game
icon
title E-Swat - Cyber Police (bootleg)
set name eswatbl
manufacturer bootleg
year 1989
genre Platform (hof)
category Platform / Shooter Scrolling (hof)
driver status imperfect
driver source system16.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
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rating

70.1% after 29 votes
 
parent E-Swat - Cyber Police (set 3, World, FD1094 317-0130)
other clones E-Swat - Cyber Police (set 1, Japan, FD1094 317-0128)
E-Swat - Cyber Police (set 2, US, FD1094 317-0129)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 320x224
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio UPD7759 @ 0.64MHz
data
version added .034b03
last change(s) .088u2
roms
name size crc set flags sha1
eswat_c.rom  65536  1028cc81  eswatbl    24b4cd182419a44f3d6afa1c4273353024eb278f 
eswat_f.rom  65536  f7b2d388  eswatbl    8131ba8f4fa01751b9993c3c6c218c9bd3adb328 
eswat_b.rom  65536  87c6b1b5  eswatbl    a9f29e29a9c0e3daf272dce263a5fd7866642c77 
eswat_e.rom  65536  937ddf9a  eswatbl    9fc73f93e9c4221a4dc778593edc02cb405b2f78 
eswat_a.rom  32768  2af4fc62  eswatbl    f7b1539a5ab9560bd49dfecf44699abccfb649be 
eswat_d.rom  32768  b4751e19  eswatbl    57c9687dc864c163d13dbb89057cd42684a199cd 
mpr12624.b11  262144  375a5ec4  eswat    42b9116bdc0e0a5b1dd667ac1856b4c2252829ba 
mpr12625.b12  262144  3b8c757e  eswat    0b66e8446d059a12e47e2a6fe8f0a333245bb95c 
mpr12626.b13  262144  3efca25c  eswat    0d866bf53a16b52719f73081e933f4db27d72ece 
mpr12618.b1  262144  0d1530bf  eswat    bb8626cd98761c1c20cee117d00315c85621ba6a 
mpr12621.b4  262144  18ff0799  eswat    5417223378aef16ee2b4f438d1f8f11a23fe7265 
mpr12619.b2  262144  32069246  eswat    4913009bc72bf4f8b171b14fe06457f5784cab15 
mpr12622.b5  262144  a3dfe436  eswat    640ccc552114d403f35d441574d2f3e4f1d4a8f9 
mpr12620.b3  262144  f6b096e0  eswat    695ad1adbdc29f4d614645867e16de038cf92709 
mpr12623.b6  262144  6773fef6  eswat    91e646ea447be02254d060daf255d26afe0cc79e 
epr12617.a13  32768  7efecf23  eswat    2b87af7cfaab5942a3f7b38c987fcba01d3475ab 
mpr12616.a11  262144  254347c2  eswat    bf2d83a69a5be375c7e42e9f7d6e65c1095a354c 
cabinet art
cabinet eswatbl.png
marquee eswat.png
control panel eswat.png
flyer eswatbl.png
PCB eswat.png
additional information
info 0.88 [Charles MacDonald]

0.36b3 [Andrew Prime]

0.34b4 [Phil Stroffolino]

WIP:
  • 0.89u3: Thierry added clone E-Swat - Cyber Police (Japan, FD1094 317-0128).
  • 0.88u6: Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors. Fixed gfx2 roms addresses.
  • 0.88u3: Added new 317-0129 and 317-0130 key. Aaron Giles included E-Swat(Japan) update from Thierry.
  • 0.88u2: Added FD1094 317-0129 and 317-0130.key and new cpu2 and gfx1/2 roms to E-Swat (World)/(US).
  • 30th October 2004: MASH - Fixed E-Swat (World and US) gfx and sound. Games now playable.
  • 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).
  • 0.88: Charles MacDonald added E-Swat - Cyber Police (World). Renamed (eswat) to (eswatu).
  • 9th October 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0130) decrypted and running. Thanks to Dave Widel for donating the FD1094, and zozo for dumping the program ROMs. For those of you that are wondering, many Sega games had several revisions, each encrypted differently. There are two varieties of E-Swat, a whole bunch of Golden Axe's, etc. It's pretty much the same as the 317-0129 version I decrypted earlier, I would assume with some minor tweaks like bugfixes. Then again the CPU part numbers have no correlation to the release date of a particular game, so this could possibly be an older version.
  • 30th September 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0129) decrypted and running. E-Swats protections use a multiplier chip on the ROM board frequently and does some odd stuff with the compare chip, putting in opcodes like NOP, RTE, and examining the result. The game uses five states and doesn't do anything terribly complex regarding state changes. I was concerned as this game uses compare instructions normally, showing that a specific encoding of the operand is what triggers a state change. Otherwise the instruction can be used normally. Some of the protection checks are patched out at the moment, I need to run some more tests on the compare chip registers to see what kind of results E-Swat is expecting.
  • 19th September 2004: Charles MacDonald - I've been working on E-Swat and so far the techniques used for Tetris are giving good results. The game switches states normally, but also uses "CMPI.L #$imm32, d0" in a regular way to control program flow. I think only a specific encoding of the operand is what triggers a change, the games I've observed use it with an operand of #$00xxFFFF exclusively when the intent is to switch states. I guess it makes sense, so the functionality of the instruction isn't lost. Hopefully this won't manifest into anything too weird, I'd like to think the state issue is understood at this point.
  • 0.80u2: Added new E-Swat dump. Fixed gfx1/2 roms addresses and rom names.
  • 18th March 2004: Charles MacDonald added correctly dumped ROM set for eswat to replaced the old one. Game is encrypted and unplayable.
  • 0.36b3: Andrew Prime added E-Swat (Sega 1989). Protected - not working.
  • 0.36b2: Added missing cpu2 rom
  • 0.36b1: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Display Flip', 'Time', 'Difficulty' and 'Lives'.
  • 0.34b4: Phil Stroffolino added E-Swat (bootleg) (1989) (not working).
LEVELS: 15

