game
icon
title City Connection (set 1)
set name citycon
manufacturer Jaleco
year 1985
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source citycon.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title / EJ: in game
zoom
rating

67.4% after 43 votes
 
clones City Connection (set 2)
Cruisin
display
colour emulation good
palette 1664
display type raster
orientation horizontal
resolution 240x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 1
hardware
cpu M6809 @ 2.048MHz
cpu M6809 @ 0.64MHz
audio AY-3-8910A @ 1.25MHz
audio YM2203 @ 1.25MHz
data
version added .031
last change(s) none since version .53
roms
name size crc set flags sha1
c10  16384  ae88b53c  citycon    dd12310bd9c9b93462446e8e0a1c853506bf3aa1 
c11  32768  139eb1aa  citycon    c570e8ca1499f7ea61938e78c32c1cc3050ca2b7 
c1  32768  1fad7589  citycon    2e626bbbab8cffe11ee7de3e56aa1871c29d5fa9 
c4  8192  a6b32fc6  citycon    d99d5a527440e9a91525c1084b95b213e3b760ec 
c12  8192  08eaaccd  citycon    a970381e3ba22bcdea6df2d31cd8a10c4b2bc413 
c13  8192  1819aafb  citycon    8a5ffcd8866e09c5568879257384767d61796111 
c9  32768  8aeb47e6  citycon    bb09dbe6b37e1bd02abf3024ac4d954c8f0e70f2 
c8  16384  0d7a1eeb  citycon    60b8d4124ce857a248d3c41fdb050f11be58549f 
c6  32768  2246fe9d  citycon    f7f8708d499bcbd1a583e1092b54425ad1105f94 
c7  16384  e8b97de9  citycon    f4d1b7075f47ab4522c36281b97eaa02fe383814 
c2  32768  f2da4f23  citycon    5ea1a51c3ac283796f7eafb6719d88356767340d 
c3  16384  7ef3ac1b  citycon    8a0497c4e4733f9c50d576f632210b82497a5e1c 
c5  8192  c03d8b1b  citycon    641c1eba334d36ea64b9293a20320b31c7c88858 
cabinet art
marquee citycon.png
flyer citycon.png
additional information
info 0.31 [Mirko Buffoni]

NOTE:
  • When reaching 900.000 points the game "awards" you with infinite lives. This is a bug in the game's code. Bugfinder
Bugs:
  • I have noticed that one of the frames of the car jumping/changing directions seems to be out of order. It happens very seldom, and only when doing a certain tricky maneuver (sp?) where you're simulatenously jumping and changing directions. The order of images in this sequence does seem odd, and there's one image (3 frames long) where the car first turns around, the image flips nose to tail but the pieces are not flipped to match. The Dog (ID 00393)
WIP:
  • 0.126u4: Fabio Priuli added diplocations for City Connection. Added 'Difficulty' dipswitch.
  • 0.55: Replaced 1st YM2203 sound with AY-8910.
  • 27th August 2001: Tatsuyuki Satoh added support for using AY8910 and YM2203 at the same time, making it possible to add correct sound in City Connection.
  • 0.53: Changed palettesize from 640 to 1664 colors.
  • 0.36b9: Changed clock speed of the 2x YM2203 to 1250000 Hz.
  • 0.35b13: Nicola Salmoria added clone Cruisin (Kitkorp 1985).
  • 0.35b1: Thierry Lescot added clone City Connection (set 2).
  • 0.33b4: Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color uage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].
  • 0.33b3: Dani Portillo added hiscore save in City Connection.
  • 0.31: Mirko Buffoni added City Connection (Jaleco 1985). In cocktail mode, player 2 uses the same controls as player 1. Maybe the port is multiplexed.
LEVELS: 12 (endless)

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Romset: 256 kb / 13 files / 109 zip
history City Connection (c) 1985 Jaleco.


The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.


- TECHNICAL -


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : M6809 (@ 640 Khz)

Sound Chips : AY8910 (@ 1.25 Mhz), YM2203 (@ 1.25 Mhz)


Screen orientation : Horizontal

Video resolution : 240 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1664


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The main sprite resembles a Honda City hatchback, which may explain the game's title.


The main character is a 15 year old girl named Clarice (Kurarisu) drives around the world in his love car (Clarice's car - Kurarisuka) looking for the ideal man. This explains the hearts after losing a life and the girl that appears every time you beat a level. Clarice's name appears at the bottom of the High score rankings.


Approximately 1,000 units were produced (based on serial number). Kitcorp licensed this title and sold it as "Cruisin'".


- PORTS -


* Consoles :

Nintendo Famicom (1988)


* Computers :

MSX (1986)


While there were only 2 official ports of City Connection, UK-based software house 'Core Design' released their own interpretation of the game called 'Car-Vup' in 1991, for the Commodore Amiga and Atari ST home computers.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=city-connection&page=detail&id=468&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:001A:00000009:FFFFFFFF  Infinite Credits
62000000:0000:00000000:00000000  Select Starting Stage:For the best effect enable before starting a game and it's best to turn this off after you've started to allow the game to loop back to level 1 after finishing level 12.
00190000:0002:00000000:00000000  1
00190000:0002:00000101:00000000  2
00190000:0002:00000202:00000000  3
00190000:0002:00000303:00000000  4
00190000:0002:00000404:00000000  5
00190000:0002:00000505:00000000  6
00190000:0002:00000606:00000000  7
00190000:0002:00000707:00000000  8
00190000:0002:00000808:00000000  9
00190000:0002:00000909:00000000  10
00190000:0002:00000A0A:00000000  11
00190000:0002:00000B0B:00000000  12
20800000:9B97:00000020:FFFFFFFF  Invincibility
20810000:A57E:00000020:FFFFFFFF  Invincibility (2/2):Pt 1 Cars, Pt 2 the Cat
00000001:0000:00000007:FFFFFFFF  Finish Stage Now!::It's a legal zero address!
60000000:0000:00000000:00000000 
00000000:004C:00000003:FFFFFFFF  Infinite Lives PL1
00000000:00AE:00000001:FFFFFFFF  Infinite Oil PL1
00000000:004D:00000003:FFFFFFFF  Infinite Lives PL2
00000000:00AF:00000001:FFFFFFFF  Infinite Oil PL2
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