game
icon
title Cue Brick (World version D)
set name cuebrick
manufacturer Konami
year 1989
genre Puzzle (hof)
category Puzzle / Sliding (hof)
driver status good
driver source tmnt.c
snapshots MW: in game / CT: in game | title / PS: in game | title | scores
zoom
rating

69.8% after 20 votes
 
clones Cue Brick (Japan)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 304x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 8MHz
audio YM2151 @ 3.579545MHz
data
version added .071u2
last change(s) .122u5 .056
roms
name size crc set flags sha1
903d25.g12  65536  8d575663  cuebrick    0e308e04936efa80351bf808ac304d3fcc82f19a 
903d24.f12  65536  2973625d  cuebrick    e2496704390930761204624d4bf6b0b68d3133ab 
903c29.k21  65536  fada986d  cuebrick    79d13dcee5433457c25a8cca0093bddd55165a72 
903c27.k17  65536  5bd4b8e1  cuebrick    0bc5e508af20e479c7913fab1ef158165fe67079 
903c28.k19  65536  80d2bfaf  cuebrick    3b38558d4f17309154457e9e7780a25577d1858d 
903c26.k15  65536  f808fa3d  cuebrick    2b0fa1581acc5c4f7055e6faad97664ef16cc082 
903d23.k12  65536  c39fc9fd  cuebrick    fe5a63e5d898f985f9ab9be5b701af4a8e2a9049 
903d21.k8  65536  3c7bf8cd  cuebrick    c487e0109f56b3b0e2aa2c4db2dfb30ad74fb0ab 
903d22.k10  65536  95ad8591  cuebrick    4e3c8c794be1cd78044eb0eebfa3c755e2aaf54f 
903d20.k6  65536  2872a1bb  cuebrick    da7c7a41860283eac49facaa3beb712d3be7db56 
cabinet art
additional information
info 0.71u2 [R. Belmont]

0.36b8 [Phil Stroffolino]

0.36b6 [Phil Stroffolino]

WIP:
  • 0.122u6: Zsolt Vasvari fixed video roms give bad checksums.
  • 0.122u5: Zsolt Vasvari reversed ROM set names of Cue Brick (World version D) and (Japan). Changed some function names to reflect parent set. Renamed (cuebrick) to (cuebrckj) and (cuebrckj) to (cuebrick).
  • 0.107u2: Canim fixed coin input in clone Cue Brick (World version D).
  • 0.77: Curt Coder fixed Cue Brick NVRAM handler and added watchdog reset, visible area in cuebrckj and changed cuebrckj to "Cue Brick (World version D)", since text is in English).
  • 0.76u2: Changed description from 'CueBrick' to 'Cue Brick'. Changed visible area to 304x224. Added dipswitches 'Lives', 'Machine Name', 'Difficulty', 'Upright Controls' and 'Mode'.
  • 0.71u2: R. Belmont added clone Cue Brick (Japan version D).
  • 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it.
  • 0.67: Changed description from 'Cuebrick' to 'CueBrick'
  • 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.
  • 0.36b9.1: Added new cpu1 rom ($0).
  • 3rd November 1999: Phil Stroffolino fixed CueBrick sound.
  • 0.36b8: Phil Stroffolino added Cuebrick (Konami 1989).
  • 0.36b6: Phil Stroffolino added Cuebrick (Testdriver).
ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01

LEVELS: 21

Recommended Games (Puzzle):

Loco-Motion

Qwak

CueBrick

Pipe Dream

Pipeline

Puzzle Club

Many Block

Puzzle Star (Sang Ho Soft)

Paint & Puzzle

Romset: 640 kb / 10 files / 262 zip
history Cue Brick (c) 1989 Konami.


A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.


- TECHNICAL -


Game ID : GX903


Main CPU : (2x) 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 304 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in August 1989.


- UPDATES -


* In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds.

* In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too.


- STAFF -
  • Game planners : N. Toshiaki, K. Kunihiko
  • Game programmers : T. Tokusan, T. Koji
  • Sound programmer : K. Satoru
  • Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro
  • Sound designers : N. Kazuo, O. Masanori
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=cue-brick&page=detail&id=553&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
00000000:41110:00000063:FFFFFFFF  Infinite Credits
00100000:40008:00000384:FFFFFFFF  Infinite Play Time
00000000:40070:0000000A:FFFFFFFF  Infinite Stops
20B00000:09CEC:4E714E71:FFFFFFFF  Pause the Stop Timer:Assign this to an activation key for the best effect - ideally the same as the stop button, don't forget you have to turn this OFF to get the ball moving again
20810000:09CF0:00000060:FFFFFFFF  Pause the Stop Timer (2/2)
00000000:4000D:00000064:FFFFFFFF  Infinite Warp Time
00000001:4000D:00000001:FFFFFFFF  Open Warp Tunnel Now!
62000000:00000:00000000:00000000  Select Starting Stage:Note to turn this cheat off you must select Stage 01-01
20810000:08221:00000003:FFFFFFFF  01-01
20810000:08221:00000008:FFFFFFFF  02-01
20810000:08221:0000000D:FFFFFFFF  03-01
20810000:08221:00000012:FFFFFFFF  04-01
20810000:08221:00000017:FFFFFFFF  05-01
20810000:08221:0000001C:FFFFFFFF  06-01
20810000:08221:00000021:FFFFFFFF  07-01
20810000:08221:00000026:FFFFFFFF  08-01
20810000:08221:0000002B:FFFFFFFF  09-01
20810000:08221:00000030:FFFFFFFF  10-01
20810000:08221:00000035:FFFFFFFF  11-01
20810000:08221:0000003A:FFFFFFFF  12-01
20810000:08221:0000003F:FFFFFFFF  13-01
20810000:08221:00000044:FFFFFFFF  14-01
20810000:08221:00000049:FFFFFFFF  15-01
20810000:08221:0000004E:FFFFFFFF  16-01
20810000:08221:00000053:FFFFFFFF  17-01
20810000:08221:00000058:FFFFFFFF  18-01
20810000:08221:0000005D:FFFFFFFF  19-01
20810000:08221:00000062:FFFFFFFF  20-01
20810000:08221:00000067:FFFFFFFF  END
60000000:00000:00000000:00000000 
00000000:40302:00000000:FFFFFFFF  Sound Test Timer Stop:[PL2 Start]Next Code
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