game
icon
title ESP Ra.De. (International, Ver. 98/04/22)
set name esprade
manufacturer Atlus/Cave
year 1998
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source cave.c
snapshots MW: in game / CT: in game | title | select | wallpaper / Mr. Do: artwork / Dany69: artwork / EJ: in game / PS: in game | title | scores
zoom
rating

74.8% after 209 votes
 
clones ESP Ra.De. (Japan, Ver. 98/04/14)
ESP Ra.De. (Japan, Ver. 98/04/21)
display
colour emulation good
palette 32768
display type raster
orientation vertical
resolution 240x320
frequency 57.550645Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
audio YMZ280B @ 16.9344MHz
data
version added .061
last change(s) .111u5
roms
name size crc set flags sha1
u42.int  524288  3b510a73  esprade    ab1666eb826cb4a71588d86831dd18a2ef1c2a33 
u41.int  524288  97c1b649  esprade    37a56b7b9662219a356aee3f4b5cbb774ac4950e 
u63.bin  4194304  2f2fe92c  esprade    9519e365248bcec8419786eabb16fe4aae299af5 
u64.bin  4194304  491a3da4  esprade    53549a2bd3edc7b5e73fb46e1421b156bb0c190f 
u65.bin  4194304  06563efe  esprade    94e72da1f542b4e0525b4b43994242816b43dbdc 
u66.bin  4194304  7bbe4cfc  esprade    e77d0ed7a11b5abca1df8a0eb20ac9360cf79e76 
u54.bin  4194304  e7ca6936  esprade    b7f5ab67071a1d9dd3d2c1cd2304d9cdad68850c 
u55.bin  4194304  f53bd94f  esprade    d0a74fb3d36fe522ef075e5ae44a9980da8abe2f 
u52.bin  4194304  e7abe7b4  esprade    e98da45497e1aaf0d6ab352ec3e43c7438ed792a 
u53.bin  4194304  51a0f391  esprade    8b7355cbad119f4e1add14e5cd5e343ec6706104 
u51.bin  4194304  0b9b875c  esprade    ef05447cd8565ae24bb71db42342724622ad1e3e 
u19.bin  4194304  f54b1cab  esprade    34d70bb5798de85d892c062001d9ac1d6604fd9f 
cabinet art
additional information
info 0.61 [Brian Troha]

0.37b2 [Luca Elia]

SERVICE MODE:
  • Press F2 to enter service mode. There are no dipswitches.
WIP:
  • 0.62: Added clone ESP Ra.De. (Japan Ver 1998 4/21).
  • 0.61: Brian Troha added ESP Ra.De. (International Ver 1998 4/22). Renamed (esprade) to (espradeo).
  • 11th May 2002: Brian Troha added the international version of ESP Ra. De. to the Cave driver.
  • 3rd May 2002: Brian Troha added the newer ESP Ra. De. version to the Cave driver.
  • 0.57: Fixed gfx1/2/3/4 roms loading.
  • 0.37b13: Changed VSync to 57.550644Hz.
  • 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz.
  • 30th November 2000: Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade.
  • 0.37b5: Added YMZ280B (16Mhz) sound.
  • 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output.
  • 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko.
  • 0.37b2: Luca Elia added ESP Ra.De. (Japan) (Atlus/Cave 1998).
  • 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi.
LEVELS: 5

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ESP Ra.De.

Crazy War

Romset: 41984 kb / 12 files / 13.74 zip
history ESP Ra.de. - A.D. 2018 Tokyo (c) 1998 Atlus / Cave.


A vertically scrolling shoot'em up game.


- TECHNICAL -


Cave 1st Generation Hardware


Main CPU : MC68000 (@ 16 Mhz)

Sound CPU : Z80 [Optional]

Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]

Other : 93C46 EEPROM


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 57.55 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in April 1998.


Designed by Cave and distributed by Atlus.


Pronounced 'Espraid', this game is known in Japan as just "ESP Ra.de.". ESP means 'ExtraSensory Perception'.


Soundtrack releases :

Dodonpachi/esprade Soundtrack [Scitron / Gamest - SGCD-000002 - Nov 6, 1998]

Guwange/ ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007]


- TIPS AND TRICKS -


* Counter Display : Insert a coin, hold B button and press Start.


* Stage Edit : Select your character with a specific button to choose the order of the 3 first stages :


YUSUKE :

Press A button : Houoh High School, Random, Random.

Press B button : Houoh High School, Shopping Mall At Night, Bay Area.

Press C button : Houoh High School, Bay Area, Shopping Mall At Night.


JB-5TH :

Press A button : Shopping Mall At Night, Random, Random.

Press B button : Shopping Mall At Night, Bay Area, Houoh High School.

Press C button : Shopping Mall At Night, Houoh High School, Bay Area.


IRORI :

Press A button : Bay Area, Random, Random.

Press B button : Bay Area, Houoh High School, Shopping Mall At Night.

Press C button : Bay Area, Shopping Mall At Night, Houoh High School.


