game
icon
title Circus / Acrobat TV
set name circus
manufacturer Exidy / Taito
year 1977
genre Breakout (hof)
category Breakout (hof)
driver status good
driver source circus.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title
zoom
rating

65.7% after 46 votes
 
clones Circus (Sub-Electro bootleg)
display
colour emulation good
palette 2
display type raster
orientation horizontal
resolution 248x256
frequency 57.000000Hz
sound
sound emulation good
channels mono
samples pop.wav
miss.wav
bounce.wav
controls
players 1
nplayers 2P alt
controls paddle
buttons 0
coin slots 1
hardware
cpu M6502 @ 0.705562MHz
audio Samples
audio Discrete
data
version added .030
last change(s) .113u1
roms
name size crc set flags sha1
9004.1a  512  7654ea75  circus    fa29417618157002b8ecb21f4c15104c8145a742 
9005.2a  512  b8acdbc5  circus    634bb11089f7a57a316b6829954cc4da4523f267 
9006.3a  512  901dfff6  circus    c1f48845456e88d54981608afd00ddb92d97da99 
9007.5a  512  9dfdae38  circus    dc59a5f90a5a49fa071aada67eda768d3ecef010 
9008.6a  512  c8681cf6  circus    681cfea75bee8a86f9f4645e6c6b94b44762dae9 
9009.7a  512  585f633e  circus    46133409f42e8cbc095dde576ce07d97b235972d 
9010.8a  512  69cc409f  circus    b77289e62313e8535ce40686df7238aa9c0035bc 
9011.9a  512  aff835eb  circus    d6d95510d4a046f48358fef01103bcc760eb71ed 
9003.4c  512  6efc315a  circus    d5a4a64a901853fff56df3c65512afea8336aad2 
9002.3c  512  30d72ef5  circus    45fc8285e213bf3906a26205a8c0b22f311fd6c3 
9001.2c  512  361da7ee  circus    6e6fe5b37ccb4c11aa4abbd9b7df772953abfe7e 
9000.1c  512  1f954bb3  circus    62a958b48078caa639b96f62a690583a1c8e83f5 
9012.14d  512  2fde3930  circus    a21e2d342f16a39a07edf4bea8d698a52216ecba 
cabinet art
cabinet circus.png circus.png
control panel circus.png
flyer circus.png
PCB circus.png
additional information
info 0.30 [Mike Coates]

Samples required

NOTE:
  • The original ROM images for Circus (c) 1977 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
Bugs:
  • During the game and demo, there seem to be invisible walls lined up with the edges of the platforms where the guy hops off of. I played a real Circus game, and this is not correct behavior. the guy can and does land on the platforms if his trajectory should take him there, and the guy bounces off the screen edge instead of those invisible lines. Zaphod (ID 00391)
  • When you first time run a game your jumper float to the upper edge of screen. After a while he fall down. This doesn't happen when you reset a game or when you run attract mode for a while (but if you let attract mode run this happen in that mode). circus095u6gre qapo (ID 01122)
WIP:
  • 0.126u4: Fabio Priuli added diplocations for 'Circus / Acrobat TV'.
  • 0.117u1: Changed description to 'Circus / Acrobat TV'.
  • 0.113u1: Fixed rom names.
  • 17th February 2007: Aaron Giles - I've got some exciting news. In addition to allowing the free distribution of Teeter Torture from this site, H. R. Kauffman, the president of Xidy, Inc. (formerly Exidy), has agreed to allow us to distribute many of the older released Exidy games here as well! So, over the next few weeks, we will be featuring many games from the Exidy lineup here on the site. The first of these is the classic game Circus, released in 1977. Look for more games to appear shortly. Ultimately, it would be awesome if some of the bigger companies would recognize the historical significance of some of their older titles and allow them to be enjoyed by a wider audience in this manner.
  • 0.111u2: David Haywood added clone Circus (Sub-Electro bootleg).
  • 0.94u2: Replaced DAC sound with Discrete.
  • 0.69: Added new accurate samples.
  • 0.66: Added Samples sound (pop, miss and bounce.wav).
  • 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf.
  • 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf.
  • 0.61: Added Artwork Overlay and changed palettesize from 33022 to 2 colors.
  • 0.37b3: Changed palettesize from 254 to 33022 colors.
  • 0.36b4: Changed VSync to 57Hz.
  • 0.35b6: Changed palettesize from 6 to 254 colors.
  • 10th March 1999: Mike Balfour has changed Circus and Super Breakout to use the artwork functions instead of their own custom ones.
  • 0.31: Zsolt Vasvari did proper overlay emulation in Circus.
  • 0.30: Mike Coates added Circus (Exidy 1977).
PLAY INSTRUCTIONS:
  • Move empty side of spring board under man for continued play pop all blue balloons for bonus jump.
Recommended Games (Circus):

Cannonball

Circus

Clowns

Dead Eye

Gypsy Juggler

Kick

Wall Street

Circus Charlie

Plump Pop

Jumping Pop (Nics)

Angel Kids

Crazzy Clownz

Romset: 7 kb / 13 files / 5.81 zip
history Circus (c) 01/1977 Exidy.


POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons.


- TECHNICAL -


Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate), this bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black t-molding. Once inside the machine, you can see that it uses a black and white monitor with a colored overlay (to make the balloons have color).


Main CPU : M6502 (@ 705.562 Khz)

Sound Chips : Discrete


Screen orientation : Horizontal

Video resolution : 248 x 256 pixels

Screen refresh : 57.00 Hz

Palette colors : 2


Players : 2

Control : paddle


- TRIVIA -


Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits.


At least 13,000 units, possibly as many as 20,000, were produced.


A bootleg was made by Sub-Electro.


- SCORING -


Successful jump : 10 points

Popping Yellow Balloon : 20 points

Popping Green Balloon : 50 points

Popping Blue Balloon : 100 points

Bonus for Clearing Yellow Balloon Row : 200 points

Bonus for Clearing Green Balloon Row : 500 points

Bonus for Clearing Blue Balloon Row : 1,000 points plus free jump


- STAFF -
  • Designed and programmed by : Edward Valeau, Howell Ivey
  • - PORTS -
  • * Consoles :
  • Atari 2600 (1978)
  • * Computers :
  • VTech Laser-VZ
  • Tandy Color Computer (1982, "Clowns & Balloons")
  • Commodore C64
  • Vic-20
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=circus&page=detail&id=464&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:002C:0000000A:FFFFFFFF  Infinite Lives/Jumps
00000000:0038:00000080:FFFFFFFF  Always get a free jump
00000001:0038:00000080:FFFFFFFF  Get a free jump Now!
00000010:000B:00000009:FFFF09FF  Never Hit The Ground
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