game
icon
title Galaxian (Namco set 2)
set name galaxiaj
manufacturer Namco
year 1979
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | parent
zoom
rating

68.5% after 21 votes
 
parent Galaxian (Namco set 1)
other clones Galaxian (bootleg)
Galaxian (Midway set 1)
Galaxian (Midway set 2)
Galaxian (Taito)
Galaxian Part 4 (hack)
Galaxian Part X (moonaln hack)
Galaxian Test ROM
Galaxian Turbo (superg hack)
Moon Alien
Moon Alien Part 2
Moon Alien Part 2 (older version)
Space Invaders Galactica (galaxiaj hack)
Star Fighter
Super Galaxians (galaxiaj hack)
Super GX
Swarm (bootleg?)
Zero Time
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Samples
data
version added .037b11
last change(s) none since version .53
roms
name size crc set flags sha1
7f.bin  4096  4335b1de  galaxiaj    e41e3d90dac738cf71377f3b476ec67b14dee27a 
7j.bin  4096  4e6f66a1  galaxiaj    ee2a675ab34485c0f58c51be7630a51e27a7a8f3 
7l.bin  2048  5341d75a  galaxiaj    40bc8fcc598f58c6ff944e2a4a9288463e75a09d 
1h.bin  2048  39fb43a4  galaxian    4755609bd974976f04855d51e08ec0d62ab4bc07 
1k.bin  2048  7e3f56a2  galaxian    a9795d8b7388f404f3b0e2c6ce15d713a4c5bafa 
6l.bpr  32  c3ac9467  galaxian    f382ad5a34d282056c78a5ec00c30ec43772bae2 
cabinet art
cabinet galaxian.png galaxian.png
marquee galaxian.png
control panel galaxian.png
flyer galaxiaj.png
additional information
info 0.15 [Nicola Salmoria]

0.05 [Nicola Salmoria, Robert Anschuetz]

