game
icon
title Crazy Kong Part II (Jeutel bootleg)
set name ckongjeu
manufacturer bootleg
year 1981
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source cclimber.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

72.4% after 21 votes
 
parent Crazy Kong Part II (set 1)
other clones Big Kong
Crazy Kong (Alca bootleg)
Crazy Kong (Orca bootleg)
Crazy Kong (Scramble hardware)
Crazy Kong Part II (alternative levels)
Crazy Kong Part II (set 2)
Monkey Donkey
display
colour emulation good
palette 96
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio AY-3-8910A @ 1.536MHz
audio Samples
data
version added .025
last change(s) none since version .53
roms
name size crc set flags sha1
d05-07.bin  4096  b27df032  ckong    57f9be139c610405e3c2fddd7093dfb1277e450e 
f05-08.bin  4096  5dc1aaba  ckong    42b9e5946ffce7c156d114bde68f37c2c34853c4 
h05-09.bin  4096  c9054c94  ckong    1aa08d2501ee620759fd5c111e12f6d432c25294 
ckjeu10.dat  4096  7e6eeec4  ckongjeu    98b283ea22bedc46710a24e65cfae48b87a57605 
l05-11.bin  4096  ae159192  ckong    d467256a3a366e246243e7828ff4a45d4c146e2c 
ckjeu12.dat  4096  0532f270  ckongjeu    a73680bd7939097bd821fb6834e8763cf1572b55 
n11-06.bin  4096  2dcedd12  ckong    dfdcfc21bcba7c8e148ee54daae511ca78c58e70 
l11-05.bin  4096  fa7cbd91  ckong    0208d2ebc59f3600005476b6987472685bc99d67 
k11-04.bin  4096  3375b3bd  ckong    a00b3c31cff123aab6ac0833aabfdd663302971a 
h11-03.bin  4096  5655cc11  ckong    5195e9b2a60c54280b48b32ee8248090904dbc51 
c11-02.bin  2048  d1352c31  ckong    da726a63a8be830d695afeddc1717749af8c9d47 
a11-01.bin  2048  a7a2fdbd  ckong    529865f8bbfbdbbf34ac39c70ef17e6d5bd0f845 
prom.v6  32  b3fc1505  ckong    5b94adde0428a26b815c7eb9b3f3716470d349c7 
prom.u6  32  26aada9e  ckong    f59645e606ea4f0dd0fc4ea47dd03f526c534941 
prom.t6  32  676b3166  ckong    29b9434cd34d43ea5664e436e2a24b54f8d88aac 
cc13j.bin  4096  5f0bcdfb  ckong    7f79bf6de117348f606696ed7ea1937bbf926612 
cc12j.bin  4096  9003ffbd  ckong    fd016056aabc23957643f37230f03842294f795e 
cabinet art
cabinet ckong.png ckong.png
marquee ckongjeu.png
control panel ckong.png
PCB ckong.png
additional information
info 0.02 [Nicola Salmoria, Ville Laitinen]

WIP:
  • 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
  • 0.122u8: Changed description to 'Crazy Kong Part II'.
  • 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg).
  • 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
  • 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
  • 2nd November 2003: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware).
  • 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver.
  • 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board.
  • 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981).
  • 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg).
  • 0.29: Accurate colors in Crazy Kong.
  • 0.28: Merged Crazy Climber and Crazy Kong driver and vidhrdw driver.
  • 0.27: Added clone Crazy Kong (alternate version).
  • 0.25: Added Crazy Kong (Jeutel bootleg).
  • 0.18: Added clone Crazy Kong (Scramble Hardware) - music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
  • 0.13: Nicola modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal.
  • 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette). Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before.
  • 0.04: New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
  • 0.02: Nicola Salmoria added Crazy Kong (Crazy Climber hardware) (Falcon 1981) - some problems with sound. Crazy Kong emulation set up by Ville Laitinen.
LEVELS: 4

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Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

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Romset: 53 kb / 17 files / 31.8 zip
history Crazy Kong - Part II (c) 1981 Falcon.


A "Donkey Kong" clone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.536 Mhz), Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 96


Players : 2

Control : 4-way joystick

Buttons : 1 (JUMP)


- TRIVIA -


Released in February 1981.


Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.


The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.


There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.


Bootlegs of this game are known as "Monkey Donkey" and "BiG KONG". Some other bootlegs under the same name were made by Jeutel (France), Alca and Orca. A special bootleg was also made on the "Scramble" hardware.


- UPDATES -


The "Scramble" hardware bootleg has additional ingame music and the 'Warp to level 2' trick doesn't work.


- TIPS AND TRICKS -


* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.


* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!


- PORTS -


* Consoles :

Commodore C64 (1983)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=crazy-kong-part-ii&page=detail&id=531&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
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view in arcade-history.com
cheats
cheats
code comments
00000000:6001:00000090:FFFFFFFF  Infinite Credits
00000000:6228:00000006:FFFFFFFF  Infinite Lives
20800000:19C9:000000C9:FFFFFFFF  Invincibility
00000020:6394:0000000F:FFFFFFFF  Infinite hammer upon pickup
00000000:62B1:00000063:FFFFFFFF  Infinite bonus time
00010020:638C:00000099:FFFFFFFF  Infinite bonus time (2/2)
00000000:62B9:00000000:FFFFFFFF  No fireballs on ramps
00000000:6403:00000000:FFFFFFFF  No fireballs on factory
00000000:65A0:00000000:FFFFFFFF  No pies on factory
00000000:6400:00000000:FFFFFFFF  No fireballs on rivets
00000000:6500:00000000:FFFFFFFF  No jacks on elevators
00000000:6392:00000000:FFFFFFFF  No barrels on ramps
00000000:6215:00000001:FFFFFFFF  Always climb
00000001:6215:00000000:FFFFFFFF  Deactivate climb
00000000:6217:00000001:FFFFFFFF  Hammer
00010000:6691:00000001:FFFFFFFF  Hammer (2/2)
00000001:6290:00000000:FFFFFFFF  Finish sub-level 4 Now!
00000701:6229:000000FF:FFFFFFFF  Select current round
00000703:6229:000000FF:FFFFFFFF  Select next round
20F00000:0F7D:FE043802:FFFFFFFF  Fix Kill Screen Bug:Fixes the bug which kills you on level 22 regardless, see here - http://donhodges.com/how_high_can_you_get.htm
20F10000:0F81:3E0447A7:FFFFFFFF  Fix Kill Screen Bug (2/5)
20F10000:0F85:17A717A7:FFFFFFFF  Fix Kill Screen Bug (3/5)
20F10000:0F89:178080C6:FFFFFFFF  Fix Kill Screen Bug (4/5)
20810000:0F8D:00000028:FFFFFFFF  Fix Kill Screen Bug (5/5)
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