game
icon
title Galaga (Namco)
set name galagao
manufacturer Namco
year 1981
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status imperfect
driver source galaga.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

73.2% after 93 votes
 
parent Galaga (Namco rev. B)
other clones Galaga (Midway set 1 with fast shoot hack)
Galaga (Midway set 1)
Galaga (Midway set 2)
Gallag
Gatsbee
display
colour emulation good
palette 576
display type raster
orientation vertical
resolution 224x288
frequency 60.606060Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu MB8844 @ 0.256MHz
audio Namco @ 0.096MHz
audio Discrete
data
version added .030
last change(s) .079u1
roms
name size crc set flags sha1
gg1-1  4096  a3a0f743  galagao    6907773db7c002ecde5e41853603d53387c5c7cd 
gg1-2  4096  43bb0d5c  galagao    666975aed5ce84f09794c54b550d64d95ab311f0 
gg1-3.2m  4096  753ce503  galaga    481f443aea3ed3504ec2f3a6bfcf3cd47e2f8f81 
gg1-4  4096  83874442  galagao    366cb0dbd31b787e64f88d182108b670d03b393e 
gg1-5  4096  3102fccd  galagao    d29b68d6aab3217fa2106b3507b9273ff3f927bf 
gg1-7  4096  8995088d  galagao    d6cb439de0718826d1a0363c9d77de8740b18ecf 
54xx.bin  1024  ee7357e0  galaga    01bdf984a49e8d0cc8761b2cc162fd6434d5afbe 
51xx.bin  1024  c2f57ef8  galaga    50de79e0d6a76bda95ffb02fcce369a79e6abfec 
gg1-9.4l  4096  58b2f47c  galaga    62f1279a784ab2f8218c4137c7accda00e6a3490 
gg1-11.4d  4096  ad447c80  galaga    e697c180178cabd1d32483c5d8889a40633f7857 
gg1-10.4f  4096  dd6f1afc  galaga    c340ed8c25e0979629a9a1730edc762bd72d0cff 
prom-5.5n  32  54603c6b  galaga    1a6dea13b4af155d9cb5b999a75d4f1eb9c71346 
prom-4.2n  256  59b6edab  galaga    0281de86c236c88739297ff712e0a4f5c8bf8ab9 
prom-3.1c  256  4a04bb6b  galaga    cdd4bc1013f5c11984fdc4fd10e2d2e27120c1e5 
prom-1.1d  256  7a2815b4  galaga    085ada18c498fdb18ecedef0ea8fe9217edb7b46 
prom-2.5c  256  77245b66  galaga    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
cabinet galaga.png galaga.png
marquee galaga.png
control panel galaga.png
flyer galaga.png
PCB galaga.png
additional information
info 0.79u1 [Nicola Salmoria]

0.21 [Nicola Salmoria, Martin Scragg]

