| title | DonPachi (Japan) |
| set name | donpacjp |
| manufacturer | Atlus/Cave |
| year | 1995 |
| genre | Shooter (hof) |
| category | Shooter / Flying Vertical (hof) |
| driver status | good |
| driver source | cave.c |
| snapshots | MW: in game
| parent
/ CT: | parent
/ Mr. Do: parent
/ EJ: parent
/ PS: in game
| title
| scores
| parent
zoom
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| rating | 60.1% after 18 votes |
| parent | DonPachi (US) |
| other clones | DonPachi (Hong Kong) DonPachi (Korea) |
| colour emulation | good |
| palette | 32768 |
| display type | raster |
| orientation | vertical |
| resolution | 240x320 |
| frequency | 57.550645Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| version added | .037b08 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .109u2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| marquee | donpachi.png |
| flyer | donpachi.png |
| PCB | donpachi.png |
| info | 0.109u2 [Arenzo Fabrice] 0.37b8 [Luca Elia] SERVICE MODE:
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| history | DonPachi (c) 1995 Atlus / Cave. An excellent vertically scrolling shoot'em up. - TECHNICAL - Game ID : ATC01DP Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Z80 [Optional] Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 57.55 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1995. Distributed by Atlus, this is the first Cave game. Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoiea for the firing of guns... The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the 'DonPachi elite team!'. Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course :). He should also be the 'Ikeda in Maeba' guy appearing in Batsugun's credits. Note : read vertically, the highscore table says 'TOAPLAN FOR EVER'. At the second loop all targets destroyed releases bullets towards your ship. The 'Engrish' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after. 1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1000, 2000... If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1'000'000 points. * Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in MamEnd view in System16 view in VGMuseum Game Endings |
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