game
icon
title Crazy Kong (Alca bootleg)
set name ckongalc
manufacturer bootleg
year 1981
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source cclimber.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

68.8% after 27 votes
 
parent Crazy Kong Part II (set 1)
other clones Big Kong
Crazy Kong (Orca bootleg)
Crazy Kong (Scramble hardware)
Crazy Kong Part II (alternative levels)
Crazy Kong Part II (Jeutel bootleg)
Crazy Kong Part II (set 2)
Monkey Donkey
display
colour emulation good
palette 96
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio AY-3-8910A @ 1.536MHz
audio Samples
data
version added .030
last change(s) none since version .53
roms
name size crc set flags sha1
ck7.bin  4096  2171cac3  ckongalc    7b18bfe44c32fb64b675bbbe2136344522c79b09 
ck8.bin  4096  88b83ff7  ckongalc    4afc494cc264aaa4614da6aed02ce062d9c20850 
ck9.bin  4096  cff2af47  ckongalc    1757428cefad13855a623162101ec01c04006c94 
ck10.bin  4096  520fa4de  ckongalc    6edbaf727756cd33bde94492d72654aa12dbd7e1 
ck11.bin  4096  327dcadf  ckongalc    17b2d3b9e2a82b5278a01cc972cb49705d113127 
ck6.bin  4096  a8916dc8  ckongalc    472520aae3837e6026f2a7577d3b2aff371a316c 
ck5.bin  4096  cd3b5dde  ckongalc    2319a2be04d70989b01f4fc703756ba6e1c1f388 
ck4.bin  4096  b62a0367  ckongalc    8c285cbc714d7e6589bd63b3cef7c841ed1c2a4e 
ck3.bin  4096  61122c5e  ckongalc    978b6dbec35f3adc651fddf332db17625099a92e 
ck2.bin  2048  f67c80f1  ckongalc    d1fbcce1b6242f810e106ff50812636e3168ebc1 
ck1.bin  2048  80eb517d  ckongalc    fef4111f656c58b28e7eac5aa5b5cc7e07ccb2fd 
ck6v.bin  32  751c3325  ckongalc    edce2bc883996c1d72dc6c1c9f62799b162d415a 
ck6u.bin  32  ab1940fa  ckongalc    8d98e05cbaa6f55770c12e0a9a8ed9c73cc54423 
ck6t.bin  32  b4e827a5  ckongalc    31a5a5ad54417a474d22bb16c473415d99a2b6f1 
cc13j.bin  4096  5f0bcdfb  ckong    7f79bf6de117348f606696ed7ea1937bbf926612 
ck12.bin  4096  2eb23b60  ckongalc    c9e7dc584562aceb374193655fbacb7df6c9c731 
cabinet art
cabinet ckong.png ckong.png
marquee ckongalc.png
control panel ckong.png
PCB ckong.png
additional information
info 0.02 [Nicola Salmoria, Ville Laitinen]

WIP:
  • 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
  • 0.122u8: Changed description to 'Crazy Kong Part II'.
  • 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg).
  • 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
  • 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
  • 2nd November 2003: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware).
  • 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver.
  • 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board.
  • 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981).
  • 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg).
  • 0.29: Accurate colors in Crazy Kong.
  • 0.28: Merged Crazy Climber and Crazy Kong driver and vidhrdw driver.
  • 0.27: Added clone Crazy Kong (alternate version).
  • 0.25: Added Crazy Kong (Jeutel bootleg).
  • 0.18: Added clone Crazy Kong (Scramble Hardware) - music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
  • 0.13: Nicola modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal.
  • 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette). Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before.
  • 0.04: New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
  • 0.02: Nicola Salmoria added Crazy Kong (Crazy Climber hardware) (Falcon 1981) - some problems with sound. Crazy Kong emulation set up by Ville Laitinen.
LEVELS: 4

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Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

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Romset: 53 kb / 17 files / 31.8 zip
history Crazy Kong - Part II (c) 1981 Falcon.


A "Donkey Kong" clone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound Chips : AY8910 (@ 1.536 Mhz), Samples


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 96


Players : 2

Control : 4-way joystick

Buttons : 1 (JUMP)


- TRIVIA -


Released in February 1981.


Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.


The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.


There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.


Bootlegs of this game are known as "Monkey Donkey" and "BiG KONG". Some other bootlegs under the same name were made by Jeutel (France), Alca and Orca. A special bootleg was also made on the "Scramble" hardware.


- UPDATES -


The "Scramble" hardware bootleg has additional ingame music and the 'Warp to level 2' trick doesn't work.


- TIPS AND TRICKS -


* Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top.


* A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher!


- PORTS -


* Consoles :

Commodore C64 (1983)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=crazy-kong-part-ii&page=detail&id=531&o=2
resource links view in MAWS
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view high score and replay at MARP
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cheats
cheats
code comments
00000000:6001:00000090:FFFFFFFF  Infinite Credits
00000000:6228:00000006:FFFFFFFF  Infinite Lives
20800000:19C9:000000C9:FFFFFFFF  Invincibility
00000020:6394:0000000F:FFFFFFFF  Infinite hammer upon pickup
00000000:62B1:00000063:FFFFFFFF  Infinite bonus time
00010020:638C:00000099:FFFFFFFF  Infinite bonus time (2/2)
00000000:62B9:00000000:FFFFFFFF  No fireballs on ramps
00000000:6403:00000000:FFFFFFFF  No fireballs on factory
00000000:65A0:00000000:FFFFFFFF  No pies on factory
00000000:6400:00000000:FFFFFFFF  No fireballs on rivets
00000000:6500:00000000:FFFFFFFF  No jacks on elevators
00000000:6392:00000000:FFFFFFFF  No barrels on ramps
00000000:6215:00000001:FFFFFFFF  Always climb
00000001:6215:00000000:FFFFFFFF  Deactivate climb
00000000:6217:00000001:FFFFFFFF  Hammer
00010000:6691:00000001:FFFFFFFF  Hammer (2/2)
00000001:6290:00000000:FFFFFFFF  Finish sub-level 4 Now!
00000701:6229:000000FF:FFFFFFFF  Select current round
00000703:6229:000000FF:FFFFFFFF  Select next round
20F00000:0F7D:FE043802:FFFFFFFF  Fix Kill Screen Bug:Fixes the bug which kills you on level 22 regardless, see here - http://donhodges.com/how_high_can_you_get.htm
20F10000:0F81:3E0447A7:FFFFFFFF  Fix Kill Screen Bug (2/5)
20F10000:0F85:17A717A7:FFFFFFFF  Fix Kill Screen Bug (3/5)
20F10000:0F89:178080C6:FFFFFFFF  Fix Kill Screen Bug (4/5)
20810000:0F8D:00000028:FFFFFFFF  Fix Kill Screen Bug (5/5)
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