TEST MODE:
  • Set DIP SERVICE MODE = ON, press F3 and use movement & fire to change & hear sound effects.
NOTE:
  • The star line and pixel locations of the Galaga starfield pulled directly from a clocked stepping of the 05 starfield. The chip was clocked on a test rig with hblank and vblank simulated, each X & Y location of a star being recorded along with it's color value. Because the starfield begins generating stars at the point in time it's enabled the exact horizontal location of the stars on Galaga depends on the length of time of the POST for the original board. Two control bits determine which of two sets are displayed set 0 or 1 and simultaneously 2 or 3. There are 63 stars in each set, 126 displayed at any one time.
WIP:
  • 0.127u3: Aaron Giles fixed locks up in Galaga (Cheat engine problem).
  • 0.123u5: Zsolt Vasvari fixed the crash in Galaga caused by the slightly altered video timing.
  • 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up.
  • 0.118u5: Changed palettesize to 576 colors.
  • 0.112u2: Replaced 3x DAC sound with Discrete.
  • 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX with 3x DAC sound.
  • 0.107u4: Added new cpu2 rom to clone Galaga (Midway set 1 with fast shoot hack).
  • 0.107u3: David Widel added clone Galaga (Midway set 1 with fast shoot hack).
  • 0.100u3: Pierpaolo Prazzoli added missing vertical movement to clone Gatsbee.
  • 0.94u5: James Rowan corrected Galaga and Bosconian starfields.
  • 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.
  • 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
  • 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
  • 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and bang.wav sample.
  • 0.79u1: Added Galaga (Namco rev. B) and clone Galaga (Midway set 2). Renamed (galaga) to (galagao). Galaga uses now better dumps of the PROMs, with the u [Nicola Salmoria]. Removed 'init.wav' sample. Removed Galaga (bootleg) (galagab2 - mix 'n match of ROMs from other sets), Galaga '84 (galaga84 - copyright/gfx change), Nebulous Bee (nebulbee - copyright/name change) and Galaga (fast shoot) (galagads - 1-byte hack to get fast shoot). Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and added Namco 54XX (1536000 Hz) sound.
  • 0.70: Changed description of clone 'Catsbee' to 'Gatsbee'. Renamed (catsbee) to (gatsbee).
  • 0.68: David Haywood added clone Catsbee (1984 Uchida).
  • 25th April 2003: David Haywood added Catsbee to the Galaga driver.
  • 14th April 2003: Guru - Catsbee (Uchida 1984) arrived from Taucher.
  • 0.63: Added 'init.wav' to the samples.
  • 25th November 2002: SUZ fixed the Galaga init sound.
  • 30th June 2002: SUZ fixed a coin lockout bug in the Galaga driver, and added explosion sound to the startup.
  • 6th October 2001: William Kucharski fixed the Galaga explosion sample code to play the sample during bootup as well.
  • 0.53: Scott Brasington fixed Free Play mode in Galaga.
  • 0.35RC1: Zsolt Vasvari added clone Nebulous Bee (hack 1984).
  • 9th June 1999: Zsolt Vasvari added a Galaga hack called Nebulous Bee.
  • 0.35b13: Valerio Verrando added clone Galaga '84 (hack 1984).
  • 14th May 1999: Valerio Verrando added Galaga '84 to the Galaga driver.
  • 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones).
  • 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work.
  • 0.35b1: Added prom ($220 - unknown).
  • 0.33b7: Removed Galaga (bootleg) and added clone Galaga (fast shoot). Renamed (galaga) to (galagamw) and (galaganm) to (galaga).
  • 0.31: Marco Cassili added clone Galaga (bootleg). ehrhard@csd.de fixed double size sprites in Galaga when screen is flipped.
  • 0.29: Martin Scragg fixed blinking in the Galaga starfield. Nicola supports rotation in Galaga and the attract mode of Galaga works correctly. And Valerio Verrando fixed also Galaga.
  • 0.27: Added clones Galaga (Namco) and Gallag (bootleg Galaga). In Galaga, star scroll speed in levels > 32 should be correct now.
  • 0.26a: Galaga has correct stars speed now.
  • 0.25: Refixed the Galaga hiscore bug (it happened when syncing Mirko sources with Nicola's ones).
  • 0.23: Mirko Buffoni fixed Galaga hiscore saving, which is now flawlessy supported!
  • 0.21.5: Nicola fixed a bug in Memory addressing that caused Galaga to trash under DOS.
  • 0.21: Nicola Salmoria added Galaga (Namco 1981) and Galaga (bootleg). The bootleg version use a Z80 that emulates custom I/O chips. Very special thanks to Martin Scragg that provided us crucial information on custom I/O chips. Issues: Explosions are implemented in a tricky way (reset game and you'll see!) and Hiscore support not ready yet.
LEVELS: 255 (endless)

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  • VAntAGE
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Romset: 40 kb / 16 files / 23.5 zip
history Galaga (c) 1981 Namco.


GALAGA is a space fighter game where you are the pilot of a spaceship referred to in-game as a Fighter, stationed in space, to defend your planet against the on-coming hordes of invaders. Your mission is to destroy as many of the enemy ships as possible.