* ESP Ra.de. weapons :

1) Shot : your main shot is fired with the A button, and is the basic fire. If you just tap, the character will move at maximum speed: if you hold down the button, the character will slow down, about 20% slower. When you use the normal shot and have a chain going, destroying enemies while the timer is still active will grant you the multiplied score, i.e. if you have a x15 multiplier active and you destroy enemies, they all will be worth their value x15.You need to take four big "P" power-ups to be fully powered, or 4/8/12/16 (in this order) small "P" power-ups.

2) Secondary Shoot : actually the most important of the two basic weapons: Beside making a lot of damage, it triggers multipliers for your basic points. It works in this way: if you shoot a blast of the secondary shot and hit an enemy, you can land on it from 1 to 15 energy bars (the bar is located at the bottom of the screen, on the player's side of course). If you destroy the hit enemy with the main shot, you will also trigger a timer for your multiplier: depending on enemy's size, you can get from 0.5 to 2 seconds to continue the chain and keep having the said multiplier on score. Now, the only way to replenish said timer is to collect the bonus cubes.these cubes are released by larger (i.e. that take more hits to explode) enemies and by engulfing bullets into explosions: if this happens, every bullet will be turned into a bonus cube. Now, when you land a secondary attack on an enemy and then destroy it with the main weapon, you will trigger the multiplier bonus: said multiplier is based on the level of energy that lands on the enemy. For instance, if you land a full level 15 secondary attack on an enemy and then destroy it, you will trigger a x16 multiplier : the basic formula is Energy Bar+1=Multiplier Value, or EB+1=MV

The amount of energy in stock depends on your power level : you start at 7/15, then increase by +2 per full power-up. Now, one final note on the bonus cubes: every cube gives you back 0.1 seconds on your multiplier timer. The maximum timer, however, can never be higher than 2 seconds. Bonus cubes are also (obviously) worth points, hence the name: every bonus cube is worth 100 points x the MV, so big showers of cubes are worth a lot of points and will maintain the multiplier going.

3) Psychic bomb : is your limited weapon to get rid of enemies once you don't know what to do.It basically works in this way: you have a big energy bar on the right of the EB, which tells you how much energy you have to use on the bomb. Once you push the C button, you will release a quick blast of energy which will damage hit enemies: unlike the typical smart bomb, it won't clear the screen of all dangers. However, if you hold down the C button, you will create an aura of invicibility, and accumulate more power: this is useful to release more powerful blasts. Once you hold down the button, all bullets going against your barrier turn into bonus cubes, so you can also get back some of them. You can use up to half of the bar for one huge blast (holding down the button will consume your energy).

Now, the bonus cubes we've spoken about are also meant to make you replenish your bomb. How? Once you reach 200 cubes (counter is below the score), the game will be a bit harder and the bonus counter will flash. This also means that you will get more bullets to be cancelled into cubes with explosions, and thus a better change to keep a multiplier going.

Since we've spoken of replenishing the bomb energy, let's see how it works. Once you reach the 200 cubes value, if you don't have a full bomb bar, the bonus cubes will turn into energy bonuses. These will replenish your bomb bar, but the counter will turn quickly back to 0: once it's resetted, you won't get any energy bonuses.Also, next time you will get energy bonuses will be at 300 cubes, then 400, then 500. Finally, if you die, your counter will be reduced at 75% of the stock, then 66%, then 50%, etc...


- SERIES -
  1. ESP Ra.de. - A.D. 2018 Tokyo (1998)
  2. Espgaluda (2003)
  3. Espgaluda II (2005)
  4. - STAFF -
    • Producer : Kenichi Takano
    • Super visor : Hiroyuki Tanaka (Atlus)
    • Chief programmer : Tsuneki Ikeda
    • Programmers : Satoshi Kohyama, Ryuichi Yabuki
    • Chief designer : Junya Inoue
    • Designers : Akira Wakabayashi, Yuko Nakamura
    • CG designers : Riichirou Nitta, Atushi Aburano
    • Sound producer : Junya Inoue
    • Sound director : Hiroshi Horiguchi (Two Five)
    • Music composer : Masahiro Kusunoki (Two Five)
    • Sound effects : Ryuichi Yabuki
    • Character voices : Mikio Yamaguchi, Yasuyuki Hirota, Yuko Nakamura, Junya Inoue, Noriko Nishimura, Kazushi Takamura
    • Special assist : Toshiaki Tomizawa
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=esp-ra.de.-a.d.-2018-tokyo&page=detail&id=764&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:101227:00000009:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000 
00000000:10254F:00000007:FFFFFFFF  Infinite Lives PL1
00000000:102750:0000000F:FFFFFFFF  Infinite Bombs PL1
00000000:102748:000000F0:FFFFFFFF  Invincibility PL1
00000000:10272B:00000004:FFFFFFFF  Maximum Power PL1
60000000:000000:00000000:00000000 
00000000:102551:00000007:FFFFFFFF  Infinite Lives PL2
00000000:1027A0:0000000F:FFFFFFFF  Infinite Bombs PL2
00000000:102798:000000F0:FFFFFFFF  Invincibility PL2
00000000:10277B:00000004:FFFFFFFF  Maximum Power PL2
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