| title | Columns (World) |
| set name | columns |
| manufacturer | Sega |
| year | 1990 |
| genre | Puzzle (hof) |
| category | Puzzle / Drop (hof) |
| driver status | good |
| driver source | segac2.c |
| snapshots | MW: in game
/ CT: in game
| title
/ EJ: in game
/ PS: in game
| title
| scores
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| rating | 79% after 91 votes |
| clones | Columns (Japan) Columns (US, cocktail) |
| colour emulation | good |
| palette | 2048 |
| display type | raster |
| orientation | horizontal |
| resolution | 256x224 |
| frequency | 60.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 1 |
| coin slots | 2 |
| version added | .037b09 | ||||||||||||||||||
| last change(s) | .057 | ||||||||||||||||||
| roms |
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| cabinet | columns.png columns.png |
| marquee | columns.png |
| control panel | columns.png |
| flyer | columns.png |
| PCB | columns.png |
| info | 0.37b9 [David Haywood, Aaron Giles] TODO:
Romset: 256 kb / 2 files / 60.6 zip |
| history | Columns (c) 1990 Sega. Sega's answer to the legendary "Tetris", the rules of Columns are simple : a column of 3 square pieces - stacked one on top of the other - drops from the top of the screen into the play area. As with 'Tetris', the column puzzle pieces can be moved left and right as they fall, but unlike "Tetris", they cannot be rotated. Instead, pressing a button will cause the order of the colored blocks in a column to shift by one position. The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more like-colored blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall onto the recently vacated space. This will often cause additional lines to be arranged, producing a 'cascade' effect. The key to a long game (and, ultimately, a high score) is to set up these cascades wherever possible. While not achieving the same legendary status as the mighty "Tetris" (something that no puzzle game can realistically hope to achieve), the 'Columns' series has managed to garner a dedicated following of its own and is a respected example of the genre. - TECHNICAL - Sega System C hardware Main CPU : 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in June 1990. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. * Sega logo screen during the attract mode added. * Cocktail mode dip-switch. * Different music. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in KLOV view in System16 view in System16 view in The Arcade Flyer Archive |
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