These invaders arrive in convoys. They will attack you while swerving back and forth across the screen, dropping bombs all the while. A certain breed of the enemy ships, the Boss Galaga, can put out a tractor beam and capture your Fighter. That Fighter changes color from white to red and stays with that particular Boss Galaga for the rest of the game. You can get it back by destroying the Boss Galaga that captured it while they are both attacking your current Fighter. If you do this, the rescued Fighter changes color again from red back to white, and links up with your current Fighter. This doubles your fire power.


As your skill level increases, the number of attackers coming at you at any one time and the speed with which the enemy ships attack is gradually increased, plus their attack patterns become more and more complex.


Bonus Fighters are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Bonus Life' dip switch setting). Each enemy ship has an assigned point value (see Scoring below).


2 major new features of your GALAGA game are :

1) The player is given the chance to double his fire power at certain points throughout the game.

2) The game has a rapid fire (automatic firing) option whereby the player just holds the FIRE button down and his space fighter continues to fire at the Galaga army in bursts of 2 missiles each.


To double his fire power, the player must let one of his Fighters be captured by one of the Boss Galagas and then rescue it (CAUTION : If the player's last Fighter is captured, the game is over). The Boss Galaga ships MUST BE SHOT TWICE to destroy them. When shot once, they change color from green to blue. When shot again, they explode. The rescued Fighter then links up with the one that rescued it and they now work as a team - both moving together and firing at the same time.


The object of the game is to survive as long as possible while destroying as many enemies as you can. As you do this, each following convoy of enemies will be harder to destroy.


The game is made up of convoys of invading alien space ships. You, as defender, try to destroy as many convoys as you can.


The convoys are displayed one at a time at the top of the screen. They are made up, in order from top to bottom on the convoy, of Boss Galaga, Butterflies (red/white bug ships), and Bees (blue/yellow bug ships). These ships fly onto the screen from different angles, going by your position (giving you an opportunity to shoot them down) and then take up their positions in the convoy formation at the top of the screen.


In the 1st STAGE, the enemies do not drop bombs on you as they fly onto the screen and go by your position. However, they will in later stages.


After the convoy (or what's left of it after you've finished shooting at them as they fly onto the screen and head for their respective spots in the convoy formation) finishes forming up at the top of the screen, enemies will begin peeling off and diving at your fighter. They weave back and forth across the screen dropping bombs all the while.


The Boss Galaga can put out a tractor beam and capture your Fighter. When this happens, that Fighter changes color from white to red and stays with that particular enemy Boss Galaga for the rest of the game. You can get your Fighter back by destroying the Boss Galaga that captured it while they are both attacking your current fighter. The Boss Galaga MUST BE SHOT TWICE to destroy them. When shot once, they change color from green to blue. When shot again, they explode. If, however, you mistakenly shoot the captured fighter, it will be destroyed.


Bees and Butterflies will explode as soon as they are hit by one of your shots.


Starting with Stage 4, a squadron of special bonus enemies called "transforms" begin appearing. They're called transforms because a Bee will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green ships from "Bosconian" in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms repeat in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies, and if all 3 transforms are destroyed, bonus points will be awarded.


When you destroy the last ship of a convoy, the screen gives the following display centered on the monitor screen : STAGE (and the number of the next stage).


The only exception to this would be when the next STAGE is a CHALLENGING STAGE. The first CHALLENGING STAGE comes at the end of the 2nd STAGE. After this, they come at the end of every third STAGE. When you destroy the last ship of the 2nd, 6th, 10th, 14th, 18th, etc. convoys, you will see this display centered on the monitor screen : CHALLENGING STAGE.


A CHALLENGING STAGE is made up of 40 enemy ships that fly by your fighter in 5 groups of 8 ships each while describing varying patterns. They do not drop any bombs and the object is to shoot down as many of them as you can. When you shoot down one COMPLETE formation of 8 enemy ships, bonus points (between 1000 and 3000 depending on the STAGE) are added to your score. If you can destroy all 40 GALAGAS, you will be awarded a SPECIAL BONUS OF 10000 POINTS for that particular CHALLENGING STAGE.