Bugs:
  • The backround sound during gameplay is slow by about a factor of 2. The backround sound during gameplay is slow by about a factor of 2. I have 3 original midway boards and the backround beat on those all match exactly so I'm sure it's just a problem in mame. If I run a board right next to my mame cab - the background beat in mame sounds at almost exactly 1/2 of the correct pace. The rest of the sounds and the gameplay itself all appear perfect. It's only the backround sound that isn't correct. mp3s from PCB are attached. Follow-up by Tafoid in 0.116: The earliest I could test was MAME 0.37b15 - bug still exists then. dropdeadhippie (ID 00443)
WIP:
  • 0.124u1: Changed Moon Alien Part 2 (moonal2), clone (older version) (moonal2b) and Super GX (supergx) to clones of Galaxian. Changed visible area to 224x768 and palettesize to 32 colors.
  • 0.123u1: Stefan Lindberg added clone Galaxian (Taito).
  • 0.119: David Haywood added clone Galaxian (bootleg). Changed description from clones 'Swarm' to 'Swarm (hack of Galaxian)' and 'Star Fighter' to 'Star Fighter (bootleg of Galaxian)'.
  • 0.111u1: Atari Ace fixed 'Galaxian Test ROM' by adding extra ram (0xfffc, 0xffff).
  • 0.104u8: Pierpaolo Prazzoli added clone Star Fighter.
  • 0.88: MASH added clone Super GX.
  • 0.85u1: Added 2nd player and dipswitches 'Cabinet', 'Service Mode' and 'Coinage'.
  • 0.74u2: Mike O'Malley added 'Galaxian Test ROM' (19??) for region cpu1 ($0).
  • 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs.
  • 0.68: David Haywood added clone Moon Alien.
  • 25th April 2003: David Haywood added Moon Alien to the Galaxian driver.
  • 12th December 2002: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes.
  • 0.59: Added clone Galaxian (Midway, old rev).
  • 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.
  • 0.37b11: Added clone Galaxian (Namco set 2). Removed Galaxian (bootleg).
  • 0.37b3: Zsolt Vasvari added clone Zero Time (Petaco S.A. 1979).
  • 23rd May 2000: Zsolt Vasvari added Zero Time to the driver.
  • 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.
  • 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound.
  • 0.36b11: Lee Taylor added clone Swarm (hack 1979). Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used.
  • 22nd November 1999: Lee Taylor added a Galaxian clone called Swarm and four Space Invaders clones.
  • 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly.
  • 29th April 1999: Nicola tweaked the Galaxian tone generator to fix the coin inserted sound.
  • 27th March 1999: Nicola fixed the Galaxian starfield. Believe it or not, it had been broken since day 1.
  • 0.35b7: Removed clone Galaxian (Namco, modified). Merged galaxian romset with galmidw (cpu1 roms 7f and 7j = galmidw.u, galmidw.v, galmidw.w and galmidw.y). Splitted also romsets galap1 and galap4.
  • 0.35b5: Zsolt Vasvari added clone Galaxian (bootleg).
  • 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).
  • 0.35b2: Nicola Salmoria fixed (?) the title in clone Galaxian Part X.
  • 0.33b7: Changed description of clone Moon Alien Part 2 (alternate) to Moon Alien Part 2 (older version).
  • 0.33b5: Al Kossow added clones Moon Alien Part 2 (Nichibutsu 1980) and (alternate). Nicola Salmoria attempt at making the main Galaxian / Moon Cresta sound channel more accurate.
  • 0.31: Changed description of clone galap1 to 'Space Invaders Galactica' and clone superg to 'Super Galaxians'.
  • 0.29: Andrew Scott improved the Galaxian background hum, it also is no longer incorrectly played in Moon Cresta & others. Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps.
  • 0.27: Andrew Scott and Robert R. Anschuetz II improved sound support in Galaxian and clones. The background noise is now emulated, while the shoot noise still requires a sample. These changes also affect other games using the same sound routines.
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Galaxian.
  • 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones.
  • 0.18: Nicola added some lousy noise to Galaxian.
  • 0.15: Nicola Salmoria added Galaxian (Namco). This version is known to be original, it has Namco copyright and the code is slightly different from the other Galaxian (which has Midway copyright). Renamed (galaxian) to (galmidw).
  • 0.14: Hiscore save in Galaxian.
  • 0.06: Nicola Salmoria added star background in Galaxians & co. The way Nicola calculate it is probably not correct, anyway it looks reasonable.
  • 0.05: Nicola Salmoria added Galaxian (Midway 1979) (correct colors, limited sound) and clones Namco Galaxian, Super Galaxian, Galaxian Part X, Galaxian Part 1, Galaxian Part 4 and Galaxian Turbo. Only one sound channel is emulated and the game has no star background. There are so many clones here that Nicola is not even sure which is the "original" one. The dip switch menu might display wrong settings. Compiled from information provided by friends and Uncles on RGVAC. Some info on Galaxians taken from Arcade Emulator by Robert Anschuetz.
LEVELS: 255 (endless)

Other Emulators:
  • CottAGE
  • GalEMU
  • HiVE
  • JAE
  • JEmu
  • JEmu2
  • Mimic
  • Raine
  • Retrocade
  • Sparcade
  • Tickle
  • VAntAGE
Recommended Games (Galaxian):

Cosmic Alien

Cosmo

Galaxian

Destroyer

Mad Alien

Moon Cresta

Moon Quasar

Phoenix

Space Firebird

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Galaga

Galaga - Namco Classics Collection Vol.1

Galaga '88

Ghostmuncher Galaxian (bootleg)

Gaplus

Pisces

Cosmo Gang the Video

Space Bomber

Romset: 15 kb / 8 files / 10.0 zip
history Galaxian (c) 1979 Namco.


Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-coloured aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave.


CAST OF CHARACTERS

Galaxip : This is the name of the ship which you control at the bottom of the screen.


Galaxian : These attacking aliens come in 3 varieties, blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation.


Flagship : At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage.


