game
icon
title Check Man
set name checkman
manufacturer Zilec-Zenitone
year 1982
genre Puzzle (hof)
category Puzzle / Maze (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game / CT: in game | title / PS: in game | title
zoom
rating

69.2% after 34 votes
 
clones Check Man (Japan)
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.62MHz
audio Samples
audio AY-3-8910A @ 1.78975MHz
data
version added .031
last change(s) none since version .53
roms
name size crc set flags sha1
cm1  2048  e8cbdd28  checkman    ba0b41e375b94bbfed6a2c949cc7958474c8ba6e 
cm2  2048  b8432d4d  checkman    d331476f1f88b7ef1426bed7442392f369e0650b 
cm3  2048  15a97f61  checkman    3c06c734cef1eed68b401d0d36f7ec9126986d73 
cm4  2048  8c12ecc0  checkman    1c2d61ef84404b6a524c453a3d339aaaadb38229 
cm5  2048  2352cfd6  checkman    77db5f925ee5f83c17a05a78af5191eefe70ca5a 
cm13  2048  0b09a3e8  checkman    e4e65da306e22f61790f0a68d953cc017c3ce762 
cm14  2048  47f043be  checkman    44d8892d93849cbc989561387c0a05baead58446 
cm11  2048  8d1bcca0  checkman    28fc7fb76180820e84d59e6836ed1f8136e8f138 
cm9  2048  3cd5c751  checkman    a769fdd30752da8fb331aa0f7a0181a93f0b3378 
checkman.clr  32  57a45057  checkman    d4ec6a54f72640e5b485aa59e206c090e67ff640 
cabinet art
flyer checkman.png
additional information
info 0.31 [Brad Oliver]

NOTE:
  • Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. Insideoutboy (ID 01298)
WIP:
  • 0.67: Changed description from 'Checkman' to 'Check Man'
  • 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.
  • 0.36b9: Zsolt Vasvari added clone Check Man (Japan) (Jaleco 1982).
  • 12th November 1999: Zsolt Vasvari fixed sound in Check Man.
  • 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.
  • 0.34b3: Brad Oliver fixed movement of the squares in Check Man.
  • 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Use 1 and 2 to move the rows left and right.
PLAY INSTRUCTIONS:
  • Use key 1 and 2 to move the rows left and right.
  • Your task is to defuse the ticking bombs before they reach to zero.
  • You gain extra points by running over flags but beware of the skulls and stomping boots.
Other Emulators:
  • VAntAGE
Recommended Games (Maze):

Amazing Maze

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Maze Invaders

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Round-Up

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Ali Baba and 40 Thieves

Blue Print

Changes

Check Man

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Vs. Clu Clu Land

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Twin Brats

Romset: 19 kb / 10 files / 14.0 zip
history Check Man (c) 1982 Zilec-Zenitone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 98


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.


- SCORING -


Clearing a square by walking over it : 10 points.

Collecting flags : 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining : 3,000 points.

Defusing a bomb with 40-49 seconds remaining : 2,500 points.

Defusing a bomb with 30-39 seconds remaining : 2,000 points.

Defusing a bomb with 20-29 seconds remaining : 1,500 points.

Defusing a bomb with 10-19 seconds remaining : 1,000 points.

Defusing a bomb with 1-9 seconds remaining : 500 points.


- TIPS AND TRICKS -


* Collect all of the flags on the early levels as there is no great threat from the boots.


* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.


* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.


* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.


* Move the floor away from boots to trap them.


* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


- STAFF -
  • Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer
  • Music by : Robin Cartwright
  • - PORTS -
  • * Computers :
  • Commodore C64 (1983, "Grid Trap")
  • - SOURCES -
  • Game's rom.
  • Arcade Retro Lounge; http://tips.retrogames.com/
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=check-man&page=detail&id=443&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:8107:00000007:FFFFFFFF  Infinite Lives
00000000:8106:00000000:FFFFFFFF  Infinite Time
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