game
icon
title Double Dragon 3 - The Rosetta Stone (bootleg)
set name ddrago3b
manufacturer bootleg
year 1990
genre Fighter (hof)
category Fighter / 2.5D (hof)
driver status good
driver source ddragon3.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | parent
zoom
rating

61.1% after 42 votes
 
parent Double Dragon 3 - The Rosetta Stone (US)
other clones Double Dragon 3 - The Rosetta Stone (Japan)
display
colour emulation good
palette 768
display type raster
orientation horizontal
resolution 320x240
frequency 57.000000Hz
sound
sound emulation good
channels stereo
controls
players 3
nplayers 3P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .036b10
last change(s) .123u2
roms
name size crc set flags sha1
dd3.01  131072  68321d8b  ddrago3b    bd34d361e8ef18ef2b7e8bfe438b1b098c3151b5 
dd3.03  131072  bc05763b  ddrago3b    49f661fdc98bd43a6622945e9aa8d8e7a7dc1ce6 
dd3.02  131072  38d9ae75  ddrago3b    d42e1d9c704c66bad94e14d14f5e0b7209cc938e 
dd3.06  65536  1e974d9b  ddragon3    8e54ff747efe587a2e971c15e729445c4e232f0f 
dd3.f  262144  89d58d32  ddragon3    54cfc154024e014f537c7ae0c2275ece50413bc5 
dd3.e  262144  9bf1538e  ddragon3    c7cb96c6b1ac73ec52f46b2a6687bfcfd375ab44 
dd3.b  262144  8f671a62  ddragon3    b5dba61ad6ed39440bb98f7b2dc1111779d6c4a1 
dd3.a  262144  0f74ea1c  ddragon3    6bd8dd89bd22b29038cf502a898336e95e50a9cc 
dd3.3e  131072  726c49b7  ddrago3b    dbafad47bb6b717c409fdc5d81c413f1282f2bbb 
dd3.3d  131072  37a1c335  ddrago3b    de70ba51788b601591c3aff71cb94aae349b272d 
dd3.3c  131072  2bcfe63c  ddrago3b    678ef0e7cc38e4df1e1d1e3f5cba6601aa520ec6 
dd3.3b  131072  b864cf17  ddrago3b    39a5155f40ba500bf201acca6f7d230cb0ea8309 
dd3.3a  65536  20d64bea  ddragon3    c2bd86bc5310f13f158ca2f93cfc57e5dbf01f7e 
dd3.2e  131072  8c71eb06  ddrago3b    e47acf9e2d5eeec0cff9654210a43c690a45d447 
dd3.2d  131072  3e134be9  ddrago3b    0a75b56353bed2743f7ce8f3f74379fc9f0d3cb9 
dd3.2c  131072  b4115ef0  ddrago3b    d90943f75051c7590a0effcc30fa813890c9ad11 
dd3.2b  131072  4639333d  ddrago3b    8e3c982d6fa38cbec42e8de780f165547b5b0271 
dd3.2a  65536  785d71b0  ddragon3    e3f63f6984589d4d6ec6200ae33ce12610d27774 
dd3.1e  131072  04420cc8  ddrago3b    ed148c52374bbd0d29c12070ea1499333fc04449 
dd3.1d  131072  33f97b2f  ddrago3b    40dc5357caa17ed6673588422332966ee97752b7 
dd3.1c  131072  0f9a8f2a  ddrago3b    d7e46d32067d3f8b3bacbf96ea313645a9a48410 
dd3.1b  131072  15c91772  ddrago3b    8578b6c501e3af64863bd6b28ef59c6884dfe028 
dd3.1a  65536  15e43d12  ddragon3    b51cbd0c4c38b802e60616e11795b1ac43bfcb01 
dd3.0e  131072  894734b3  ddrago3b    46fa174a303e85f439254976252835626c4b2ddc 
dd3.0d  131072  cd504584  ddrago3b    674481b524853dbfcb7d173d58250b1be8464313 
dd3.0c  131072  38e8a9ad  ddrago3b    1c66acde8f72fa7c6415a7aadc2dbf4300446c88 
dd3.0b  131072  80c1cb74  ddrago3b    5558fa36b238cff1bee9df921e77d7de2062bf15 
dd3.0a  65536  5a47e7a4  ddragon3    74b9dff6e3d5fe22ea505dc439121ff64889769c 
dd3.j7  262144  3af21dbe  ddrago3b    295d0b7f33c55ef37a71382a22edd8fc97fa5353 
dd3.j8  262144  c28b53cd  ddrago3b    93d29669ec899fd5852f61b1d91d0a90cc30e192 
mb7114h.38  256  113c7443  ddragon3    7b0b13e9f0c219f6d436aeec06494734d1f4a599 
cabinet art
cabinet ddrago3b.png
marquee ddragon3.png
control panel ddragon3.png
flyer ddrago3b.png
PCB ddragon3.png
additional information
info 0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]

