| title | Crush Roller (Kural Samno) |
| set name | crush |
| manufacturer | Kural Samno Electric |
| year | 1981 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | pacman.c |
| snapshots | MW: in game
/ CT: in game
| title
/ Mr. Do: artwork
/ Dany69: artwork
/ PS: in game
| title
| scores
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| rating | 64.2% after 74 votes |
| clones | Crush Roller (bootleg) Crush Roller (Kural - bootleg?) Crush Roller (Kural Esco - bootleg?) Crush Roller (Kural TWT) Crush Roller (Sidam bootleg) Korosuke Roller Magic Brush Make Trax (set 1) Make Trax (set 2) Paint Roller |
| colour emulation | good |
| palette | 512 |
| display type | raster |
| orientation | vertical |
| resolution | 224x288 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 0 |
| coin slots | 2 |
| version added | .001 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .060 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| info | 0.35b13 [Gerald Vanderick] 0.01 [Nicola Salmoria, Allard van der Bas] WIP:
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| history | Crush Roller (c) 1981 Kural Electric. Time to take up your paint brush and paint the town Red (or Green or Orange, or whatever color you happen to have on hand)! A pair of fish are out to stop you but you can roll over them at the overpass. There's other items that just try to mess up your paint job; you can run over these folks easily (if you catch them). - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Released in October 1981. This game is also known as "Make Trax" (Licensed by Williams) and as "Korosuke Roller". 2 bootlegs are known as "Paint Roller" and "Magic Brush". - UPDATES - "Make Trax" has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing). - SCORING - Painting floor : 10 points per unpainted or footprint/tiretrack/dropping messed segment. Killing Fish : 50, 100, 200, 400, 800, 1600, 3200, 6400 and the maximum 9,000. Each level starts with the lowest point scoring fish being inreased by one. eg Level one starts at 50 points, level two with 100 points, and so on up to 9,000 Capturing the creature/object messing up your paintwork : 1,000 points. - SERIES - |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics |
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