- TECHNICAL -


This was the first title to use the now familiar 'Namco Cabinet', which was used for Galaxian, "Galaga", "Pac-Man", "Ms. Pac-Man". Several other titles used nearly identical cabinets as well. These machines are white, with painted sideart of a green dragonfly alien (done up in blue, green. and black). The marquee is rather large and displays a blue and green 'Galaxian' logo (which is painted on a sheet of glass, they don't make them like that anymore). The control panel and monitor bezel are not highly decorated, but do feature some game instructions. Finally this machine uses neon green t-molding (edge trim), it is difficult to find replacement trim in that same exact shade.


The earliest Galaxian machines used a 25inches G02 monitor, but later machines shipped with the standard 19inches Electrohome G07 monitor. Any normal standard resolution arcade monitor should work as a replacement. "Pac-Man" PCBs will work in Galaxian machines, but require a 4-Way joystick, instead of the 2-Way model that Galaxian normally has. The sound pinout is also different, so one would need to rewire the connector to hear any Pac-Man sounds. You can also plug a Galaxian PCB into a Pac-Man. Again, the sound would need to be wired up at the connector and you'd have to push UP on the joystick to fire :)


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : Tone generator and discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 16


Players : 2

Control : 2-way joystick (LEFT and RIGHT)

Buttons : 1 (FIRE)


- TRIVIA -


Released in October 1979.

Licensed to Midway for US manufacture and distribution (December 1979).

The Nichibutsu version is known as "Moon Alien".


Space battles of all kinds played a major role during the golden age of video games. With the introduction of Galaxian in 1979, players were transported to the most colorful and challenging space battle yet.

This was the first video game released with 100 percent of its graphics displayed in true R.G.B. color.


* A place in video game history : "Galaxian captivated the minds of quite a few arcade enthusiasts," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It was a relatively early entry in the golden age of video games, and it capitalized on the enthusiasm created by the earlier video game classic, "Space Invaders", while providing a more colorful, enjoyable, and demanding gaming experience.

Galaxian had smarter bad guys than "Space Invaders", and it demanded that the player really pay attention to what was going on. And there were no shields, like many games have today. You really had to stay on the ball. Galaxian also had great sound and used elements that have since become standard -- such as flags and other symbols to mark the player's progression through different levels of game play.".


* The great 25-cent escape : "Galaxian definitely gets an enthusiastic response," Lindsey said. "In fact, I deliberately position the game near the entrance of the museum. Often it's the first game people go to." Lindsey often sees parents trying to convey to their child the excitement of these great games. "It is funny for me when I see a father trying to explain a game to his kid. Junior really just wants to get on the game and figure it out, and Dad wants to do a demo. Dad starts instructing Junior while Junior is sort of looking around, wondering how he can get away. But Dad continues, busily explaining the nuances of the game, which he knows Junior can't get on the first play. This all shows the enthusiasm that a certain generation still has for these terrific games."

With or without a parent's help, Lindsey sees a younger generation embracing the classic arcade games. "Kids by themselves will actually do quite well on these games," Lindsey said. "I'm somewhat surprised when I see how good kids are at picking up games. I sort of think that because I'm older, I should be able to play better, and that's not always the case with video games. That's a lesson an entire generation has had to learn.".


* Namco notes : Galaxian was one of Namco's first video games, and engineers throughout the company were gathered into a special team. As the game neared completion, the engineers suspected they had created a good game because other Namco employees were extremely "excited and crazy about the game." Once Galaxian was released, they knew they had a winner because, as one Namco engineer reported, "People [at the arcades] piled their coins onto the game cabinets to keep playing, and those who were waiting were very irritated because their turn never came. There were huge lines of people around each machine.".


The Galaxian Flagship became a trademark of Namco as it makes cameo appearances in other Namco classics :

"Pac-Man" and "Pac-Man Plus" as the prize in levels 9 and 10.

"Galaga" as one of the 3 enemies that a Zako (normal blue/yellow bug ship) can transform into when it splits into 3.

"Dig Dug" as the prize in levels 16 and 17.

"Super Pac-Man" as the food item of level 15.

"Pac & Pal" as the power-up item of levels 1 and 2.

