| title | Dig Dug II (New Ver.) |
| set name | digdug2 |
| manufacturer | Namco |
| year | 1985 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | mappy.c |
| snapshots | MW: in game
/ CT: in game
| title
/ PS: in game
| title
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| rating | 61.8% after 52 votes |
| clones | Dig Dug II (Old Ver.) |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | vertical |
| resolution | 224x288 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 2 |
| coin slots | 2 |
| cpu | M6809 @ 1.536MHz |
| cpu | M6809 @ 1.536MHz |
| audio | Namco 15XX @ 0.024MHz |
| version added | .035rc1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .059 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| control panel | digdug2.png |
| flyer | digdug2.png |
| info | 0.59 [Yasuhiro Ogawa] 0.27 [Aaron Giles] WIP:
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| history | Dig Dug II (c) 1985 Namco. For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a sideways viewpoint, to an overhead one. Action now takes place on a series of small islands. The gameplay itself retains much from its predecessor, with players still armed with a pump that allows them to inflate and burst the enemies. For this sequel, however, Namco also introduced ground-based charges. Players can activate the charges in order to join them up with other charges, represented on screen by the appearance of trenches. Once a line of charges is linked to two of the island's edges, the charges will detonate and destroy a piece of the island, killing any enemies that happen to be standing on the piece when it's destroyed. Players must be careful not to be standing on a piece that is destroyed, or they themselves will be killed. - TECHNICAL - Game ID : D2 Main CPU : M6809 (@ 1.536 Mhz) Sound CPU : M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 => [A] PUMP, [B] DRILL - TRIVIA - Released in March 1985. The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'. - TIPS AND TRICKS - * Easter Egg (works on the new version only, old version doesn't have it) : 1) Enter service mode. 2) Select sound 1B. 3) Press the service switch to display the grid and enter the following sequence : Down(x2), Right, Left(x2), Down(x2), Left(x3), Up(x2). 4)Press the service switch again. Some music will play and 'DIGDUGII (c) 1985 NAMCO LTD.' will be slowly drawn on the screen. * Pause/Resume : When the 'freeze' dip switch is on, at the beginning of the game select starting level with joystick Up/Down, then press button2. During the game, press Start to pause/resume. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics |
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