game
icon
title Combat School (bootleg)
set name combascb
manufacturer bootleg
year 1988
genre Sports (hof)
category Sports / Track & Field (hof)
driver status imperfect
driver source combatsc.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

71% after 26 votes
 
parent Combat School (joystick)
other clones Boot Camp
Combat School (Japan trackball)
Combat School (trackball)
display
colour emulation imperfect
palette 2048
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu HD6309 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2203 @ 3MHz
audio UPD7759 @ 0.64MHz
data
version added .035b12
last change(s) none since version .53
roms
name size crc set flags sha1
combat.002  65536  0996755d  combascb    bb6bbbf7ab3b5fab5e1c6cebc7b3f0d720493c3b 
combat.003  65536  229c93b2  combascb    ac3fd3df1bb5f6a461d0d1423c50568348ef69df 
combat.004  65536  a069cb84  combascb    f49f70afb17df46b16f5801ef42edb0706730723 
combat.001  65536  61456b3b  combascb    320db628283dd1bec465e95020d1a1158e6d6ae4 
611g03.rom  32768  2a544db5  combasc    94a97c3c54bf13ccc665aa5057ac6b1d700fae2d 
combat.006  65536  8dc29a1f  combascb    564dd7c6acff34db93b8e300dda563f5f38ba159 
combat.008  65536  61599f46  combascb    cfd79a88bb496773daf207552c67f595ee696bc4 
combat.010  65536  d5cda7cd  combascb    140db6270c3f358aa27013db3bb819a48ceb5142 
combat.012  65536  ca0a9f57  combascb    d6b3daf7c34345bb2f64068d480bd51d7bb36e4d 
combat.005  65536  0803a223  combascb    67d4162385dd56d5396e181070bfa6760521eb45 
combat.007  65536  23caad0c  combascb    0544cde479c6d4192da5bb4b6f0e2e75d09663c3 
combat.009  65536  5ac80383  combascb    1e89c371a92afc000d593daebda4156952a15244 
combat.011  65536  cda83114  combascb    12d2a9f694287edb3bb0ee7a8ba0e0724dad8e1f 
combat.013  65536  4bed2293  combascb    3369de47d4ba041d9f17a18dcca2af7ac9f8bc0c 
combat.015  65536  26c41f31  combascb    f8eb7d0729a21a0dd92ce99c9cda0cde9526b861 
combat.017  65536  6071e6da  combascb    ba5f8e83b07faaffc564d3568630e17efdb5a09f 
combat.019  65536  3b1cf1b8  combascb    ff4de37c051bcb374c44d1b99006ff6ff5e1f927 
combat.014  65536  82ea9555  combascb    59bf7836938ce9e3242d1cca754de8dbe85bbfb7 
combat.016  65536  2e39bb70  combascb    a6c4acd93cc803e987de6e18fbdc5ce4634b14a8 
combat.018  65536  575db729  combascb    6b1676da4f24fc90c77262789b6cc116184ab912 
combat.020  65536  8d748a1a  combascb    4386e14e19b91e053033dde2a13019bc6d8e1d5a 
prom.d10  256  265f4c97  combascb    76f1b75a593d3d77ef6173a1948f842d5b27d418 
prom.c11  256  a7a5c0b4  combascb    48bfc3af40b869599a988ebb3ed758141bcfd4fc 
611g04.rom  131072  2987e158  combasc    87c5129161d3be29a339083349807e60b625c3f7 
cabinet art
cabinet combasc.png combasc.png
control panel combasc.png
flyer combasc.png
PCB combasc.png
additional information
info 0.35b12 [Manuel Abadia, Phil Stroffolino]

