game
icon
title Burger Time (Cassette)
set name cbtime
manufacturer Data East Corporation
year 1983
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source decocass.c
snapshots MW: in game / CT: in game | title / Dany69: artwork / PS: in game | title | scores
zoom
rating

70.6% after 33 votes
 
BIOS decocass
display
colour emulation good
palette 56
display type raster
orientation vertical
resolution 240x240
frequency 57.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu M6502 @ 0.75MHz
cpu M6502 @ 0.5MHz
cpu I8041 @ 7.5MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
data
version added .037b13
last change(s) .109
roms
name size crc set flags sha1
rms8.cpu  4096  23d929b7  decocass    063f83020ba3d6f43ab8471f95ca919767b93aa4 
dsp3.p0b  2048  b67a91d9  decocass    681c040be0f0ed1ba0a50161b36d0ad8e1c8c5cb 
dsp3.p1b  2048  3bfff5f3  decocass    4e9437cb1b76d64da6b37f01bd6e879fb399e8ce 
rms8.snd  2048  b66b2c2a  decocass    0097f38beb4872e735e560148052e258a26b08fd 
cass8041.bin  1024  a6df18fd  decocass    1f9ea47e372d31767c936c15852b43df2b0ee8ff 
dsp8.3m  32  238fdb40  decocass    b88e8fabb82092105c3828154608ea067acbf2e5 
dsp8.10d  32  3b5836b4  decocass    b630bb277d9ec09d46ef26b944014dd6165b35d8 
rms8.j3  32  51eef657  decocass    eaedce5caf55624ad6ae706aedf82c5717c60f1f 
cbtime.pro  4096  25bec0f0  cbtime    9fb1f9699f37937421e26d4fb8fdbcd21a5ddc5c 
cbtime.cas  32768  56d7dc58  cbtime    34b2513c9ca7ab40f532b6d6d911aa3012113632 
cabinet art
marquee cbtime.png
control panel cbtime.png
flyer cbtime.png
additional information
info 0.37b13 [Juergen Buchmueller]

WIP:
  • 0.117u1: Zsolt Vasvari fixed input port typo in Burger Time (Cassette).
  • 0.37b13: Juergen Buchmueller added Burger Time (Cassette) (Data East 1983).
Recommended Games:
Romset: 36 kb / 2 files / 19.0 zip
history Burger Time (c) 1982 Data East.


Help chef Peter Pepper race the maze to collect patties, cheese, lettuce and buns. Destroy the pursuing Mr. Hot Dog, Mr. Egg and Mr. Pickle for bonus points. Complete four burgers and you will feast on even more challenging mazes, build more burgers and score the bigesst Burgertime score ever!


- TECHNICAL -


DECO Cassette System hardware

Game ID : 26


Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 240 pixels

Screen refresh : 57.00 Hz

Palette colors : 32


Players : 2

Control : stick

Buttons : 2


- TRIVIA -


Released in November 1982.


Burger Time was originally made for the Deco Cassette System ("Burger Time [DC]"), an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally Midway licensed this title soon after its original release (october 1982), and redesigned the hardware to drop the cassette altogether. This version of the game sold vast quantities when compared to the original. There was also a bootleg version of this game that bore the title "Cook Race".


A sequel called "Pizzatime" was planned around 1984 but was never released.


Ever wondered why one of the evil guys is an egg ? In Japan where the game was made, it is common to add a fried egg to your burger.


- SCORING -


Stacking a burger ingredient : 50 points per ingredient

Crushing Hot Dog : 100 points

Crushing Pickle : 200 points

Crushing Egg : 300 points

Collecting Ice Cream : 500 points

Collecting Coffee : 1,000 points

Collecting Fries : 1,500 points

Dropping Ingredient with 1 enemy on top : 500 points

Dropping Ingredient with 2 enemies on top : 1,000 points

Dropping Ingredient with 3 enemies on top : 2,000 points

Dropping Ingredient with 4 enemies on top : 4,000 points

Dropping Ingredient with 5 enemies on top : 8,000 points

Dropping Ingredient with 6 enemies on top : 16,000 points

and so on...


- TIPS AND TRICKS -


* 'Mad Dash' : J.D. Lowe, the current world record holder adds some suggestions... Something that very few players use is something I call 'Mad Dash'. If you watch as the chef is drawn on the screen, he walks up/down ladders at approx. 8 steps a second. So, in theory, if you can press the up and down arrows faster than 8 times a second, you can go faster. This is very helpful on later levels like Level 20. This does not work on going left and right, because the steps are smaller, and the computer has to draw the chef facing you again if you let go of the controller. It's a bit complicated, but like I said earlier, it can be very helpful.


* Peppers Appearances : the peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen...

Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped.

Level 2 - After 5, 7, and 13 ingredients.

Level 3 - 4, 8, and 13.

Level 4 - 6, 16, 22, 29.

Level 5 - 3, 6, 9.

Level 6 - 3, 7, 12, 14.


* Hint 1 : enemies can't turn around immediately, so you can follow them around temporarily.


* Hint 2 : the best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also.


* Hint 3 : leave LOTS of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters.


* Hint 4 : when enemies first appear, you have 1/4 sec to go through them, if you need to.


* IMPORTANT : if you die while the last piece of food is falling into place, the game will NOT deduct a man from your game!


- SERIES -
  1. Burger Time (1982)
  2. Peter Pepper's Ice Cream Factory (1984, Cassette DECO)
  3. Super Burger Time (1990)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
20800000:2730:00000000:FFFFFFFF  Invincibility
20810000:2734:00000001:FFFFFFFF  Invincibility (2/2)
00000001:006F:00000080:00000080  Finish this Level Now!
00000500:00A8:00000004:FFFFFFFF  Select Speed
60000000:0000:00000000:00000000 
00000000:0029:00000005:FFFFFFFF  Infinite Lives PL1
00000000:002B:00000099:FFFFFFFF  Infinite Pepper PL1
60000000:0000:00000000:00000000 
00000000:002A:00000005:FFFFFFFF  Infinite Lives PL2
00000000:002C:00000099:FFFFFFFF  Infinite Pepper PL2
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