game
icon
title Dark Tower
set name darktowr
manufacturer Game Room
year 1992
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source ddragon.c
snapshots MW: in game / CT: in game | title / PS: in game | title | scores
zoom
rating

66.2% after 26 votes
 
display
colour emulation good
palette 384
display type raster
orientation horizontal
resolution 256x240
frequency 57.444853Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu HD6309 @ 12MHz
cpu HD63701 @ 6MHz
cpu M6809 @ 6MHz
cpu M68705 @ 4MHz
audio YM2151 @ 3.579545MHz
audio MSM5205 @ 0.375MHz
audio MSM5205 @ 0.375MHz
data
version added .068
last change(s) none
roms
name size crc set flags sha1
dt.26  32768  8134a472  darktowr    7d42d2ed8d09855241d98ed94bce140a314c2f66 
21j-2-3.25  32768  5779705e  darktowr    4b8f22225d10f5414253ce0383bbebd6f720f3af 
dt.24  32768  523a5413  darktowr    71c04287e4f2e792c98abdeb97fe70abd0d5e918 
63701.bin  16384  f5232d03  darktowr    e2a194e38633592fd6587690b3cb2669d93985c7 
21j-0-1  32768  9efa95bb  darktowr    da997d9cc7b9e7b2c70a4b6d30db693086a6f7d8 
68705prt.mcu  2048  34cbb2d3  darktowr    8e0c3b13c636012d88753d547c639b1a8af85680 
dt.20  32768  860b0298  darktowr    087e4e6511c5bed74ffbfd077ece55a756b13253 
dt.117  65536  750dd0fa  darktowr    d95b95a54c7ed87a27edb8660810dd89efa10c9f 
dt.116  65536  22cfa87b  darktowr    0008a41f307be96be91f491bdeaa1fa450dd0fdf 
dt.115  65536  8a9f1c34  darktowr    1f07f424b2ab14a051f2c84b3d89fc5d35c5f20b 
21j-d  65536  cb4f231b  darktowr    9f2270f9ceedfe51c5e9a9bbb00d6f43dbc4a3ea 
dt.113  65536  7b4bbf9c  darktowr    d0caa3c38e059d3ee48e3e801da36f67457ed542 
dt.112  65536  df3709d4  darktowr    9cca44be97260e730786db8244a0d655c86537aa 
dt.111  65536  59032154  darktowr    637372e4619472a958f4971b50a6fe0985bffc8b 
21j-h  65536  65c7517d  darktowr    f177ba9c1c7cc75ff04d5591b9865ee364788f94 
dt.78  65536  72c15604  darktowr    202b46a2445eea5877e986a871bb0a6b76b88a6f 
21j-9  65536  c6640aed  darktowr    f156c337f48dfe4f7e9caee9a72c7ea3d53e3098 
dt.109  65536  15bdcb62  darktowr    75382a3805dc333b196e119d28b5c3f320bd9f2a 
21j-j  65536  5fb42e7c  darktowr    7953316712c56c6f8ca6bba127319e24b618b646 
21j-6  65536  34755de3  darktowr    57c06d6ce9497901072fa50a92b6ed0d2d4d6528 
21j-7  65536  904de6f8  darktowr    3623e5ea05fd7c455992b7ed87e605b87c3850aa 
21j-k-0  256  fdb130a9  darktowr    4c4f214229b9fab2b5d69c745ec5428787b89e1f 
21j-l-0  512  46339529  darktowr    64f4c42a826d67b7cbaa8a23a45ebc4eb6248891 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.77 [Bryan McPhail]

0.68 [Bryan McPhail, David Haywood]

NOTE:
  • Dark Tower conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU.
Bugs:
  • [possible] Everyone stands in the "middle" of platforms. Correct sprite placement? Smitdogg (ID 02342)
WIP:
  • 0.122u7: Replaced HD6309 CPU3 with M6809 (6Mhz). Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz.
  • 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.
  • 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.
  • 0.103u1: Changed visible area to 256x240.
  • 0.77: Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now!
  • 0.68: Bryan McPhail added Dark Tower (Game Room 1992). Dips need mapping correclty, default coinage is bad.
  • 27th April 2003: Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower.
  • 26th April 2003: David Haywood added two games on bootleg Double Dragon hardware but they don't work either.
LEVELS: 50 (endless)

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Romset: 1075 kb / 23 files / 373.82 zip
history Dark Tower (c) 1992 The Game Room.


A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's componant parts are NOT. See 'Trivia' for further details.


- TECHNICAL -


Main CPU : HD6309 (@ 3.579545 Mhz), HD63701 (@ 1.193181 Mhz), M68705 (@ 4 Mhz)

Sound CPU : HD6309 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 57.44 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Some sprite characters are ripped directly from Capcom's 1985 classic, "Ghosts 'n' Goblins" while the mummies are taken from another Capcom game, "Black Tiger". Most of the music and sfx are taken from Tecmo's "Double Dragon".


- STAFF -
  • Designed and programmed by : Kyle Hodgetts (K H)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=dark-tower&page=detail&id=593&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
cheats
cheats
code comments
00000301:083B:00000031:FFFFFFFF  Select Starting Level:Set on the title screen after you've inserted a credit
20800000:A198:00000000:FFFFFFFF  Invincibility
20810000:A1E5:00000000:FFFFFFFF  Invincibility (2/3):1st & 2nd = Enemy
20810000:A59C:00000020:FFFFFFFF  Invincibility (3/3):Fire
00000000:08C8:00000004:FFFFFFFF  Infinite Lives PL1
00000000:08C9:00000004:FFFFFFFF  Infinite Lives PL2
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