game
icon
title Dr. Micro
set name drmicro
manufacturer Sanritsu
year 1983
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source drmicro.c
snapshots MW: in game / CT: in game | title / PS: in game | title
zoom
rating

62.8% after 28 votes
 
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 1
hardware
cpu Z80 @ 3.072MHz
audio SN76496 @ 4.608MHz
audio SN76496 @ 4.608MHz
audio SN76496 @ 4.608MHz
audio MSM5205 @ 0.384MHz
data
version added .063
last change(s) none
roms
name size crc set flags sha1
dm-00.13b  8192  270f2145  drmicro    1557428387e2c0f711c676a13a763c8d48aa497b 
dm-01.14b  8192  bba30c80  drmicro    a084429fad58fa6348936084652235d5f55e3b89 
dm-02.15b  8192  d9e4ca6b  drmicro    9fb6d1d6b45628891deae389cf1d142332b110ba 
dm-03.13d  8192  b7bcb45b  drmicro    61035afc642bac2e1c56c36c188bed4e1949523f 
dm-04.14d  8192  071db054  drmicro    75929b7692bebf2246fa84581b6d1eedb02c9aba 
dm-05.15d  8192  f41b8d8a  drmicro    802830f3f0362ec3df257f31dc22390e8ae4207c 
dm-23.5l  8192  279a76b8  drmicro    635650621bdce5873bb5faf64f8352149314e784 
dm-24.5n  8192  ee8ed1ec  drmicro    7afc05c73186af9fe3d3f3ce13412c8ee560b146 
dm-20.4a  8192  6f5dbf22  drmicro    41ef084336e2ebb1016b28505dcb43483e37a0de 
dm-21.4c  8192  8b17ff47  drmicro    5bcc14489ea1d4f1fe8e51c24a72a8e787ab8159 
dm-22.4d  8192  84daf771  drmicro    d187debcca59ceab6cd696be246370120ee575c6 
dm-40.12m  8192  3d080af9  drmicro    f9527fae69fe3ca0762024ac4a44b1f02fbee66a 
dm-41.13m  8192  ddd7bda2  drmicro    bbe9276cb47fa3e82081d592522640e04b4a9223 
dm-62.9h  32  e3e36eaf  drmicro    5954400190e587a20cad60f5829f4bddc85ea526 
dm-61.4m  256  0dd8e365  drmicro    cbd43a2d4af053860932af32ca5e13bef728e38a 
dm-60.6e  256  540a3953  drmicro    bc65388a1019dadf8c71705e234763f5c735e282 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.63 [Uki]

WIP:
  • 0.123u1: Changed palettesize to 512 colors.
  • 0.63: Uki added Dr. Micro (Sanritsu 1983).
  • 20th November 2002: Uki wrote a driver for Dr. Micro.
LEVELS: 3

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Romset: 105 kb / 16 files / 55.3 zip
history Dr. Micro (c) 1983 Sanritsu.


An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.


The game consists of 3 single-screen levels :


On the first the player must move from the left to the right of the screen, dropping dpown onto constantly moving metal pillars and shooting the enemies.


On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually dimishes and the player will have to drop to the bottom of the screen several times to get a replacment ball.


The final screen takes place on the scientist's production line; with machinary that must be carfully negotiated. Two large robots bar the route to the scientists and must be destroyed before the scientist can be reached.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : (3x) SN76496 (@ 4.608 Mhz), MSM5205 (@ 384 Khz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding.


While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality.


The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series.


Even the title's font seems to resemble Capcom's fine platform / shooter.


It is also fair to say that Dr. Micro pioneers unusually detailed features for it’s time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=dr.-micro&page=detail&id=685&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in MamEnd
cheats
cheats
code comments
00000000:C186:0000000A:FFFFFFFF  Infinite Lives
20900000:2FE8:00002FEA:FFFFFFFF  Invincibility:You can still die if you fall into the water on the Pipe Levels though
20810000:300F:00000000:FFFFFFFF  Invincibility (02/12):Pt 1 Level 1 collisions, Pt 2 Level 1 boxing gloves
20810000:3293:000000C9:FFFFFFFF  Invincibility (03/12):Level 1 vertical fire
20910000:0E2D:00000E2F:FFFFFFFF  Invincibility (04/12):Level 2 collisions
20810000:0E47:000000C9:FFFFFFFF  Invincibility (05/12):Level 2 horizontal fire
20810000:0E04:000000C9:FFFFFFFF  Invincibility (06/12):Level 2 vertical fire
20810000:6AD4:00000018:FFFFFFFF  Invincibility (07/12):Level 3 objects
20810000:6B28:00000018:FFFFFFFF  Invincibility (08/12):Level 3 crushers
20810000:6B6C:000000C9:FFFFFFFF  Invincibility (09/12):Level 3 flames
20810000:6B54:000000C9:FFFFFFFF  Invincibility (10/12):Level 3 rivets
20810000:77C7:00000000:FFFFFFFF  Invincibility (11/12):Level 3 guard fire
20910000:6A81:00006A83:FFFFFFFF  Invincibility (12/12):Level 3 guards
00300000:C174:09090909:FFFFFFFF  Always have Maximum Bonus
60000000:0000:00000000:00000000 
60000000:0000:00000000:00000000  Pipe Level Cheats
60000000:0000:00000000:00000000  -------------------
00000000:C1DD:00000002:FFFFFFFF  Infinite Dinghies
60000000:0000:00000000:00000000 
60000000:0000:00000000:00000000  Ball Level Cheats
60000000:0000:00000000:00000000  -------------------
20800000:0ED1:00000000:FFFFFFFF  Maximum Ball Size:Stops the ball you stand on one of the levels reducing in size when you fire.
00000000:C058:0000007F:FFFFFFFF  Exit Always Open
00000001:C058:0000007F:FFFFFFFF  Open Exit Now!
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