game
icon
title Food Fight (cocktail)
set name foodfc
manufacturer Atari
year 1982
genre Fighter (hof)
category Fighter / Field (hof)
driver status good
driver source foodf.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | parent
zoom
rating

68.7% after 16 votes
 
parent Food Fight (rev 3)
other clones Food Fight (rev 2)
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 256x224
frequency 60.810811Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls stick
buttons 1
coin slots 2
hardware
cpu 68000 @ 6.048MHz
audio POKEY @ 0.6048MHz
audio POKEY @ 0.6048MHz
audio POKEY @ 0.6048MHz
data
version added .074u2
last change(s) .105u4 .075
roms
name size crc set flags sha1
136020-113.8c  8192  193a299f  foodfc    58bbf714eff22d8a47b174e4b121f14a8dcb4ef9 
136020-114.9c  8192  33ed6bbe  foodfc    5d80fb092d2964b851e6c5982572d4ffc5078c55 
136020-115.8d  8192  64b93076  foodf    efa4090d96aa0ffd4192a045f174ac5960810bca 
136020-116.9d  8192  ea596480  foodf    752aa33a8e8045650dd32ec7c7026e00d7896e0f 
136020-117.8e  8192  12a55db6  foodfc    508f02c72074a0e3300ec32c181e4f72cbc4245f 
136020-118.9e  8192  e6d451d4  foodfc    03bfa932ed419572c08942ad159288b38d24d90f 
136020-119.8f  8192  455cc891  foodfc    9f7764c15dea7568326860b910686fec644c42c2 
136020-120.9f  8192  34173910  foodfc    19e6032c22d20410386516ffc1a809ae50431c65 
136020-109.6lm  8192  c13c90eb  foodf    ebd2bbbdd7e184851d1ab4b5648481d966c78cc2 
136020-110.4d  8192  8870e3d6  foodf    702007d3d543f872b5bf5d00b49f6e05b46d6600 
136020-111.4e  8192  84372edf  foodf    9beef3ff3b28405c45d691adfbc233921073be47 
136020-112.2p  256  0aa962d6  foodf    efb51e4c95efb1b85206c416c1d6d35c6f4ff35c 
cabinet art
cabinet foodf.png
marquee foodf.png
control panel foodf.png
flyer foodf.png
additional information
info 0.30 [Aaron Giles]

SETUP:
  • The first time you run the game, it will say 'NVRAM FAILED:...'. Press P1 Button 1 to proceed. The NVRAM will be automatically initialized. Exit with F2.
WIP:
  • 0.114: Couriersud added general save state support to the atarigen module.
  • 0.113u2: Aaron Giles cleaned up the Food Fight driver, giving it complete memory maps, finished implementing sprite/playfield priorities and corrected timing - sort of. Changed 68000 CPU clock speed to 6048000 Hz, the 3x POKEY to 604800 Hz and VSync to 60.810811 Hz. Added prom ($0).
  • 0.79u1: Cleaned up Food Fight driver [Aaron Giles].
  • 0.74u2: Aaron Giles added clones Food Fight (rev 2) and (cocktail). Fixed rom names and cpu1 rom loading.
  • 6th October 2003: Aaron Giles cleaned up the Food Fight driver and added a few clones to it.
  • 0.37b15: Added dipswitches 'Bonus Coins', 'Coin A/B' and 'Coinage'.
  • 25th April 2001: Aaron cleaned up the Food Fight driver.
  • 0.31: Aaron Giles fixed service mode in Food Fight.
  • 0.30: Aaron Giles added Food Fight (Atari 1982).
LEVELS: 99 (endless)

Other Emulators:
  • Retrocade
Recommended Games:
Romset: 89 kb / 12 files / 45.7 zip
history Food Fight (c) 1982 Atari.


The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.


- TECHNICAL -


Game ID : 136020


Main CPU : 68000 (@ 6 Mhz)

Sound Chips : (3x) POKEY (@ 600 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : stick

Buttons : 1 (THROW)


- TRIVIA -


Food Fight was designed for Atari by General Computing as part of a lawsuit settlement for an illegal speedup kit for "Missile Command", in which they affixed their copyright. This was one of two games; "Quantum" was the other. Inspired by the food fight scene in National Lampoon's Animal House.


This game has 125 recognized levels. On level 125 on the selection screen, it gives you the requisite free man with a ? above his head. While there are levels after 125, the game counter will not go that high. It should be noted that the gameplay on this high a level is very reflex/twitch oriented. Only those with ice coursing through their veins can decipher the action on the screen.


The game code shares a hidden message : HI JON.


Approximately 2,050 units were produced (only ~100 cocktail).


Ken Okumura holds the official record for this game on 'regular' settings with 103,103,100 points.

Jon Dworkin holds the official record for this game on 'Tournament' settings with 1,234,100 points on June 3, 2001.


A Food Fight unit appears in the 1985 movie 'Real Genius'.


In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".


- SCORING -


Hit chefs with food : 100 to 1,000 points.

Chef falls into hole : 200 points.

Eat the ice cream cone (levels 1-49) : Level x 500 points .

Eat the ice cream cone (levels 50 and above) : 25,000 points.

Unused food at end of level : 100 points each.


- TIPS AND TRICKS -


Free men are awarded at 25,000 and at 100,000 thereafter.


The best way to get the ice cream in the later levels (level 85 or above) is to use the diagonal method. If you are placed close to a corner, run diagonally toward the lower wall and then diagonally upward toward the cone. Hopefully there will be some food placed between you and the chefs.


In later levels, it is NOT advised to try and target the chefs coming toward you. The only chef you need to concentrate on is the one running toward the ice cream in front of you.


- PORTS -


* Consoles :

Atari 7800 (1984)

Atari XEGS


* Computers :

Tandy Color Computer (1983, "Foodwar")

Atari 800 (1987)


* Others :

Atari Flashback Classic Game Console (2005)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=food-fight&page=detail&id=867&o=2
resource links view in MAWS
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view high score and replay at MARP
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view in arcade-history.com
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view in KLOV
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view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:181FD:00000020:FFFFFFFF  Infinite Time
20800000:01E6C:00000060:FFFFFFFF  Invincibility
20810000:05022:00000060:FFFFFFFF  Invincibility (2/3):Pt 1 Chefs, Pt 2 Food
20810000:05E16:00000060:FFFFFFFF  Invincibility (3/3):Open Holes
00000000:1862B:00000005:FFFFFFFF  Infinite Lives PL1
00000000:18651:00000005:FFFFFFFF  Infinite Lives PL2
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