As you destroy more convoys, the attacks on you become faster, are in a more rapid succession, and follow trickier flight patterns. For instance, they will try to trap you in a cross fire, or in one corner of the screen, etc. You've really got to watch them closely. If they can't bomb you, they'll ram you in the rear. That's one of their favorite tricks, to fly in a circle and come up behind you.


- TECHNICAL -


Galaga machines came in 4 formats (not counting bootlegs, which were all different) :

* Upright machines were the most common, and accounted for the vast majority of all Galaga machines. They were in cabinets that were identical to the "Pac-Man"/"Galaxian" design, and most of them were black (although a few white ones were made as well. White Galagas, if they are factory made, are usually converted "Bosconians". Bosconian never sold well, but Galaga did). The sideart consisted of a large oval shaped sticker with an image of one of the buglike enemy ships. Two different marquees exist. The common one is a green 'Galaga' logo on a black background, while the alternate one is a (totally different) gold 'Galaga' logo on a white background. The control panel features blue graphics and a single 2-Way joystick, a fire button, and start buttons. Most machines also have a large sticker on the kickplate (front panel), that is another picture of the same bug ship that adorns the side of the machine (this sticker is also available as a repro, but Namco doesn't have any more originals left).

* The mini cabinet is a much smaller copy of the basic upright design (about a foot shorter, a foot shallower, and 6 inches narrower). These are finished in woodgrain and black, and seldom have any sideart. The marquee and control panel graphics match those of the upright.

* The cocktail cabinet is a standard woodgrain Namco cocktail with a small control panel on each end, and some subtle 'Galaga' labels underneath the glass (most cocktail tables look very similar to one another, and this one is no exception). These are generally the most valuable of all the Galaga machines (mainly due to the fact that they don't require a truck to haul, and look smaller in the eyes of the significant other, even though they technically eat a lot more floor space, as they need chairs on both ends.


Namco also produced a 'portable' in very limited numbers. These used smaller screens and were similar in appearance to the little pay televisions that you might encounter in a bus station. They were designed for use on buses and airplanes, although very few of them ever saw service in that way.


Game ID : GG


Main CPU : Z80 (x3), MB88xx

Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 32 (16 colors for tiles + 16 colors for sprites)


Players : 2

Control : 2-way joystick

Buttons : 1 (FIRE)


- TRIVIA -


Released in September 1981.

Licensed to Bally Midway for US manufacture and distribution (December 1981).


Although Galaga was a superior game, it didn't sell the large numbers that its predecessor did. One of the first games with a bonus stage.


The game 'rolls over' at 999,990 points. The player 1 score counter is 6 digits, but the player 2 counter is 7 digits. Therefore, most good players start a 2 players game and play exclusively on the player 2 side so their score won't 'roll over' at 999,990. After the 1,000,000 mark, new Fighters are no longer awarded.


What happens after finishing the 255th stage depends upon the skill level set in the DIP switches:

* On the easy skill, the game resets.

* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd challenging stage and a regular level where the enemies shoot. The game will advance to stage 1 after completion, and the game will get easy again.

* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset.

* On the hardest skill, the game flips to "Stage 0" which plays like stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as stage 255. The game will advance to stage 1 after completion, and the game will get easy again.


If you have more than 7 extra men, the marker for the screen will only show 7 1/2 (!) men remaining. Additional extra men will still be credited, even though they won't show on the screen.


The Bees are also referred to as 'Zako' and the Butterflies are also referred to as 'Goei'.


Stephen Krogman holds the official record for this game with 15,999,990 points.


A bootleg of this game is called "Gallag". A hack is known as "GATsBEe".


A Galaga unit appears in the 1983 movie 'WarGames', in the in 1983 movie 'Spring Break' (being played by one of the main characters), in the 1984 movie 'The Karate Kid', and in the 1987 movie 'Planes, Trains and Automobiles'.


- SCORING -


Bee (Blue/yellow bug ship) : 50 points in formation or 80 points in flight.

