game
icon
title Check Man (Japan)
set name checkmaj
manufacturer Jaleco
year 1982
genre Puzzle (hof)
category Puzzle / Maze (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game | parent / CT: in game | title | parent / PS: in game | title | scores | parent
zoom
rating

72.2% after 24 votes
 
parent Check Man
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.62MHz
audio Samples
audio AY-3-8910A @ 1.62MHz
data
version added .036b09
last change(s) none since version .53
roms
name size crc set flags sha1
cm_1.bin  4096  456a118f  checkmaj    7c2e8343360f446af4391012784a1ccfecae3299 
cm_2.bin  4096  146b2c44  checkmaj    80455396a9b1802fcefaec1340b76461c0601bf9 
cm_3.bin  2048  73e1c945  checkmaj    bcf2558958a30e5936f19ff53687f2316e0b822e 
cm_4.bin  4096  923cffa1  checkmaj    132822d20de2ad1ecc561e811ca40c5642500631 
cm_6.bin  2048  476a7cc3  checkmaj    3c343b0dcfb2f4cbec2f8b5854a303a1660fea22 
cm_5.bin  2048  b3df2b5f  checkmaj    519a0894d1794211659abeb6b2a2c610e6c2af25 
checkman.clr  32  57a45057  checkman    d4ec6a54f72640e5b485aa59e206c090e67ff640 
cabinet art
flyer checkman.png
additional information
info 0.31 [Brad Oliver]

NOTE:
  • Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. Insideoutboy (ID 01298)
WIP:
  • 0.67: Changed description from 'Checkman' to 'Check Man'
  • 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.
  • 0.36b9: Zsolt Vasvari added clone Check Man (Japan) (Jaleco 1982).
  • 12th November 1999: Zsolt Vasvari fixed sound in Check Man.
  • 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.
  • 0.34b3: Brad Oliver fixed movement of the squares in Check Man.
  • 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Use 1 and 2 to move the rows left and right.
PLAY INSTRUCTIONS:
  • Use key 1 and 2 to move the rows left and right.
  • Your task is to defuse the ticking bombs before they reach to zero.
  • You gain extra points by running over flags but beware of the skulls and stomping boots.
Other Emulators:
  • VAntAGE
Recommended Games (Maze):

Amazing Maze

Crush Roller

The Hand

Lady Bug

Lock'n'Chase

Lock'n'Chase (Cassette)

Maze Invaders

Mouse Trap

Oli-Boo-Chu

Round-Up

Turtles

Ali Baba and 40 Thieves

Blue Print

Changes

Check Man

Dazzler

Dorodon

Eyes

Hard Hat

Talbot

Tylz (prototype)

Dacholer

Dingo

Eggor

Gridlee

Kick Boy

Lover Boy

Marvin's Maze

Mr. TNT

New Sinbad 7

Rootin' Tootin'

Sindbad Mystery

Swinging Singles

BanBam

Botanic

Jack Rabbit

Vs. Clu Clu Land

I'm Sorry

Joinem

Merlins Money Maze

Opa Opa

Rompers

Trog

Sel Feena

Tinkle Pit

Twin Brats

Romset: 19 kb / 10 files / 14.0 zip
history Check Man (c) 1982 Zilec-Zenitone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 98


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.


- SCORING -


Clearing a square by walking over it : 10 points.

Collecting flags : 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining : 3,000 points.

Defusing a bomb with 40-49 seconds remaining : 2,500 points.

Defusing a bomb with 30-39 seconds remaining : 2,000 points.

Defusing a bomb with 20-29 seconds remaining : 1,500 points.

Defusing a bomb with 10-19 seconds remaining : 1,000 points.

Defusing a bomb with 1-9 seconds remaining : 500 points.


- TIPS AND TRICKS -


* Collect all of the flags on the early levels as there is no great threat from the boots.


* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.


* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.


* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.


* Move the floor away from boots to trap them.


* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


- STAFF -
  • Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer
  • Music by : Robin Cartwright
  • - PORTS -
  • * Computers :
  • Commodore C64 (1983, "Grid Trap")
  • - SOURCES -
  • Game's rom.
  • Arcade Retro Lounge; http://tips.retrogames.com/
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=check-man&page=detail&id=443&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:4102:00000007:FFFFFFFF  Infinite Lives
00000000:4101:00000000:FFFFFFFF  Infinite Time
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