game
icon
title Cyber Sled (Japan)
set name cybsledj
manufacturer Namco
year 1993
genre Shooter (hof)
category Shooter / Driving (chase view) (hof)
driver status imperfect
driver source namcos21.c
snapshots MW: parent / CT: | parent
zoom
rating

58% after 17 votes
 
parent Cyber Sled (US)
display
colour emulation good
palette 32768
display type raster
orientation horizontal
resolution 496x480
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 1P
controls stick
buttons 4
coin slots 3
hardware
cpu 68000 @ 12.288MHz
cpu 68000 @ 12.288MHz
cpu M6809 @ 3.072MHz
cpu HD63705 @ 2.048MHz
cpu TMS32025 @ 24MHz
cpu TMS32025 @ 96MHz
audio C140 @ 0.02139MHz
audio YM2151 @ 3.57958MHz
data
version added .119u1
last change(s) none
roms
name size crc set flags sha1
cy1-mpr-u.3j  524288  cc5a2e83  cybsledj    b794051b2c351e9ca43351603845e4e563f6740f 
cy1-mpr-l.1j  524288  f7ee8b48  cybsledj    6d36eb3dba9cf7f5f5e1a26c156e77a2dad3f257 
cy1-spr-u.6c  524288  28dd707b  cybsledj    11297ceae4fe78d170785a5cf9ad77833bbe7fff 
cy1-spr-l.4c  524288  437029de  cybsledj    3d275a2b0ce6909e77e657c371bd22597ea9d398 
cy1-snd0.8j  131072  3dddf83b  cybsled    e16119cbef176b6f8f8ace773fcbc201e987823f 
sys2mcpu.bin  8192  a342a97e  cybsled    2c420d34dba21e409bf78ddca710fc7de65a6642 
sys2c65c.bin  32768  a5b2a4ff  cybsled    068bdfcc71a5e83706e8b23330691973c1c214dc 
c67.bin  8192  6bd8988e  cybsled    c9ec18d5f88d53976b94444eedc64d5568155958 
c67.bin  8192  6bd8988e  cybsled    c9ec18d5f88d53976b94444eedc64d5568155958 
cy1-obj0.5s  524288  5ae542d5  cybsled    99b1a3ed476da4a97cb864538909d7b831f0fd3b 
cy1-obj4.4s  524288  57904076  cybsled    b1dc0d99543bc4b9584b37ffc12c6ebc59e30e3b 
cy1-obj1.5x  524288  4aae3eff  cybsled    c80240bd2f4228a0261a14adb6b10560b31b5aa0 
cy1-obj5.4x  524288  0e11ca47  cybsled    076a9a4cfddbee2d8aaa06110333090d8fdbefeb 
cy1-obj2.3s  524288  d64ec4c3  cybsled    0bed1cafc21ed8cef3850fb81e30076977086eb0 
cy1-obj6.2s  524288  7748b485  cybsled    adb4da419a6cdbefd0fef182d866a3479be379af 
cy1-obj3.3x  524288  3d1f7168  cybsled    392dddcc79fe61dcc6514a91ac27b5e36825d8b7 
cy1-obj7.2x  524288  b6eb6ad2  cybsled    85a660c5e44012491be7d4e783cce6ba12c135cb 
cy1-data-u.3a  524288  570da15d  cybsled    9ebe756f10756c079a92fb522332e9e52ff715c3 
cy1-data-l.1a  524288  9cf96f9e  cybsled    91783f48b93e03c778c6641ca8fb419c13b0d3c5 
cy1-edata0-u.3b  524288  77452533  cybsled    48fc199bcc1beb23c714eebd9b09b153c980170b 
cy1-edata0-l.1b  524288  e812e290  cybsled    719e0a026ae8ef63d0d0269b67669ea9b4d950dd 
cy1-poi-h1.2f  524288  eaf8bac3  cybsled    7a2caf6672af158b4a23ce4626342d1f17d1a4e4 
cy1-poi-lu1.2k  524288  c544a8dc  cybsled    4cce5f2ab3519b4aa7edbdd15b2d79a7fdcade3c 
cy1-poi-ll1.2n  524288  30acb99b  cybsled    a28dcb3e5405f166644f6353a903c1143ee268f1 
cy1-poi-h2.2j  524288  4079f342  cybsled    fa36aed1abbda54a42f29b183007474580870319 
cy1-poi-lu2.2l  524288  61d816d4  cybsled    7991957b910d32530151abc7f469fcf1de62d8f3 
cy1-poi-ll2.2p  524288  faf09158  cybsled    b56ebed6012362b1d599c396a43e90a1e4d9dc38 
cy1-voi0.12b  524288  99d7ce46  cybsled    b75f4055c3ce847daabfacda22df14e3f80c4fb9 
cy1-voi1.12c  524288  2b335f06  cybsled    2b2cd407c34388b56496f84a414daa153780b098 
cy1-voi2.12d  524288  10cd15f0  cybsled    9b721654ed97a13287373c1b2854ac9aeddc271f 
cy1-voi3.12e  524288  c902b4a4  cybsled    816357ec1a02a7ebf817ac1182e9c50ce5ca71f6 
cabinet art
cabinet cybsled.png
control panel cybsled.png
flyer cybsled.png
PCB cybsled.png
additional information
info 0.119u1 [Brian Troha]

