:00000004:00000004  Reflective Shots (Yellow)
00000000:9048E4:00000008:00000008  Transportability (Yellow)
00000000:9048E4:00000010:00000010  Supershots (Yellow)
00010000:905F6A:0000000A:FFFFFFFF  Supershots (Yellow) (2/2)
00000000:9048E4:00000020:00000020  Always Invulnerable (Yellow)
00000001:9048E5:00000001:00000001  Get Enhanced Speed (Yellow)
00000001:9048E5:00000002:00000002  Get Enhanced Armor (Yellow)
00000001:9048E5:00000004:00000004  Get More Fight Power (Yellow)
00000001:9048E5:00000008:00000008  Get Faster Shot (Yellow)
00000001:9048E5:00000010:00000010  Get More Shot Power (Yellow)
00000001:9048E5:00000020:00000020  Get Enhanced Magic (Yellow)
60000000:000000:00000000:00000000 
00000000:90498C:00000027:FFFFFFFF  Infinite Health (Green)
00010000:90498F:00000010:FFFFFFFF  Infinite Health (Green) (2/2)
00000000:90405D:00000003:FFFFFFFF  Infinite Keys (Green)
00000000:904058:00000003:FFFFFFFF  Infinite Potions (Green)
00000000:9048E6:00000001:00000001  Always Invisible (Green)
00000000:9048E6:00000002:00000002  Always Repulsive (Green)
00000000:9048E6:00000004:00000004  Reflective Shots (Green)
00000000:9048E6:00000008:00000008  Transportability (Green)
00000000:9048E6:00000010:00000010  Supershots (Green)
00010000:905F6B:0000000A:FFFFFFFF  Supershots (Green) (2/2)
00000000:9048E6:00000020:00000020  Always Invulnerable (Green)
00000001:9048E7:00000001:00000001  Get Enhanced Speed (Green)
00000001:9048E7:00000002:00000002  Get Enhanced Armor (Green)
00000001:9048E7:00000004:00000004  Get More Fight Power (Green)
00000001:9048E7:00000008:00000008  Get Faster Shot (Green)
00000001:9048E7:00000010:00000010  Get More Shot Power (Green)
00000001:9048E7:00000020:00000020  Get Enhanced Magic (Green)
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