game
icon
title DoDonPachi (International, Master Ver. 97/02/05)
set name ddonpach
manufacturer Atlus/Cave
year 1997
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source cave.c
snapshots MW: in game / CT: in game | title | select / Mr. Do: artwork / Dany69: artwork / PS: in game | title | scores
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rating

81% after 775 votes
 
clones DoDonPachi (Japan, Master Ver. 97/02/05)
display
colour emulation good
palette 33792
display type raster
orientation vertical
resolution 240x320
frequency 57.550645Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
audio YMZ280B @ 16.9344MHz
data
version added .068
last change(s) none
roms
name size crc set flags sha1
b1.u27  524288  b5cdc8d3  ddonpach    58757b50e21a27e500a82c03f62cf02a85389926 
b2.u26  524288  6bbb063a  ddonpach    e5de64b9c3efc0a38a2e0e16b78ee393bff63558 
u50.bin  2097152  14b260ec  ddonpach    33bda210302428d5500115d0c7a839cdfcb67d17 
u51.bin  2097152  e7ba8cce  ddonpach    ad74a6b7d53760b19587c4a6dbea937daa7e87ce 
u52.bin  2097152  02492ee0  ddonpach    64d9cc64a4ad189a8b03cf6a749ddb732b4a0014 
u53.bin  2097152  cb4c10f0  ddonpach    a622e8bd0c938b5d38b392b247400b744d8be288 
u60.bin  2097152  903096a7  ddonpach    a243e903fef7c4a7b71383263e82e42acd869261 
u61.bin  2097152  d89b7631  ddonpach    a66bb4955ca58fab8973ca37a0f971e9a67ce017 
u62.bin  2097152  292bfb6b  ddonpach    11b385991ee990eb5ef36e136b988802b5f90fa4 
u6.bin  2097152  9dfdafaf  ddonpach    f5cb450cdc78a20c3a74c6dac05c9ac3cba08327 
u7.bin  2097152  795b17d5  ddonpach    cbfc29f1df9600c82e0fdae00edd00da5b73e14c 
cabinet art
additional information
info 0.37b5 [Luca Elia]

NOTE:
  • Suffers noticable slowdowns. "Dodonpachi slows down very noticably when things get a bit hectic on screen (which is very often), .. even as soon as a few seconds into the game. The emulation is reporting that it is able to keep up with the game (ie : a solid 60fps / 100%)... the slowdown seems to come from the game itself and not the emulation". In the Cave games the slowdown is intentional. How on earth would you otherwise be able to dodge all the bullets flying on the screen and still kill enemies ;-) - Gridle
  • There are no DSWs.
WIP:
  • 0.68: Brian Troha added clone DoDonPachi (International). Renamed (ddonpach) to (ddonpchj).
  • 0.57: Fixed gfx1/2/3/4 roms loading.
  • 0.37b13: Changed VSync to 57.550644Hz.
  • 0.37b12: Changed description to 'DoDonPachi'.
  • 0.37b10: Bernd Wiebelt fixed a YMZ280B bug that caused bad sound in the Cave games. Changed YMZ280B clock speed to 16934400 Hz.
  • 0.37b5: Luca Elia added Dodonpachi (Japan) (Atlus/Cave 1997).
  • 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Aaron Giles sent in an update to the YMZ280B sound core with much better sound output.
  • 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko.
  • 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi.
LEVELS: 6

Other Emulators:
  • Raine
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Romset: 19456 kb / 11 files / 7.58 zip
history DoDonPachi (c) 1997 Atlus / Cave.


An excellent vertically scrolling shoot'em up.


- TECHNICAL -


Game ID : ATC03D2


Cave 1st Generation Hardware


Main CPU : MC68000 (@ 16 Mhz)

Sound CPU : Z80 [Optional]

Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]

Other : 93C46 EEPROM


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 57.55 Hz

Palette colors : 32768


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Bomb


- TRIVIA -


Designed by Cave and distributed by Atlus.


Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoiea for the firing of guns...


A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners.


Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998.

Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001.


- TIPS AND TRICKS -


* Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal.


* Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts.


* Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards.


* Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x.


* Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score :

(each) flower blooming : 10 points per 1/60 sec.

+ your shots hit it : 510 points per bullet

+ your laser crosses it : 1'100 points per 1/30 sec.


* Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only ONE credit AND meet at least one of these conditions :

- Don't lose more than 2 fighters (lives).

- Depending on the fighter, have a maximum hit count of at least :

Type A : 270 hits

Type B : 300 hits

Type C : 330 hits

- At least 50 million points by the end of level 6.

- Collect ALL 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'.


- SERIES -
  1. DonPachi (1995)
  2. DoDonPachi (1997)
  3. Bee Storm - DoDonPachi II (2001)
  4. DoDonpachi Dai-Ou-Jou (2002)
  5. DoDonPachi Dai-Fukkatsu (2008)
  6. - STAFF -
    • Designer : Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta
    • Programmer : Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura
    • Special Thanks : Toshiaki Tomizawa, Atunori Aburatani, Ryuichi Yabuki
    • Producer : Kenichi Takano
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1997)
    • Sony PlayStation (1998)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=dodonpachi&page=detail&id=652&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in MamEnd
view in System16
cheats
cheats
code comments
00000000:10BE68:00000011:FFFFFFFF  Infinite Selection Time
00000001:10019A:00000000:FFFFFFFF  Kill Boss with 1 hit Now!
00000000:1017BF:00000063:FFFFFFFF  Enemy never fires at you!
00000000:100E41:00000026:FFFFFFFF  Infinite Fire Bomb Shot Time:This cheat only works for one player at a time, it can be either PL1 or PL2. You either have to end the level or turn it OFF before the other player can have a go at it!
00000000:103F8F:0000001E:FFFFFFFF  Always have 1000000 bonus
60000000:000000:00000000:00000000 
00000000:101965:00000005:FFFFFFFF  Infinite Lives PL1
00000000:102CB0:00000006:FFFFFFFF  Infinite Bombs PL1
00010000:102CB1:00000006:FFFFFFFF  Infinite Bombs PL1 (2/2):1/2 = actual 2/2 = capacity
00000000:102CAD:00000004:FFFFFFFF  Maximum Shot PL1
00010000:102CAF:00000004:FFFFFFFF  Maximum Shot PL1 (2/2):1/2=Flag 2/2=State
00000000:1017D1:00000037:FFFFFFFF  Maximum Combo PL1
00000000:102CCA:00000001:FFFFFFFF  Invincibility PL1
00000000:10192B:00000099:FFFFFFFF  Always have x99 max PL1
00010000:10192D:00000099:FFFFFFFF  Always have x99 max PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:101967:00000005:FFFFFFFF  Infinite Lives PL2
00000000:102CF0:00000006:FFFFFFFF  Infinite Bombs PL2
00010000:102CF1:00000006:FFFFFFFF  Infinite Bombs PL2 (2/2):1/2 = actual 2/2 = capacity
00000000:102CED:00000004:FFFFFFFF  Maximum Shot PL2
00010000:102CEF:00000004:FFFFFFFF  Maximum Shot PL2 (2/2):1/2=Flag 2/2=State
00000000:1017FB:00000037:FFFFFFFF  Maximum Combo PL2
00000000:102D0A:00000001:FFFFFFFF  Invincibility PL2
00000000:101935:00000099:FFFFFFFF  Always have x99 max PL2
00010000:101937:00000099:FFFFFFFF  Always have x99 max PL2 (2/2)
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