Bugs:
  • In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. All clones are affected. Except for combascb, which now doesn't even display sprites... Worked fine in 0.118 (also combascb ). verified. combasc0119gre izius
  • All games except bootleg: When beginning or ending an excercise, most of the time the last characters of the text "Player 1 (Nick)" or "CPU (Joe)" disappear. combasc0102u1gre RansAckeR
  • Wrong color lookup table to get correct target colors. Source (ID 02285)
  • Trackball work is not completely understood. Source (ID 02288)
  • YM2203 pitch is wrong. Fixing it screws up the tempo. Source (ID 02289)
  • Clone combascb: Wrong sprite/char priority. Source (ID 02286)
  • Clone combascb: since 0.79 this game have some graphic bugs, on the "players" screen, and some scrolling (?) problems on 1st stage. combascb093u2gre qapo
  • Clone combascb: Crashes on level 3 and experiences various graphics glitches: on the 'game over' screen after playing a game, on level 3 before the game crashes, and at various places in attract mode after watching for a few cycles. On level 3 the screen became covered with "A"s, and I was repeatedly told to fire some weapon I didn't have. The screen cleared up, I played level 4, wrapped the counter around the fourth row of hits several times, then unthrottled it and watched the level not end (see snapshots). Snapshots from MAME .61: 1st snap is the intro garbage (some, there are more). 2nd snap is when things start to go wrong on level 3, strange enough for me aren't A's, they are N's. But for me the screen didn't clear up and rolled for next problems. In my case the game showed what's on 3rd snap and stopped. I'd have to rerun it but I think not even reset worked, had to get out of the game. verified combascb36finalyel Jeff B / TriggerFin / Pi
WIP:
  • 0.126u4: Fabio Priuli added diplocations to Combat School.
  • 0.126u3: Fabio Priuli fixed missing graphics in clone Combat School (bootleg).
  • 0.122u8: Zsolt Vasvari removed colortables from combatsc and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 2048 colors.
  • 0.122u7: Changed HD6309 CPU1 clock speed to 12MHz.
  • 0.106u12: MASH added pld ($0 - ampal16l8.e7) to Combat School (joystick).
  • 0.73: Changed Z80 CPU2 clock speed to 3579545 Hz and YM2203 to 3MHz.
  • 26th August 2003: Jarek Burczynski and Acho A. Tang fixed the YM2203 clock frequency in Combat School.
  • 0.72u1: Acho A. Tang fixed Combat School (trackball) and (Japan trackball) from crashing.
  • 11th August 2003: Acho A. Tang fixed the trackball sets of Combat School from crashing.
  • 0.72: Acho A. Tang added a kludge for Combat School music pitch and tempo. Changed YM2203 clock speed to 2.5MHz.
  • 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Combat School.
  • 0.36: Changed HD6309 CPU1 clock speed to 3MHz.
  • 0.36RC2: Nicola Salmoria emulated the protection in Combat School.
  • 0.36b5: Nicola Salmoria added clone Combat School (Japan trackball). Fixed gfx1/gfx2 roms.
  • 11th September 1999: Nicola added a Japan romset to the Combat School driver.
  • 0.36b4: Added missing gfx1/2 roms and proms ($0, 100 - sprites and chars lookup table).
  • 0.36b1: Manuel Abadia added clones Combat School (trackball version) (not working) and Boot Camp (not working).
  • 12th July 1999: Manuel Abadia added two new Combat School romsets.
- 0.35b12: Manuel Abadia and Phil Stroffolino added Combat School (Konami 1988) and clone (bootleg). TODO: Fix colors of frontmost layer and hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset).
  • 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia.
ARCADE RELEASE: Combat School (Konami) - 1987/May/29

LEVELS: 8

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-

Combat School

Romset: 1378 kb / 15 files / 505.1 zip
history Combat School (c) 05/1987 Konami.


A one or two player multi-event combat game, similar in gameplay style to Konami's "Track and Field" series.

* In the obstacle course, you must repeatedly press the fire button to run as fast as possible. Press the jump button in order to clear or mount hurdles of various hights. Complete the course within a specific ammount of time to continue the game.

* In the Iron Man race, the controls are the same but you will jump puddles and boulders and swim across a stream.

* In the firing ranges, aim with the joystick or trackball and shoot using the fire button. There will be various firing range sessions beginning with stationary targets, preceeding to moving targets, and finishing with having to avoid hitting the targets that represent comrades. The comrade targets resemble your drill instructor but you must still avoid hitting them (the wrong targets and the drill instructors) as it will cost you the game. The activities get progressively more difficult as you proceed.


- TECHNICAL -


Game ID : GX611


Main CPU : HD6309 (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 128


Players : 2

Control : trackball

Buttons : 2


- TRIVIA -


This game is known in US as "Boot Camp".


A bootleg of this game was released in 1988 by Datsu.


- PORTS -


* Computers :

Commodore C64 (1987)

Sinclair ZX Spectrum (1987)

Amstrad CPC (1987)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=combat-school&page=detail&id=487&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:0A8D:00000099:FFFFFFFF  Infinite Time PL1
00000001:0A8C:00000000:FFFFFFFF  Reset Timer Now! PL1
00010001:0A8D:00000001:FFFFFFFF  Reset Timer Now! PL1 (2/2)
00000000:0855:00000070:FFFFFFFF  Always done 70 targets PL1
00000001:0855:00000070:FFFFFFFF  Get 70 targets Now! PL1
00000000:0AAD:00000099:FFFFFFFF  Infinite Time PL2
00000001:0AAC:00000000:FFFFFFFF  Reset Timer Now! PL2
00010001:0AAD:00000001:FFFFFFFF  Reset Timer Now! PL2 (2/2)
00000000:0857:00000070:FFFFFFFF  Always done 70 targets PL2
00000001:0857:00000070:FFFFFFFF  Get 70 targets Now! PL2
00000001:0C76:00000001:FFFFFFFF  One hit for Instructor Now!
  Ensure the Infinite Damage
  cheat is NOT turned on for
  the Assault Course!!
00000000:0C16:00000008:FFFFFFFF  Infinite Damage PL1
00000000:0C46:00000008:FFFFFFFF  Infinite Damage PL2
  Enable these cheats on the
  Player 1/2 Intro page, ie.
  before the Obstacle Course
00000001:0991:00000002:FFFFFFFF  Goto the Firing Range 1 Now!
00000001:0991:00000003:FFFFFFFF  Goto the Iron Man Race Now!
00000001:0991:00000005:FFFFFFFF  Goto the Firing Range 2 Now!
00000001:0991:00000006:FFFFFFFF  Goto the Arm Wrestle Now!
00000001:0991:00000007:FFFFFFFF  Goto the Firing Range 3 Now!
00000001:0991:00000009:FFFFFFFF  Goto the Instructor Now!
00000001:0991:0000000E:FFFFFFFF  Goto the Mission Now!
  The invincibility cheat is
  buggy, you have to turn it
  off with F6 to jump or to
  walk down stairs-YOU MUST!!
00000000:0C01:00000002:00000002  Mission Invincibility
00010000:0C01:00000000:000000F8  Mission Invincibility (2/3)
00010000:0C16:00000008:FFFFFFFF  Mission Invincibility (3/3)
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