0.74u2 [Phil Stroffolino, R. Belmont]

0.55 [Phil Stroffolino, Guru]

WIP:
  • 0.120u1: Phil Stroffolino fixed missing 3d gfx in Cyber Sled.
  • 0.119u1: Brian Troha added Cyber Sled (US). Renamed (cybsled) to (cybsledj). Phil Stroffolino fixed Cyber Sled - Game now playable. Changed TMS32025 CPU5 clock speed to 96MHz. Added 2x c67.rom's for cpu5 and 6. Fixed rom names.
  • 20th September 2007: Phil Stroffolino - Cybersled writes what looks like a block of video registers to ROM-mapped address space once each frame. This results in a lot of noise in the logs, but I wanted to know whether these actually had any effect on the video output. Scanning a few screenshots from the game running on real hardware, I immediately spotted one obvious difference: there's a little circular "radar" screen near the top, that's drawn from sprites. In the arcade screenshot, the background of this radar is translucent - you can see darkened polygons through it. Now, as it happens, this unemulated effect has nothing to do with those mysterious ROM writes (that may well be vestigal code). Each sprite has at least 4 priority values: 0: background - behind all polygons. 1: used for sprites that are inserted into the zbuffer; in Solvalou, this draws a mountain range in front of the polygon sky layer, and behind all other in-game polygons. 3: foreground - in front of all polygons. As it happens, sprites of priority 3 can be translucent or opaque, depending on the pens that are used. A similar technique is used in several 2d Namco titles to draw a shadows on top of tilemaps. In System21, this combination of sprite pen and priority causes an alternative bank of palette to be used when drawing the polygon layer. Supporting it adds a lot of nice in-game special effects. It's a neat little feature that finally explains how alternate (previously unused) banks of palette ram are used. A similar technique is used by games to flash the polygon layer alternate colors when the player is hit.
  • 0.103u3: Fixed rom names.
  • 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Cyber Sled still don't work. It appears to use a different mechanism for uploading DSP code.
  • 0.78u5: Phil Stroffolino improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct and hooked up CyberSled input ports; they can be configured with the usual mechanism: hold the 'service' key while flipping the test dipswitch.
  • 0.74u2: Phil Stroffolino added Cyber Sled (Namco 1993).
  • 20th July 2002: R. Belmont submitted an update to the Namco C140 sound chip emulation, improving Cybersled and others though they aren't yet really playable.
  • 0.55: Added Cyber Sled (Testdriver). Issues: Cyber Sled isn't updating DSP RAM (due to missing status reads)
  • 20th August 2001: Guru - Phil Stroffolino made some progress with Cyber Sled (many aspects of the hardware not emulated yet).
  • 14th August 2001: Guru - Arrived and dumped Cyber Sled (Namco 1993, System 21). Thanks to PCB-A-Holic for the PCB.
Other Emulators:
  • Mjolnir
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Guardian Force

Romset: 13496 kb / 31 files / 3.83 zip
history Cyber Sled (c) 1993 Namco.

Piloting a colorful tank that slides over the surface like a 'Sled' in an arena of the future, the pilots fight for prestige and glory. Ending the game (either by winning or being eliminated) gives the player a rank and a letter grade to show how good you really are.

- TECHNICAL -

Namco System 21 hardware

Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Horizontal
Video resolution : 496 x 480 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Cyber Sled was only released as a dedicated 2-player sit-down cabinet. The plastic mouldings around the screens and the twin joysticks give the illusion of piloting a futuristic tank. The player-one position is all blue, and the player-two position is all red. Unlike later sit-down style 'driving' cabinets, the seats are not adjustable.

Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Sled : Namco Game Sound Express Vol.10 - VICL-15024) on 21/01/1994.

- SERIES -
  1. Cyber Sled (1993)
  2. Cyber Commando (1995)
- STAFF -
  • Music composed by : Shinji Hosoe
- PORTS -

* Consoles :
Sony PlayStation (1995)
Sega Saturn [Unreleased Prototype]

- SOURCES -

Game's rom.
Machine's picture.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:103B01:00000008:FFFFFFFF  Infinite Missiles
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