Butterfly (Red/white bug ship) : 80 points in formation or 160 points in flight.

Boss Galaga : 150 points in formation or 400 points in flight.

Boss Galaga : 800 points in flight with 1 wingman.

Boss Galaga : 1,600 points in flight with 2 wingmen.

Scorpions : 160 points each, 1000 points for destroying all 3.

Bosconian ships : 160 points each, 2000 points for destroying all 3.

Galaxian Flagships : 160 points each, 3000 points for destroying all 3.

Captured fighter : 500 points in formation or 1000 points in flight.

Challenging Stage : 100 points per ship destroyed if less than 40.

Challenging Stage : 10,000 points for destroying all 40 ships (perfect).

Challenging Stage : 1000 points on the first 2 Challenging Stages, 1500 points on the 3rd and 4th, 2000 points on the 5th and 6th, and 3000 points from the 7th onward for destroying a complete formation of 8 ships.


- TIPS AND TRICKS -


* Easter Egg :

1) Enter service mode.

2) Keep B1 pressed and enter the following sequence : Right(x5), Left(x6), Right(x3), Left(x7). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen.


* Enemy Stop Shooting : on the first stage, kill everything but the 2 Bees in the bottom left corner. Then just wait, dodging the enemies' shots, until the enemy no longer drops any shots towards you. After the enemies stop firing, let them pass for 2 more trips and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the enemies to quit shooting at you, so this trick requires a lot of patience. Note : in a 2-player game, only one person has to do the cheat for both players to benefit. But as soon as 1 of the players game is over the enemies begin shooting again.


* (BUG) Take The Control Of The Fighter For Free : during the Galaga demo, the Boss Galaga comes down and tries to tractor-beam up the player's ship. As soon as that tractor-beam starts, the player can take control of the ship in the demo. The player has 2 choices here and this will effect how the game handles this bug : If the player allows himself to be captured, the demo will continue as normal and he has the option of controlling the player Fighter or not. The player can choose whether to save the captured Fighter, try to complete the level, etc. The demo mode will complete after 30 seconds and the high-score screen will appear. If the player takes control of the Fighter and destroys the Boss Galaga with the tractor beam, some of the characters on the screen will freeze while others are still moving and doing what they are suppose to be doing. This will last 15-20 seconds, then the game will go to the high score screen.


* Challenging stages are easier if the high score numbers are used to refine your aim. These tips assume a 6-digit high score :

1) On the first 2 challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list.

2) On subsequent challenging stages, aim one set of your bullets between the first and second numbers in the high score list (if the units come from the left) or between the last and next-to-last numbers (if the units come from the right). This will allow you to hit descending enemies at the highest possible point.


* Here Is A neat (and useless) Galaga Trick : it is possible to end the game with a 200% ratio. The 200% hit-miss ratio trick can only be done with your first shot of the game. When the game starts, don't move, and fire only one shot. If you time it correctly, 2 enemies will be killed at once. Let your remaining Fighters be destroyed, and presto : a better-than-perfect result.


