| title | Dr. Micro |
| set name | drmicro |
| manufacturer | Sanritsu |
| year | 1983 |
| genre | Platform (hof) |
| category | Platform / Run Jump (hof) |
| driver status | good |
| driver source | drmicro.c |
| snapshots | MW: in game
/ CT: in game
| title
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| rating | 62.8% after 28 votes |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | vertical |
| resolution | 224x256 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 1 |
| cpu | Z80 @ 3.072MHz |
| audio | SN76496 @ 4.608MHz |
| audio | SN76496 @ 4.608MHz |
| audio | SN76496 @ 4.608MHz |
| audio | MSM5205 @ 0.384MHz |
| version added | .063 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.63 [Uki] WIP:
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| history | Dr. Micro (c) 1983 Sanritsu. An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process. The game consists of 3 single-screen levels : On the first the player must move from the left to the right of the screen, dropping dpown onto constantly moving metal pillars and shooting the enemies. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually dimishes and the player will have to drop to the bottom of the screen several times to get a replacment ball. The final screen takes place on the scientist's production line; with machinary that must be carfully negotiated. Two large robots bar the route to the scientists and must be destroyed before the scientist can be reached. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : (3x) SN76496 (@ 4.608 Mhz), MSM5205 (@ 384 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding. While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality. The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series. Even the title's font seems to resemble Capcom's fine platform / shooter. It is also fair to say that Dr. Micro pioneers unusually detailed features for it’s time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen. - SOURCES - Game's rom. |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in MamEnd |
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