WIP:
  • 28th October 2008: Guru - A supposedly rare prototype Double Dragon 3 PCB arrived over the past few weeks. Thanks to Smitdogg.
  • 0.125u6: Sonikos added dips location in all sets of Double Dragon 3. Added the missing dips (now are 8x2) on clone 'Double Dragon 3 - The Rosetta Stone (bootleg)'. Adjusted the frame rate from 60 to around 57Hz as reported on mametester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on mametester ID 00181). Adjusted the volume (according to recording on mametester ID 00181 and 01441). Added 4x 'Unused' dipswitch.
  • 0.123u5: RansAckeR fixed Double Dragon 3 locks up immediately on Technos logo.
  • 0.123u2: Kevin Eshbach fixed some incorrect rom dumps for Double Dragon 3 (some of the dumps were based of the bootleg and not the original) and updated the name and location to actually match that of a real board.
  • 0.109u1: Corrado Tomaselli added clone Double Dragon 3 - The Rosetta Stone (Japan). Changed visible area to 320x240.
  • 0.97u4: Mamesick adjusted volume balance in Double Dragon 3.
  • 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3.
  • 0.77u2: Fixed dipswitches.
  • 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver.
  • 0.60: Added prom ($0).
  • 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes.
  • 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
  • 14th November 1999: Bryan McPhail fixed Double Dragon 3.
  • 0.36b10: Added Double Dragon 3 - The Rosetta Stone (Technos 1990) and clone (bootleg). Issues: Double Dragon 3 bootleg has some misplaced graphics, but this is how the real thing would look. Double Dragon 3 original cut scenes seem to fade a bit fast?
  • 13th November 1999: Phil Stroffolino sent in WIP drivers for Thief, Shanghai Kid and Double Dragon 3, but none of them are working.
LEVELS: 5

Other Emulators:
  • Raine
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Romset: 4289 kb / 17 files / 1.74 zip
history Double Dragon 3 - The Rosetta Stone (c) 1991 Technos.


A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rossetta Stone'.


The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.


The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.

* Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.

- The Urquidez Brothers (Roney, Sunny, Jonny) - Tall European grapplers. They have the most energy of the four character types. Up to three fighters can be have in reserve.

- The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.

- The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.

* Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.

* Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.

* Energy - Restores the current character's life to 150%.

* Power-Up - Increases the character's agility.


There are 5 stages in the game :


Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.


Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.


Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.


Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.


Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.


- TECHNICAL -


Game ID : TA-0030


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 232 pixels

Screen refresh : 60.00 Hz

Palette colors : 768


Players : 3

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in November 1990.


The first two Double Dragon games were created by an internal team at Technos, but this game was written by an outside team called East Technology (see Staff section for more information). A graffiti in the first stage reads "Gigandes", which one of the team's previous games.


