| title | Diamond Run |
| set name | diamond |
| manufacturer | KH Video |
| year | 1989 |
| genre | Maze (hof) |
| category | Maze / Digging (hof) |
| driver status | good |
| driver source | gng.c |
| snapshots | MW: in game
/ CT: in game
| title
/ EJ: in game
/ PS: in game
| title
zoom
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| rating | 66.3% after 103 votes |
| colour emulation | good |
| palette | 256 |
| display type | raster |
| orientation | horizontal |
| resolution | 256x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 1 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 2 |
| version added | .022 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.22 [Mirko Buffoni, Roberto Ventura, Nicola Salmoria] WIP:
Recommended Games (Maze Digging): Digger Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Digger (CVS) Gold Bug Mr. Do! Neo Mr.Do! The Pit Wiping Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Performan Calorie Kun vs Moguranian Diamond Run Dangerous Dungeons Toffy Super Toffy Digger Man (prototype) Romset: 289 kb / 16 files / 41.7 zip |
| history | Diamond Run (c) 1989 KH Video. An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is litterered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player. In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave. Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'. - TECHNICAL - Main CPU : M6809 (@ 1.5 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : (2x) YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - KH video stands for Kyle Hodgets video ? - SOURCES - Game's rom. Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=diamond-run&page=detail&id=635&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in VGMuseum Gamepics |
| cheats |
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