A silver-gray version appears as an enemy in later areas of "Super Xevious".

A 3-D version appears as a prize in later levels of "Pac-Mania".

The board layout in level 5 of "Quester".


Gary Whelan holds the official record for this game with 1,114,550 points, achieved the 24th August 2006 at Dukinfield in the UK.


Some hacks of this game are known as "Galaxian Part 4", "Galaxian Turbo", "Super Galaxians", "Super Invaders Galactica", "Swarm" and "Galaxian Part X". A Spanish bootleg made by Petaco S.A. is known as "Zero Time".


A Galaxian unit appears in the 1983 movie 'Joysticks'. It is also heard (but not seen) in the 1987 James Bond movie 'The Living Daylights'.


- UPDATES -


The only code difference between the original Namco version and the licensed Midway version is that the BONUS GALAXIP text is printed on a different line.


In clone Namco Set 2:

* Lives dip switch can be set to 3 or 5 lives. The default is 3 lives.

* Extra life dip switch can be set to 4000 (meaning a bonus Galaxip at 4000 points), 5000 points, 7000 points, or None (meaning no bunus Galaxip at any time). The default is 4000.


- SCORING -


Light Blue Ship in formation : 30 points

Light Blue Ship attacking : 60 points

Purple Ship in formation : 40 points

Purple Ship attacking : 80 points

Red Ship in formation : 50 points

Red Ship attacking : 100 points

Flagship in formation : 60 points

Flagship attacking with no escorts : 150 points

Flagship attacking with 1 escort : 200 points

Flagship attacking with 2 escorts, flagship killed before BOTH escorts : 300 points

Flagship attacking with 2 escorts, flagship killed AFTER both escorts : 800 points


* The maximum possible score shown is 999,990. Scores higher than this roll back to zero, but the high score will show the last score achieved before the rollover, which can vary from 999,990 to 999,200.


- TIPS AND TRICKS -


* The action starts immediately as soon as you start your game. The Galaxians will be set up in formation and your Galaxip will be placed in the middle of the bottom of the screen. The action starts immediately. You can only have one shot in the air at any time so plan your shots accordingly. The game starts off slowly with only 2 or 3 Galaxians attacking your Galaxip at one time. They will drop 3 to 4 laser shots. As the waves progress, more Galaxians will come after your Galaxip until you will usually have 10-15 at any one time swooping down on it.


Each wave starts out with the Galaxians in formation, in the following quantities (in order from top to bottom) :

Flagships : 2 (plus any that have escaped from battle in the previous wave, up to a maximum of 4 altogether)

Red Galaxians (Escorts) : 6 (in 1 row, directly above the flagships)

Purple Galaxians : 8 (in 1 row, directly above the red Galaxians)

Blue Galaxians : 30 (in 3 rows of 10, directly above the purple Galaxians)


Gold and Red are special enemies : they create convoys. Gold flagships have other special properties (see below). Purple and Blue are regular enemies.


* The Galaxip can fire only shot on the screen at a time. It is possible to kill 2 enemies with one shot if they are flying extremely close to each other.


* Missiles shot at the formation which miss by going between columns or near an outer edge of a column, will cause the formation to pause its left-right movement for a very short moment. This will usually, but not always, prevent missed shots near the columns from hitting the enemies in the upper rows of the formation which might otherwise be hit by moving into the shot as it flies by.


* Enemies peel away from the formation and attack the Galaxip. Enemies fire at the Galaxip during their attack, but they can’t fire after they pass an invisible horizontal line just above the player’s ship.


* Enemies always begin attack runs from the edges of the formation, never from the middle. This also applies to flagships but it is not readily observable unless there are 3 or 4 flagships present.


* A 'swarm' is triggered by either of 2 criterion :

1. The total number of enemies in formation is 3 or less.

2. The total number of blue and purple enemies in formation is zero. This can occur when there are many flagships and escorts still present in formation.


* When the 'swarm' starts, enemies that begin an attack do not return to formation : they keep attacking. Once started, a 'swarm' can only be ended by killing all of the enemies and/or letting them escape, or by the Galaxip getting hit.


