game
icon
title Crazy Kong (bootleg on Galaxian hardware, set 1)
set name ckongg
manufacturer bootleg
year 1981
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source galaxold.c
snapshots PS: in game | title | scores
zoom
rating

56.7% after 17 votes
 
clones Crazy Kong (bootleg on Galaxian hardware, set 2)
display
colour emulation good
palette 98
display type raster
orientation vertical
resolution 224x256
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 2
coin slots 1
hardware
cpu Z80 @ 3.072MHz
audio Samples
data
version added .113u4
last change(s) none
roms
name size crc set flags sha1
ck1.bin  4096  a4323b94  ckongg    1fed47e1df5efa8f40585bedab07b60067edc2bb 
ck2.bin  4096  1e532996  ckongg    fe1feeca347fccd266925614a46c98cff683f5d3 
ck3.bin  4096  65157cde  ckongg    572b9bd56894600e21220356d0bf193c7920672c 
ck4.bin  4096  43827bc6  ckongg    a2ca9afff0dd1bdcfc3a6ead9ff30b7c91caa7ea 
ck5.bin  4096  a74ed96e  ckongg    1e845d693a728fea9d52953b5493ec98fdec63e3 
ck7.bin  2048  2c4d8129  ckongg    ab1708ff72ee027106fe8da0caea03a796b3212b 
ckvid10.bin  4096  7866d2cb  ckongg    62dd8b80bc0459c7337d8a8cb83e53b999e7f4a9 
ckvid7.bin  4096  7311a101  ckongg    49d54c8b94cae4ba81d7a7684eaa4e87815bb4da 
ck_cp.bin  32  7e0b79cb  ckongg    72ef3eb5f09e10c13dcf6fd568a6d16658055a16 
cabinet art
additional information
info 0.113u4 [Colin]

Bugs:
  • Coinage settings shown on screen don't correspond to actual settings. etabeta (ID 02157)
WIP:
  • 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.
  • 0.119: David Haywood added clone Crazy Kong (bootleg on Galaxian hardware, set 2). Changed description from set 1 to 'Crazy Kong (bootleg on Galaxian hardware, set 1)'.
  • 0.114u4: Aaron Giles fixed P2 control type.
  • 0.113u4: Colin added Crazy Kong (galaxian) (bootleg 1981).
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Romset: 31 kb / 9 files / 21.3 zip
history Crazy Kong - Part II (c) 1981 Falcon.


A "Donkey Kong" clone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.536 Mhz), Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 96


Players : 2

Control : 4-way joystick

Buttons : 1 (JUMP)


- TRIVIA -


Released in February 1981.


Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.


The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.


There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.


Bootlegs of this game are known as "Monkey Donkey" and "BiG KONG". Some other bootlegs under the same name were made by Jeutel (France), Alca and Orca. A special bootleg was also made on the "Scramble" hardware.


- UPDATES -


The "Scramble" hardware bootleg has additional ingame music and the 'Warp to level 2' trick doesn't work.


- TIPS AND TRICKS -


* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.


* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!


- PORTS -


* Consoles :

Commodore C64 (1983)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=crazy-kong-part-ii&page=detail&id=531&o=2
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cheats
cheats
code comments
00000000:6001:00000090:FFFFFFFF  Infinite Credits
00000000:6228:00000006:FFFFFFFF  Infinite Lives
20800000:19C9:000000C9:FFFFFFFF  Invincibility
00000020:6394:0000000F:FFFFFFFF  Infinite hammer upon pickup
00000000:62B1:00000063:FFFFFFFF  Infinite bonus time
00010020:638C:00000099:FFFFFFFF  Infinite bonus time (2/2)
00000000:62B9:00000000:FFFFFFFF  No fireballs on ramps
00000000:6403:00000000:FFFFFFFF  No fireballs on factory
00000000:65A0:00000000:FFFFFFFF  No pies on factory
00000000:6400:00000000:FFFFFFFF  No fireballs on rivets
00000000:6500:00000000:FFFFFFFF  No jacks on elevators
00000000:6392:00000000:FFFFFFFF  No barrels on ramps
00000000:6215:00000001:FFFFFFFF  Always climb
00000001:6215:00000000:FFFFFFFF  Deactivate climb
00000000:6217:00000001:FFFFFFFF  Hammer
00010000:6691:00000001:FFFFFFFF  Hammer (2/2)
00000001:6290:00000000:FFFFFFFF  Finish sub-level 4 Now!
00000701:6229:000000FF:FFFFFFFF  Select current round
00000703:6229:000000FF:FFFFFFFF  Select next Round
20F00000:0F7D:FE043802:FFFFFFFF  Fix Kill Screen Bug:Fixes the bug which kills you on level 22 regardless, see here - http://donhodges.com/how_high_can_you_get.htm
20F10000:0F81:3E0447A7:FFFFFFFF  Fix Kill Screen Bug (2/5)
20F10000:0F85:17A717A7:FFFFFFFF  Fix Kill Screen Bug (3/5)
20F10000:0F89:178080C6:FFFFFFFF  Fix Kill Screen Bug (4/5)
20810000:0F8D:00000028:FFFFFFFF  Fix Kill Screen Bug (5/5)
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