game
icon
title Circus Charlie (level select, set 2)
set name circusc2
manufacturer Konami
year 1984
genre Platform (hof)
category Platform / Run Jump Scrolling (hof)
driver status good
driver source circusc.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: in game | title | parent / EJ: parent
zoom
rating

70% after 29 votes
 
parent Circus Charlie (level select, set 1)
other clones Circus Charlie (Centuri)
Circus Charlie (Centuri, earlier)
Circus Charlie (no level select)
display
colour emulation good
palette 512
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 1
coin slots 2
hardware
cpu M6809 @ 2.048MHz
cpu Z80 @ 3.579545MHz
audio SN76496 @ 1.789772MHz
audio SN76496 @ 1.789772MHz
audio Discrete
data
version added .104u7
last change(s) none
roms
name size crc set flags sha1
380_unk.3h  8192  87df9f5e  circusc2    d759ff6200546c562aecee749dc9941bbbdb9918 
380_r04.4h  8192  c283b887  circusc    458c398911453d558003f49c298b0d593c941c11 
380_r03.5h  8192  e90c0e86  circusc    03211f0cc90b6e356989c5e2a41b70f4ff2ead83 
380_r02.6h  8192  2d434c6f  circusc2    2c794f24422db7671d1bc85cef308ab4a62d523d 
380_q01.7h  8192  18c20adf  circusc    2f40e1a109d129bb127a8b98e27817988cd08c8b 
380_l14.5c  8192  607df0fb  circusc    67103d61994fd3a1e2de7cf9487e4f763234b18e 
380_l15.7c  8192  a6ad30e1  circusc    14f305717edcc2471e763b262960a0b96eef3530 
380_j12.4a  8192  56e5b408  circusc    73b9e3d46dfe9e39b390c634df153648a0906876 
380_j13.5a  8192  5aca0193  circusc    4d0b0a773c385b7f1dcf024760d0437f47e78fbe 
380_j06.11e  8192  df0405c6  circusc    70a50dcc86dfbdaa9c2af613105aae7f90747804 
380_j07.12e  8192  23dfe3a6  circusc    2ad7cbcbdbb434dc43e9c94cd00df9e57ac097f5 
380_j08.13e  8192  3ba95390  circusc    b22ad7cfda392894208eb4b39505f38bfe4c4342 
380_j09.14e  8192  a9fba85a  circusc    1a649ec667d377ffab26b4694be790b3a2742f30 
380_j10.15e  8192  0532347e  circusc    4c02b75a62993cce60d2cb87b81c7738abbc9a0d 
380_j11.16e  8192  e1725d24  circusc    d315588e6cc2f4263be621d2d8603c8215a90046 
380_j18.2a  32  10dd4eaa  circusc    599acd25f36445221c553510a5de23ddba5ecc15 
380_j17.7b  256  13989357  circusc    0d61d468f6d3e1570fd18d236ec8cab92db4ed5c 
380_j16.10c  256  c244f2aa  circusc    86df21c8e0b1ed51a0a4bd33dbb33f6efdea7d39 
cabinet art
cabinet circusc.png circusc.png
marquee circusc.png
control panel circusc.png
flyer circusc.png
PCB circusc2.png
additional information
info 0.36b3 [Valerio Verrando]

0.35b2 [Chris Hardy]

0.30 [Chris Hardy]

TEST MODE:
  • Hold down Start 1 & Start 2 keys to enter test mode on start up. Use Start 1 to advance to the next screen.
WIP:
  • 0.124u1: Replaced DAC/3x RC Filter with Discrete.
  • 0.122u8: Zsolt Vasvari removed colortables from Circus Charlie and a number of other drivers, as part of a larger move to phase out old-style colortables. Improved colors in circusc with the resnet code. Changed description to 'Circus Charlie (level select, set 1)' and palettesize to 512 colors. Swapped proms ($20, 120).
  • 0.110u5: Derrick Renaud added the final filtering stages to the sound, proper watchdog and memory mirroring to the Circus Charlie driver. Also added PORT_DIPLOCATION info and save state support. Added 3x RC Filter and fixed game speed and music tempo.
  • 0.104u7: Brian Troha added clone Circus Charlie (Selectable level set 2). Renamed (circusc2) to (circusc3). Fixed rom names in all sets.
  • 0.78u3: David Haywood fixed 'Ram Bad' error in Circus Charlie. Added colorram, videoram, spriteram and spriteram2 to the PROGRAM READ_MAP.
  • 0.56: Added 'Difficulty' dipswitch.
  • 25th September 2001: SUZ fixed the sprite priority in Circus Charlie.
  • 0.36b3: Valerio Verrando added clone Circus Charlie (Centuri). Renamed (circusc) to (circusce).
  • 8th August 1999: Valerio Verrando added a newer revision of the Circus Charlie (Centuri) roms.
  • 0.35b2: Valerio Verrando added clone Circus Charlie (Centuri, earlier). Renamed (circusc) to (circusc2) and (circusc2) to (circusc).
  • 0.31: Paul Swan accurate the colors in Circus Charlie.
  • 0.30: Chris Hardy added Circus Charlie (Konami 1984) and clone (level select).
ARCADE RELEASE: Circus Charlie (Konami) - 1984/Apr/08

LEVELS: 6

Other Emulators:
  • CottAGE
  • JEmu2
Recommended Games (Circus):

Cannonball

Circus

Clowns

Dead Eye

Gypsy Juggler

Kick

Wall Street

Circus Charlie

Plump Pop

Jumping Pop (Nics)

Angel Kids

Crazzy Clownz

Romset: 121 kb / 18 files / 61.0 zip
history Circus Charlie (c) 1984 Konami.