Other Emulators:
  • Calice
  • System 16
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Romset: 3112 kb / 14 files / 1.00 zip
history E-SWAT Cyber Police - The Ultimate Factor in the Battle Against Crime (c) 09/1989 Sega.


The player takes on the role of a rookie cop in this sideways scrolling platform shoot-em-up from Sega. A powerful crime syndicate is creating chaos in the cop's home city and he must prove his ability as a police officer by capturing a number of crime bosses, killing as many of their henchmen as possible in the process. The policeman carries a standard issue pistol which only has a limited amount of ammunition. In the event of the ammunition running out, players will only be able to kick their enemies. Extra Ammo can be picked up at various points in the levels.


As the player progresses through the game and makes more and more arrests, their on-screen character will be promoted through the ranks. First to Captain, then Assistant Chief, Chief and finally, once three crime bosses have been arrested, to a full E-SWAT agent. Adorning full, robot-style body armour that bears more than a passing resemblance to the "Robocop" character from the games and movies of the same name. In armoured mode, the cop has vastly increased firepower, including a limited number of bombs that are ejected by a mechanical device on the policeman's back.


As the armoured cop is shot, his armour will gradually disappear until he is finally killed.


E-Swat plays very much like a cross between Sega's own 1987 classic "Shinobi", as well as Namco's superb "Rolling Thunder".


- TECHNICAL -


Sega System 16B hardware

Game ID : from 317-0128 / 317-0129 / 317-0130


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


SWAT is an acronym for 'Special Weapons And Tactics'.


- UPDATES -


FD1094 317-0128

* Japanese version


FD1094 317-0129

* US version

* "Winners Don't Use Drugs" screen added


FD1094 317-0130

* World version


- TIPS AND TRICKS -


* Second Boss Easy Win : when facing the second boss (the tall, boomerang-throwing thug) simply shoot repeatedly until you run out of bullets, then get in really close and 'kick' him for a one-hit win.


- PORTS -


* Consoles :

Sega Mega Drive (1990)

Sega Master System (1990)


* Computers :

Commodore C64 (1990)

Sinclair ZX Spectrum (1990)

Amstrad CPC (1990)

Commodore Amiga (1990)

Atari ST (1990)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=e-swat-cyber-police-the-ultimate-factor-in-the-battle-against-crime&page=detail&id=733&o=2
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cheats
cheats
code comments
00000000:FFC07C:00000009:FFFFFFFF  Infinite Credits
00000000:FFC460:00000064:FFFFFFFF  Infinite Time
60000000:000000:00000000:00000000 
00000000:FFC821:00000009:FFFFFFFF  Infinite Lives PL1
00000000:FFC810:0000002F:FFFFFFFF  Infinite Energy PL1
00000000:FFD15A:00000000:00000040  Invincibility Buggy PL1
00010020:FFD15A:00000000:00000008  Invincibility Buggy PL1 (2/2)
00000000:FFD157:0000006C:FFFFFFFF  Invincibility Half PL1
00000000:FFC815:000000E7:FFFFFFFF  Infinite Ammo PL1
00010000:FFC814:00000003:FFFFFFFF  Infinite Ammo PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:FFC861:00000009:FFFFFFFF  Infinite Lives PL2
00000000:FFC850:0000002F:FFFFFFFF  Infinite Energy PL2
00000000:FFD06A:00000000:00000040  Invincibility Buggy PL2
00010020:FFD06A:00000000:00000008  Invincibility Buggy PL2 (2/2)
00000000:FFD067:00000066:FFFFFFFF  Invincibility Half PL2
00000000:FFC855:000000E7:FFFFFFFF  Infinite Ammo PL2
00010000:FFC854:00000003:FFFFFFFF  Infinite Ammo PL2 (2/2)
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