| title | Check Man |
| set name | checkman |
| manufacturer | Zilec-Zenitone |
| year | 1982 |
| genre | Puzzle (hof) |
| category | Puzzle / Maze (hof) |
| driver status | good |
| driver source | galdrvr.c |
| snapshots | MW: in game
/ CT: in game
| title
zoom
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| rating | 69.2% after 34 votes |
| clones | Check Man (Japan) |
| colour emulation | good |
| palette | 32 |
| display type | raster |
| orientation | vertical |
| resolution | 224x768 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| cpu | Z80 @ 3.072MHz |
| cpu | Z80 @ 1.62MHz |
| audio | Samples |
| audio | AY-3-8910A @ 1.78975MHz |
| version added | .031 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| flyer | checkman.png |
| info | 0.31 [Brad Oliver] NOTE:
Amazing Maze Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Maze Invaders Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Changes Check Man Dazzler Dorodon Eyes Hard Hat Talbot Tylz (prototype) Dacholer Dingo Eggor Gridlee Kick Boy Lover Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Swinging Singles BanBam Botanic Jack Rabbit Vs. Clu Clu Land I'm Sorry Joinem Merlins Money Maze Opa Opa Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 19 kb / 10 files / 14.0 zip |
| history | Check Man (c) 1982 Zilec-Zenitone. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz) Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron. - SCORING - Clearing a square by walking over it : 10 points. Collecting flags : 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining : 3,000 points. Defusing a bomb with 40-49 seconds remaining : 2,500 points. Defusing a bomb with 30-39 seconds remaining : 2,000 points. Defusing a bomb with 20-29 seconds remaining : 1,500 points. Defusing a bomb with 10-19 seconds remaining : 1,000 points. Defusing a bomb with 1-9 seconds remaining : 500 points. - TIPS AND TRICKS - * Collect all of the flags on the early levels as there is no great threat from the boots. * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side. * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb. * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding. * Move the floor away from boots to trap them. * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space. - STAFF -
* Computers : Commodore C64 (1983, "Grid Trap") - SOURCES - Game's rom. Arcade Retro Lounge; http://tips.retrogames.com/ |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in The Arcade Flyer Archive view in VGMuseum Gamepics |
| cheats |
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