- SERIES -
  1. Galaxian (1979)
  2. Galaga (1981)
  3. Gaplus (1984) also known as "Galaga 3".
  4. Galaga '88 (1987)
  5. Galaxian3 (1990)
  6. Galaxian3 Theatre 6 : Project Dragoon (1990)
  7. Galaxian3 Theatre 6 J2 : Attack Of The Zolgear (1994)
  8. Galaga - Destination Earth (2000, Nintendo Game Boy Color, PC CD-ROM and Sony PlayStation)
  9. Galaga Legions (2008, XBOX 360 [Xbox Live Arcade])
  10. - STAFF -
    • Music by : Nobuyuki Ohnogi
    • - PORTS -
    • * Consoles :
    • Sega SG-1000 (1983, "Sega Galaga" – Sega)
    • Atari 7800 (1984)
    • Nintendo Famicom (1988)
    • Nintendo Famicom Disk (1990)
    • Nintendo Game Boy (1995, "Galaga & Galaxian")
    • Sony PlayStation (1995, "Namco Museum Vol.1")
    • Sony PlayStation (1995, "Tekken") : you can play the game while the main game loads. Only the challenging stages are included.
    • Nintendo Game Boy (1996, "Namco Gallery Vol.1")
    • Nintendo 64 (1999, "Namco Museum 64")
    • Sega Dreamcast (1999, "Namco Museum")
    • Sony PlayStation 2 (2001, "Namco Museum")
    • Nintendo Game Boy Advance (2001, "Namco Museum")
    • Nintendo GameCube (2002, "Namco Museum")
    • Microsoft XBOX (2002, "Namco Museum")
    • Sony PlayStation 2 (2005, "Namco Museum 50th Anniversary")
    • Microsoft XBOX (2005, "Namco Museum 50th Anniversary")
    • Nintendo GameCube (2005,"Namco Museum 50th Anniversary")
    • Nintendo Game Boy Advance (2005, "Namco Museum 50th Anniversary")
    • Sony PSP (2005, "Namco Museum Battle Collection") : a brand new "Arrangement" version unique to this port is also featured.
    • Microsoft XBOX 360 (2006, as a downloadable Live Arcade game)
    • Nintendo DS (2007, "Namco Museum DS")
    • Nintendo Wii (2007, "Virtual Console" - NES version)
    • * Computers :
    • Commodore C64 (1982)
    • BBC B (1983, "Zalaga" – Aardvark)
    • Acorn Electron (1984, "Zalaga" – Aardvark)
    • Tandy Color Computer (1984, "Galagon")
    • MSX (1984)
    • Fujitsu FM-7 (1985)
    • Fujitsu FM-77 (1985)
    • Sharp MZ2500
    • PC [MS-DOS] (1997, "Champ Galagon" - CHAMProgramming)
    • PC [MS Windows, CD-ROM] (2005, "Namco Museum 50th Anniversary")
    • * Others :
    • Arcade (1995, "Namco Classics Collection Vol.1")
    • Mobile Phones (2004)
    • Ms. Pac-Man TV Game (2004 - Jakk's Pacific)
    • Ms. Pac-Man TV Game Wireless Version (2005 - Jakk's Pacific)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=galaga&page=detail&id=898&o=2
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cheats
cheats
code comments
00000000:9820:00000006:FFFFFFFF  Infinite Lives
21800000:06E4:00000018:FFFFFFFF  Invincibility
20800300:3C2D:000000FF:FFFFFFFF  Select Starting Stage:Note the game crashes after Stage 255
20A10000:0185:003C21CD:FFFFFFFF  Select Starting Stage (2/7)
20B10000:3C21:FE98213A:FFFFFFFF  Select Starting Stage (3/7):0185: CD 21 3C call $3C21 (changed from ld hl,$9821)
20B10000:3C25:21042800:FFFFFFFF  Select Starting Stage (4/7):3C21: 3A 21 98 ld a,($9821) / 3C24: FE 00 cp $00
20B10000:3C29:3EC99821:FFFFFFFF  Select Starting Stage (5/7):3C26: 28 04 jr z,$3C2C / 3C28: 21 21 98 ld hl,$9821
20B10000:3C2E:18982132:FFFFFFFF  Select Starting Stage (6/7):3C2B: C9 ret / 3C2C: 3E xx ld a,$xx
20810000:3C32:000000F5:FFFFFFFF  Select Starting Stage (7/7):3C2E: 32 21 98 ld ($9821),a / 3C31: 18 F5 jr $3C28
21800000:070D:0000000D:FFFFFFFF  Fast Shoot
00000000:9288:00000028:FFFFFFFF  Perfect Challenge Stages
00000000:9825:00000000:FFFFFFFF  All Challenge Stages
00000000:9825:00000001:FFFFFFFF  No Challenge Stages
00300000:9368:00000000:FFFFFFFF  Aliens don't fire
00310000:936C:00000000:FFFFFFFF  Aliens don't fire (2/2)
02100000:99B6:00000000:00001515  Auto Fire:Turn it OFF on the Name Entry screen
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