| title | Devil Fish (Galaxian hardware, bootleg?) |
| set name | devilfsg |
| manufacturer | Vision / Artic |
| year | 1984 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | galdrvr.c |
| snapshots | MW: in game
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/ CT: in game
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/ PS: in game
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| rating | 70.7% after 25 votes |
| parent | Devil Fish |
| colour emulation | good |
| palette | 32 |
| display type | raster |
| orientation | vertical |
| resolution | 224x768 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 2 |
| version added | .035rc1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .088u5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| marquee | devilfsg.png |
| control panel | devilfsh.png |
| flyer | devilfsh.png |
| info | 0.35RC1 [Zsolt Vasvari] 0.35b3 [Chris Hardy] WIP:
Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 31 kb / 14 files / 19.0 zip |
| history | Devil Fish (c) 1982 Artic Electronics. A maze game. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in June 1982. A bootleg of this game was released in 1984 by Vision on the "Galaxian" hardware. - SCORING - Killing a type 1 small octopus : 100 points. Killing a type 1 large octopus : 150 points. Killing a type 2 small octopus : 150 points. Killing a type 2 large octopus : 200 points. Killing a type 3 small octopus : 200 points. Killing a type 3 large octopus : 250 points. Killing a type 4 small octopus : 250 points. Killing a type 4 large octopus : 300 points. - TIPS AND TRICKS - * Try to lure more than one octopus at once into a gate to increase your score. * Don't delay too long on any screen as the next screen will start with faster enemies. * Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck. * Since the octopuses always pursue you, you can use this to get them to follow the path you want. * Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost. * Use the side tunnels to move across the screen, and the enemies don't often pursue you through them. * When being pursued by a fast and small octopus drop two fish in front of it, taking it to its largest size and slowing it down. - SOURCES - Game's rom. Machine's picture. Arcade Retro Lounge; http://tips.retrogames.com/ Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=devil-fish&page=detail&id=632&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics |
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