game
icon
title Crazy Kong (Scramble hardware)
set name ckongs
manufacturer bootleg
year 1981
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source scramble.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

69.9% after 20 votes
 
parent Crazy Kong Part II (set 1)
other clones Big Kong
Crazy Kong (Alca bootleg)
Crazy Kong (Orca bootleg)
Crazy Kong Part II (alternative levels)
Crazy Kong Part II (Jeutel bootleg)
Crazy Kong Part II (set 2)
Monkey Donkey
display
colour emulation good
palette 98
display type raster
orientation vertical
resolution 224x256
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
data
version added .018
last change(s) none since version .53
roms
name size crc set flags sha1
vid_2c.bin  4096  49a8c234  ckongs    91d8da03a76094b6fed4bf1d9a3943dee72bf039 
vid_2e.bin  4096  f1b667f1  ckongs    c09e0f3b70afd5a4b6ec47ac9237f278dff75783 
vid_2f.bin  4096  b194b75d  ckongs    514b195dd02a7324e439dd63ae654af117e0c70d 
vid_2h.bin  4096  2052ba8a  ckongs    e4200219d1a142a4aba8ef21ae1dd806400f4422 
vid_2j.bin  4096  b377afd0  ckongs    8e42e7623a1749cea1c9861cd7dfa9b97571dc8b 
vid_2l.bin  4096  fe65e691  ckongs    736fe70c9adc6d2c142fa876f1a1e3c6879eccd8 
turt_snd.5c  4096  f0c30f9a  ckongs    5621f336e9be8acf986a34bbb8855ed5d45c28ef 
snd_5d.bin  4096  892c9547  ckongs    c3ec98049b560eb0ddefdb1e1b2d551b418b9a1c 
vid_5f.bin  4096  7866d2cb  ckongs    62dd8b80bc0459c7337d8a8cb83e53b999e7f4a9 
vid_5h.bin  4096  7311a101  ckongs    49d54c8b94cae4ba81d7a7684eaa4e87815bb4da 
vid_6e.bin  32  5039af97  ckongs    b1a5b32b8c944bf19d9d97aaf678726df003c194 
cabinet art
cabinet ckongs.png ckong.png
marquee ckongs.png
control panel ckong.png
PCB ckong.png
additional information
info 0.02 [Nicola Salmoria, Ville Laitinen]

WIP:
  • 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
  • 0.122u8: Changed description to 'Crazy Kong Part II'.
  • 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg).
  • 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
  • 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
  • 2nd November 2003: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware).
  • 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver.
  • 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board.
  • 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981).
  • 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg).
  • 0.29: Accurate colors in Crazy Kong.
  • 0.28: Merged Crazy Climber and Crazy Kong driver and vidhrdw driver.
  • 0.27: Added clone Crazy Kong (alternate version).
  • 0.25: Added Crazy Kong (Jeutel bootleg).
  • 0.18: Added clone Crazy Kong (Scramble Hardware) - music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
  • 0.13: Nicola modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal.
  • 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette). Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before.
  • 0.04: New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
  • 0.02: Nicola Salmoria added Crazy Kong (Crazy Climber hardware) (Falcon 1981) - some problems with sound. Crazy Kong emulation set up by Ville Laitinen.
LEVELS: 4

Recommended Games (Platform):

Space Panic

Donkey Kong

Crazy Kong

Crazy Kong (bootleg on Galaxian hardware)

Donkey Kong Junior

Donkey Kong 3

Logger

Frogger

Lady Frog

Naughty Mouse

Woodpecker

Treasure Island (Cassette)

The Amazing Adventures of Mr. F. Lea

Dock Man

Port Man (bootleg on Moon Cresta hardware)

Kangaroo

Minky Monkey

Ponpoko

Pop Flamer

Springer

Arabian

Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Knightmare

Mappy

Mappy - Namco Classics Collection Vol.1

Mouser

Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Ice Climber

Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Multi 5 - Tong Boy

Romset: 53 kb / 17 files / 31.8 zip
history Crazy Kong - Part II (c) 1981 Falcon.


A "Donkey Kong" clone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.536 Mhz), Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 96


Players : 2

Control : 4-way joystick

Buttons : 1 (JUMP)


- TRIVIA -


Released in February 1981.


Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.


The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.


There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.


Bootlegs of this game are known as "Monkey Donkey" and "BiG KONG". Some other bootlegs under the same name were made by Jeutel (France), Alca and Orca. A special bootleg was also made on the "Scramble" hardware.


- UPDATES -


The "Scramble" hardware bootleg has additional ingame music and the 'Warp to level 2' trick doesn't work.


- TIPS AND TRICKS -


* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.


* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!


- PORTS -


* Consoles :

Commodore C64 (1983)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=crazy-kong-part-ii&page=detail&id=531&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
cheats
cheats
code comments
00000000:6001:00000090:FFFFFFFF  Infinite Credits
00000000:6228:00000006:FFFFFFFF  Infinite Lives
20800000:19C9:000000C9:FFFFFFFF  Invincibility
00000020:6394:0000000F:FFFFFFFF  Infinite hammer upon pickup
00000000:62B1:00000063:FFFFFFFF  Infinite bonus time
00010020:638C:00000099:FFFFFFFF  Infinite bonus time (2/2)
00000000:62B9:00000000:FFFFFFFF  No fireballs on ramps
00000000:6403:00000000:FFFFFFFF  No fireballs on factory
00000000:65A0:00000000:FFFFFFFF  No pies on factory
00000000:6400:00000000:FFFFFFFF  No fireballs on rivets
00000000:6500:00000000:FFFFFFFF  No jacks on elevators
00000000:6392:00000000:FFFFFFFF  No barrels on ramps
00000000:6215:00000001:FFFFFFFF  Always climb
00000001:6215:00000000:FFFFFFFF  Deactivate climb
00000000:6217:00000001:FFFFFFFF  Hammer
00010000:6691:00000001:FFFFFFFF  Hammer (2/2)
00000001:6290:00000000:FFFFFFFF  Finish sub-level 4 Now!
00000701:6229:000000FF:FFFFFFFF  Select current round
00000703:6229:000000FF:FFFFFFFF  Select next round
20F00000:0F7D:FE043802:FFFFFFFF  Fix Kill Screen Bug:Fixes the bug which kills you on level 22 regardless, see here - http://donhodges.com/how_high_can_you_get.htm
20F10000:0F81:3E0447A7:FFFFFFFF  Fix Kill Screen Bug (2/5)
20F10000:0F85:17A717A7:FFFFFFFF  Fix Kill Screen Bug (3/5)
20F10000:0F89:178080C6:FFFFFFFF  Fix Kill Screen Bug (4/5)
20810000:0F8D:00000028:FFFFFFFF  Fix Kill Screen Bug (5/5)
2004-2008 MAWS all copyrights belong to their respective owners