game
icon
title Diamond Run
set name diamond
manufacturer KH Video
year 1989
genre Maze (hof)
category Maze / Digging (hof)
driver status good
driver source gng.c
snapshots MW: in game / CT: in game | title / EJ: in game
zoom
rating

66.6% after 98 votes
 
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 1
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu M6809 @ 1.5MHz
cpu Z80 @ 3MHz
audio YM2203 @ 1.5MHz
audio YM2203 @ 1.5MHz
data
version added .022
last change(s) none since version .53
roms
name size crc set flags sha1
d3o  16384  ba4bf9f1  diamond    460e01f5ba9cd0c76d1a2ea1e66e9ad49ef1e13b 
d3  32768  f436d6fa  diamond    18287ac51e717ea2ba9b307a738f76735120f21b 
d5o  32768  ae58bd3a  diamond    674611c7107cae53150fc249ffc616df891698fe 
d5  32768  453f3f9e  diamond    b4dcf2eb0e6d4eca8ccde6e1a60f5e002e49a57b 
d2  32768  615f5b6f  diamond    7ef9ec5c2072e21c787a6bbf700033f50c759c1d 
d1  16384  3a24e504  diamond    56bc38413b8a0dc2829e9c8f7bcfabafe26fd257 
d11  16384  754357d7  diamond    eb6e07a5f2d02687306711845001205bf0efa61b 
d10  16384  7531edcd  diamond    dc3eabf7e7503f0588f65620d26c1bc5eebde211 
d9  16384  22eeca08  diamond    6454b6c0a7a0991744386b79d4988a2517ad0636 
d8  16384  6b61be60  diamond    a92ff6e922da523caec1919f53bea48dab4ca564 
d7  16384  fd595274  diamond    8d22f89a7251ecc8b56ee3f8cfaab2fd5a716b3f 
d6  16384  7f51dcd2  diamond    ff4a68a7a6a5caa558898b03ba4a4dc3ab43ce30 
d17  16384  8164b005  diamond    d03bf62734b03c90a8393a23f8ce0a3769c43bf7 
d14  16384  6f132163  diamond    cd1ebf9671bcce58896dadbf20f036eaadbe8bd5 
prom1  256  0eaf5158  diamond    bafd4108708f66cd7b280e47152b108f3e254fc9 
prom2  256  4a1285a4  diamond    5018c3950b675af58db499e2883ecbc55419b491 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria]

WIP:
  • 0.113: Canim and Machone fixed Diamond Run dipswitches.
  • 0.112u1: Vas Crabb added save state support to Diamond Run.
  • 0.99u3: Fixed gfx3 rom address to $10000.
  • 0.37b9: Added new proms ($0, 100 - video timing and priority).
  • 0.37b7: Fixed cpu1/3 rom loading. Changed palettesize from 192 to 256 colors.
  • 0.33b3: Mike Balfour fixed Diamond Run hiscore save.
  • 0.31: Yves Colombani added missing action button to Diamond Run.
  • 0.28: Mike Balfour added hiscore save in Diamond Run.
  • 0.23: "And there was MUSIC!". Thanks to Ishmair's YM-2203 FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However Mirko Buffoni heavily dislike this approach and he is looking for documentation on FM generation.
  • 0.22: Mirko Buffoni added Diamond Run (KH Video 1989) (based on GnG hardware). Don't know if the banks mode switch is right, it's too slow to go further the first level.
LEVELS: 10 (endless)

Recommended Games (Maze Digging):

Digger

Robby Roto

Dig Dug

Dig Dug - Namco Classics Collection Vol.2

Dig Dug II

Zig Zag

Digger (CVS)

Gold Bug

Mr. Do!

Neo Mr.Do!

The Pit

Wiping

Boulder Dash

Boulder Dash (Cassette)

Boulder Dash (Max-A-Flex)

Performan

Calorie Kun vs Moguranian

Diamond Run

Dangerous Dungeons

Toffy

Super Toffy

Digger Man (prototype)

Romset: 289 kb / 16 files / 41.7 zip
history Diamond Run (c) 1989 KH Video.

An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is litterered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.

In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.

Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.

- TECHNICAL -

Main CPU : M6809 (@ 1.5 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

KH video stands for Kyle Hodgets video ?

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:049C:00000006:FFFFFFFF  Infinite Lives
00000000:049B:00000005:FFFFFFFF  Start on level 5
00000000:049B:0000000A:FFFFFFFF  Start on level 10
00000001:1000:00000000:FFFFFFFF  Need 1 Diamond Now!
00010001:1001:00000000:FFFFFFFF  Need 1 Diamond Now! (2/2)
00000000:1001:00000000:FFFFFFFF  Need 1 Diamond Only
00010000:1000:00000000:FFFFFFFF  Need 1 Diamond Only (2/2)
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