* Before the 'swarm' starts, enemies that attack, which are not killed, return to the formation. Since these enemies were on the edge of the formation and able to attack once, they are very likely to attack again soon.


* When not in 'swarm', a maximum of 4 regular enemies can attack at any one time.


* Flagships and convoys can attack at any time as long as another convoy attack is not already commencing; only one convoy attack can happen at a time.


* A flagship will always create a convoy with the maximum number of escorts available to it, unless the 'swarm' has started.


* The flagships 'capture' up to 3 red escorts while they are in formation : Whenever there is a flagship in formation directly above an escort or above it to one side, that escort is captured and cannot attack on its own. This capture effect ends when a 'swarm' begins.


* The flagships can escape from the battle only if all three red escorts under their place in the formation have been killed. Flagships that escape will appear on the next attack wave, up to a maximum of 4 flagships at the start of any wave.


* When an attacking flagship is killed, all enemies stop firing for a short period of time. If this kill occurs before the 'swarm', there will also be no new attacks from the formation during this period. These benefits never occur for killing a flagship that is in formation.


* The flags which count the rounds show a maximum of round 48; rounds 48 and up are shown as round 48. However if round 256 is achieved, the flags start to roll over, but with some graphical glitches; the flags that were showing round 48 begin to get overwritten, one at a time. This results in the big 10-flags being cut in half by the regular flags which start to appear, until all 4 of the 10-flags are replaced by small ones. 16 single flags show during rounds 256+8 and 256+9 (rounds 264 and 265). The glitch ends at round 256+10 (266), which shows a single 10 flag.


* After wave 1, it is possible to kill any one enemy, even a flagship, in a brand new formation by shooting at just the right time and place before the formation teleports in at the start of a new round.


* The Galaxians that come down in a smooth pattern are the easiest to kill plus their shots are easy to avoid. The hard ones (usually the blue Galaxians) to kill are the ones where the Galaxian 'bounces' from side-to-side dropping shots since those shots cover a very large area.


* The corners can be a death trap. When the Galaxians come down firing, their shots do not come straight down but they angle toward the direction that the Galaxian is traveling. In addition, the Galaxians have a tendency to 'charge' into the corners. You get the points if a Galaxian rams your Galaxip but you also lose your Galaxip in the process.


* The Flagships are the big points in the game. Try to avoid shooting the red fighters since they act as escorts for the Flagship. Wait until a Flagship comes down with two escorts. If you can't get aligned to take all three out quickly, let them pass. If you do get a good angle on them, you will have to fire quickly to pick off the two escorts first, then the Flagship. If you hit the Flagship first, you get significantly less points.


* Do not stop moving. If you do, you will be caught in a crossfire. The Galaxians tend to leave small areas of safety open between their shots. Also, make sure you are constantly hitting their formation to reduce their numbers (again, don't kill off the red ones).


* As you progress into the higher waves, the Galaxians tend to move quicker, fly more erratic patterns, and 'gang' up on your Galaxip. Plan accordingly for this.


- SERIES -
  1. Galaxian (1979)
  2. Galaga (1981)
  3. Gaplus (1984) also known as "Galaga 3".
  4. Galaga '88 (1987)
  5. Galaxian3 (1990)
  6. Galaxian3 Theatre 6 : Project Dragoon (1990)
  7. Galaxian3 Theatre 6 J2 : Attack Of The Zolgear (1994)
  8. Galaga - Destination Earth (2000, Nintendo Game Boy Color, PC CD-ROM and Sony PlayStation)
  9. Galaga Legions (2008, XBOX 360 [Xbox Live Arcade])
  10. 3" - PD / Shareware - Kev Gallagher)
  11. 5''] (1995, "Microsoft Return of Arcade")
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
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view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
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cheats
cheats
code comments
00000000:421D:00000005:FFFFFFFF  Infinite Lives
20800000:12D9:000000C9:FFFFFFFF  Invincibility
00100000:4013:00000000:00001010  Rapid Fire:This cheat enables continuous attack during by holding the fire button
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