game
 
title Driver's Eyes
set name driveyes
manufacturer Namco
year 1987
genre Driving (hof)
category Driving / Race 1st Person (hof)
driver status preliminary
driver source namcos21.c
snapshots MW: in game / CT: in game | title | not working
zoom
rating

65.3% after 18 votes
 
display
colour emulation good
palette 32768
display type raster
orientation horizontal
resolution 496x480
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers ???
controls stick
buttons 2
coin slots 2
hardware
cpu 68000 @ 12.288MHz
cpu 68000 @ 12.288MHz
cpu M6809 @ 3.072MHz
cpu HD63705 @ 2.048MHz
cpu TMS32025 @ 48MHz
audio C140 @ 0.02139MHz
audio YM2151 @ 3.57958MHz
data
version added .097u1
last change(s) .119u1 .097u3
roms
name size crc set flags sha1
de2-mp-ub.3j  131072  f9c86fb5  driveyes    b48d16e8f26e7a2cfecb30285b517c42e5585ac7 
de2-mp-lb.1j  131072  11d8587a  driveyes    ecb1e8fe2ba56b6f6a71a5552d5663b597165786 
de1-sp-ub.6c  131072  231b144f  driveyes    42518614cb083455dc5fec71e699403907ca784b 
de1-sp-lb.4c  131072  50cb9f59  driveyes    aec7fa080854f0297d9e90e3aaeb0f332fd579bd 
de1-snd0r.8j  131072  7bbeda42  driveyes    fe840cc9069758928492bbeec79acded18daafd9 
de1-snd0.8j  131072  5474f203  driveyes    e0ae2f6978deb0c934d9311a334a6e36bb402aee 
sys2mcpu.bin  8192  a342a97e  driveyes    2c420d34dba21e409bf78ddca710fc7de65a6642 
sys2c65c.bin  32768  a5b2a4ff  driveyes    068bdfcc71a5e83706e8b23330691973c1c214dc 
de1-obj0.5s  262144  7438bd53  driveyes    7619c4b56d5c466e845eb45e6157dcaf2a03ad94 
de1-obj4.4s  262144  335f0ea4  driveyes    9ec065d99ad0874b262b372334179a7e7612558e 
de1-obj1.5x  262144  45f2334e  driveyes    95f277a4e43d6662ae44d6b69a57f65c72978319 
de1-obj5.4x  262144  9e22999c  driveyes    02624186c359b5e2c96cd3f0e2cb1598ea36dff7 
de1-obj2.3s  262144  8f1a542c  driveyes    2cb59713607d8929815a9b28bf2a384b6a6c9db8 
de1-obj6.2s  262144  346df4d5  driveyes    edbadb9db93b7f5a3b064c7f6acb77001cdacce2 
de1-obj3.3x  262144  fc94544c  driveyes    6297445c64784ee253716f6438d98e5fcd4e7520 
de1-obj7.2x  262144  9ce325d7  driveyes    de4d788bec14842507ed405244974b4fd4f07515 
de1-data-u.3a  524288  fe65d2ab  driveyes    dbe962dda7efa60357fa3a684a265aaad49df5b5 
de1-data-l.1a  524288  9bb37aca  driveyes    7f5dffc95cadcf12f53ff7944920afc25ed3cf68 
de1-pt0-ub.8j  131072  3b6b746d  driveyes    40c992ef4cf5187b30aba42c5fe7ce0f8f02bee0 
de1-pt0-lb.8d  131072  9c5c477e  driveyes    c8ae8a663227d636d35bd5f432d23f05d6695942 
de1-pt1-u.8l  131072  23bc72a1  driveyes    083e2955ae2f88d1ad461517b47054d64375b46e 
de1-pt1-l.8e  131072  a05ee081  driveyes    1be4c61ad716abb809856e04d4bb450943706a55 
de1-pt2-u.5n  131072  10e83d81  driveyes    446fedc3b1e258a39fb9467e5327c9f9a9f1ac3f 
de1-pt2-l.7n  131072  3339a976  driveyes    c9eb9c04f7b3f2a85e5ab64ffb2fe4fcfb6c494b 
de1-voi0.12b  262144  fc44adbd  driveyes    4268bb1f025e47a94212351d1c1cfd0e5029221f 
de1-voi1.12c  262144  a71dc55a  driveyes    5e746184db9144ab4e3a97b20195b92b0f56c8cc 
de1-voi2.12d  262144  4d32879a  driveyes    eae65f4b98cee9efe4e5dad7298c3717cfb1e6bf 
de1-voi3.12e  262144  e4832d18  driveyes    0460c79d3942aab89a765b0bd8bbddaf19a6d682 
cabinet art
cabinet driveyes.png
additional information
info 0.97u1 [Phil Stroffolino]

WIP:
  • 0.126: Driver's Eyes improvements [Naibo]: The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. DIP Switches: DIP3 ON for Screen on the left and DIP4 ON for Screen on the right should not toggle on both. The left, center and right screens have separate programs and boards, each would work independantly. About projection angles of left and right screen, the angle is correct on 'DRIVER'S EYES' title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. Aaron Giles fixed access violation.
  • 19th June 2008: Conda - The communication work between CPU and 3D DSP should be limited to the master M68000, if the address mapping is done in the shared memory, master CPU would be disturbed by the slave one. Left, center and right screens have separate programs and boards, each would work independantly, how these 3 boards communicate and coordinate is yet unknown. About projection angles of left and right screen. The angle is correct on "DRIVER'S EYES" title screen, however in the tracks of demo mode it doesn't seem correct. The game also features a pretty nice 2D sprite layer, which still doesn't show up yet. It is known that the CPU does constantly feed the 2D video memory some meaningful and logical data. mame system21 driver does not emulate this 2D sprite layer, we have to use namcoic and namco system-II emulator instead, possibly they are not compatible with system21.
  • 11th November 2007: Phil Stroffolino - I've made progress with Driver's Eyes, a three-monitor System21 title. Only the middle screen is currently working at the moment. The game is implemented with dedicated hardware for each display.
  • 0.119u1: Removed 2nd TMS32025 CPU. Changed TMS32025 CPU5 clock speed to 48MHz. Fixed gfx1 rom loading.
  • 0.116u3: Atari Ace fixed crashes in Driver's Eyes.
  • 0.97u3: Added new Driver's Eyes roms (winrun91 before).
  • 0.97u1: Phil Stroffolino added Driver's Eyes (Namco 1999).
  • 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Driver's Eyes'.
Other Emulators:
  • Mjolnir
Romset: 5672 kb / 28 files / 1.71 zip
history Driver's Eyes (c) 1999 Namco.

A driving game from Namco.

- TECHNICAL -

Namco System 21 hardware
Game ID : DE

Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 496 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : stick
Buttons : 4

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
cheats
cheats
code comments
60000000:0000:00000000:00000000  ------------------------------:REASON 01
60000000:0000:00000000:00000000  There are no cheats for this
60000000:0000:00000000:00000000  game as it didn't work the
60000000:0000:00000000:00000000  last time it was tested. If
60000000:0000:00000000:00000000  the game now works please
60000000:0000:00000000:00000000  request cheats for it on the
60000000:0000:00000000:00000000  cheat forums.
60000000:0000:00000000:00000000  ------------------------------:REASON 01
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