A single-player abstract platform game in which the player must guide the eponymous Charlie through 6 different circus events; including fire rings, Tight Rope walking, Trampoline, Ball Walk, Horse Back, and Flying Trapeze. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost. The 6 different levels are :

1. Ride a lion through fire hoops and over fire pots.

2. Jump over monkeys while on a tightrope.

3. Bounce on trampolines, avoid flame breathers and sword jugglers.

4. Jump on giant, rolling beach balls.

5. Ride a horsewhile avoiding obstacles.

6. Trapeze.


- TECHNICAL -


Game ID : GX380


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : (2x) SN76496 (@ 1.789772 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 2

Control : 2-way joystick

Buttons : 1


- TRIVIA -


Released in April 1984.

Also licensed to Centuri for US manufacture and distribution (February 1984).


Alessandro Laini, Giuseppe Strangio, Lorenzo Grande, Maurilio Pintus, and Neil Chapman all hold the record for this game with 999,990 points on December 4, 1984; April 12, 1985; March 25, 1985; November 6, 1984; and June 5, 2000, respectively.


Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on 25/09/1986.


- TIPS AND TRICKS -


* Master the jump : Learning how Charlie can jump is the first step to mastering this game.


* Move forward and backward to adjust your position : If you just keep moving forward, there could be an obstacle at where you land after your jump. In such cases, move back a bit to adjust your position.


* Tons of secrets : There are a bunch of secrets bonuses hidden in this game.


1) Fire rings : Jump through a ring from your back first or jump 3 times at the starting point. Then a Charlie doll will appear from the front hanging. Catch it and get an extra player!


2) Fire rings : Jump over a pot from your back first and a coin may appear from the pot. Catch it to obtain bonus points. However, it happens only once per level. From which pot the coin may appear is determined randomly.


3) Fire rings : If you get to the goal after getting all dollar bags, a hawk brings a dollar bag and you obtain bonus points. This happens only if you have made no misses in that level.


4) Tightrope : If you jump over the brown and purple monkeys at once, you get a 1,000-point bonus.


5) Tightrope : If you perform perpendicular jumps over all monkeys and complete the level, a hawk will bring a Charlie doll and you get an extra player.


6) Tightrope : Jump over the purple monkey from your back first and you get a 5,000-point bonus.


7) Tightrope : Touch the hook beyond the goal and a dollar back appears. Reach the goal and you get a 5,000-points bonus.


8) Trampoline : Get all dollar bags and reach the goal. A hawk will bring a dollar bag and you earn bonus points.


9) Acrobatic jump : Use the spring only once after jumping off the horse and get to the goal. A hawk will bring a Charlie doll and you get an extra player.


10) Trapeze : Grab onto a trapeze by skipping one and get bonus points.


11) Trapeze : Bounce off a trampoline and then grap onto a trapeze to get bonus points.


- PORTS -


* Consoles :

Nintendo Famicom (1986)

Sony PlayStation (1999, "Konami Arcade Classics")

Nintendo DS (2007, "Konami Classics Series - Arcade Hits")


* Computers :

Commodore C64 (1984)

MSX (1984)


- SOURCES -


Game's rom.

Machine's picture.



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cheats
cheats
code comments
00000000:227C:00000007:FFFFFFFF  Infinite Time
00000000:2200:00000007:FFFFFFFF  Infinite Lives
20900000:7331:00007366:FFFFFFFF  Invincibility [SCREEN 1]
20810000:736E:00000000:FFFFFFFF  Invincibility [SCREEN 1] (2/2):Pt 1 Rings of Fire, Pt 2 Pots of Fire
20800000:829D:00000000:FFFFFFFF  Invincibility [SCREEN 2]
00000010:2437:00000003:00000003  Invincibility [SCREEN 3]
20810000:8D27:00000000:FFFFFFFF  Invincibility [SCREEN 3] (2/3):Pt 1 Jumping Too High, Pt 2 Fire Breather
20810000:8D8C:00000009:FFFFFFFF  Invincibility [SCREEN 3] (3/3):Knife Thrower
00000000:2427:00000000:FFFFFFFF  Invincibility [SCREEN 4]:If you jump onto the floor you will still die
20810000:99B8:00000000:FFFFFFFF  Invincibility [SCREEN 4] (2/2) Pt 1 Ball Balance , Pt 2 Ball Collisions
20800000:A798:00000000:FFFFFFFF  Invincibility [SCREEN 5]:Make sure you jump onto the Podium at the end as you will still die if you hit the floor
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