There are 4 character types, the Lee brothers and 3 new character types (who are available via the weapon shops in the American and World versions, and are selectable in the Japanese version). However the original idea for the game was for the player to select between Billy and Jimmy Lee, or one of the 3 new characters introduced in the game. The original characters which were Roney Urquidez (who originally wore orange), Chin Seimei (who originally wore red) and Masao Oyama (who was originally named Masahiko Oyama). Apparently the designers considered the possibility that 2 or 3 players playing the game at the same time might want to control the same character, so they revised this by creating Sonny (the 3rd Lee brother) and 2 siblings for each of the new characters. A separate character portrait was made for Jimmy, which is unused in the released Japanese version. The game's ending depicts the original 5 characters, as does the artwork on the Japanese sales flyer.


Soundtrack releases :

Double Dragon 3 / The Conbatribes - Pony Canyon / Scitron - PCCB-00065 - Jun 21, 1991


- UPDATES -


The US version is slightly different, it has the 'Winners Don't Use Drugs' screen.


The Japanese version discards the weapon shops completely from the game. Instead, the game asks the player to select from the 4 character types available when they begin (Lee, Chin, Urquidez or Oyama). The one-armed stand head-butt and the hurricane kick are available as part of the default moveset, but the hurricane kick is made hard to execute. While controlling one of the Lee brothers, a nunchaku or a sword can be found on the floor in certain stages. The first stage is slightly re-arranged, with the starting point moved in front of the Power Records store and the conveyor belt inside the warehouse removed.


- SERIES -
  1. Double Dragon (1987)
  2. Double Dragon II - The Revenge (1988)
  3. Double Dragon 3 - The Rosetta Stone (1991)
  4. Super Double Dragon (1992, US/EU Nintendo Super NES) / Return of Double Dragon (1992, JP Nintendo Super Famicom)
  5. Double Dragon V - The Shadow Falls (1994, Nintendo Super NES)
  6. Double Dragon (1995)
  7. - STAFF -
    • Programmers : N. Takioka, E. Ogura, Y. Katsumata
    • Designers : K. Ichikawa, T. Irisawa, T. Chida, J. Hasepin, H. Nagoshi, U. Hoshino
    • Audio : A. Inoue, T. Nozaki
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1990, JP title : "Double Dragon III: The Rosetta Stone", NA/EU title : "Double Dragon III: The Sacred Stones")
    • Sega Mega Drive (1992)
    • Nintendo Game Boy (1992)
    • * Computers :
    • Commodore C64 (1991)
    • PC-Compatible [MS-DOS, 5.25'' / 3.5''] (1991)
    • Atari ST (1991)
    • Commodore Amiga (1991)
    • Amstrad CPC (1991)
    • Sinclair ZX Spectrum (1992)
    • * Others :
    • LCD handheld game (1991) released by Tiger Electronics.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Official soundtrack (enemy names)
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=double-dragon-3-the-rosetta-stone&page=detail&id=678&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in MamEnd
cheats
cheats
code comments
00000000:1C001E:00000009:FFFFFFFF  Infinite Time
00010000:1C001F:00000099:FFFFFFFF  Infinite Time (2/2)
00000000:1C0023:00000030:FFFFFFFF  Infinite Shop Time
00000000:1C002F:00000099:FFFFFFFF  Infinite Coins
60000000:000000:00000000:00000000 
00000000:1C207B:00000003:FFFFFFFF  Infinite Lives PL1
00000000:1C2014:00000003:FFFFFFFF  Infinite Energy PL1
00010000:1C2015:000000E7:FFFFFFFF  Infinite Energy PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:1C217B:00000003:FFFFFFFF  Infinite Lives PL2
00000000:1C2174:00000003:FFFFFFFF  Infinite Energy PL2
00010000:1C2175:000000E7:FFFFFFFF  Infinite Energy PL2 (2/2)
60000000:000000:00000000:00000000 
00000000:1C227B:00000003:FFFFFFFF  Infinite Lives PL3
00000000:1C2214:00000003:FFFFFFFF  Infinite Energy PL3
00010000:1C2215:000000E7:FFFFFFFF  Infinite Energy PL3 (2/2)
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