game
icon
title CarnEvil (v1.0.3)
set name carnevil
manufacturer Midway Games
year 1998
genre Shooter (hof)
category Shooter / Gun (hof)
driver status good
driver source seattle.c
snapshots PS: in game | title | select | gameover / MW: in game / CT: in game | title | select | wallpaper
zoom
rating

68.4% after 246 votes
 
clones CarnEvil (v1.0.1)
display
colour emulation good
palette 0
display type raster
orientation horizontal
resolution 640x480
frequency 57.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls lightgun
buttons 2
coin slots 2
hardware
cpu R5000 (little) @ 150MHz
cpu ADSP2115 @ 16MHz
audio DMA-driven DAC
audio DMA-driven DAC
data
version added .077
last change(s) .126u1
roms
name size crc set flags sha1
sound102.u95  32768  bec7d3ae  carnevil    db80aa4a645804a4574b07b9f34dec6b6b64190d 
carnevil1_9.u32  524288  82c07f2e  carnevil    fa51c58022ce251c53bad12fc6ffadb35adb8162 
CHD
name md5 set
carnevil  cba5ecd6c59b6fb56f574558f4f2b509  carnevil 
cabinet art
additional information
info 0.128u6 [Brian Troha]

0.77 [Aaron Giles]

HardDisk required

WIP:
  • 0.128u6: Brian Troha added CarnEvil (v1.0.3).
  • 0.128u5: Aaron Giles fixed Carnevil (-verifyrom fails to consider if a CHD is a BAD_DUMP).
  • 0.119u1: Aaron Giles fixed Voodoo video timing according to the manual, including blanking periods and vsync interrupts. This makes Carnevil and some other games run once again at their proper speed.
  • 0.104u9: Aaron Giles fixed option screen (F2), which was is screwup.
  • 0.102: Aaron Giles fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly.
  • 0.82u2: Changed VSync to 57Hz.
  • 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.
  • 0.78u4: Changed region cpu2 to sound1.
  • 0.77u3: Changed visible area to 512x400 and added 'Graphics Speed' dipswitch.
  • 0.77u2: Changed R5000 CPU1 clock speed to 150MHz.
  • 0.77: Aaron Giles added CarnEvil (Midway 1998). Lets you set the flash brightness; need to emulate that.
  • 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
  • 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.
  • 14th August 2002: Guru - Dumped Carnevil (including 3.2GB hard drive).
  • 24th June 2002: Guru - Got a Carnevil (Midway 1999) board from PCB-A-Holic.
Recommended Games (Horror):

Monster Bash

Crossbow

Bogey Manor

Chiller

The Real Ghostbusters

Splatter House

Beast Busters

Demon's World / Horror Story

Golly! Ghost!

Laser Ghost

Night Slashers

Action Hollywood (Transilvania)

Zombie Raid

Ghost Hunter

House of the Dead

CarnEvil

Ghoul Panic

Nightmare in the Dark (NeoGeo)

Romset: 544 kb / 2 files / 119.7 zip

Harddisk: 3079.1 MB (Heads: 16, Cylinders: 6256, Sectors: 63 - Compressed: 1545.8)
history CarnEvil (c) 1998 Midway Games.


A first-person shoot'em up. CarnEvil is more than just the scariest shooter around, it's an awe-inspiring cinematic experience. The sinister cast of characters has been conjured up from the darkest depths of your imagination. The stunning 3-D environments are portrayed in such gruesome detail, you will think you're trapped in a horror film. CarnEvil boasts the goriest graphics of any game you've ever seen. No game is more frightening or more fun than CarnEvil!


- TECHNICAL -


Midway Seattle hardware


Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 2

Control : lightgun

Buttons : 2


- TRIVIA -


Released in December 1998. CarnEvil was inspired by the 1962 movie 'Carnival of Souls'.


CarnEvil is a pun for 'The Carnival of Evil'.


The following poem appears at the start of the game :

When the moon is full and the trees are bare-

Walk through the Cemetery if you dare.

Where skeletons rot and corpses fester-

Locate to the tomb with the skull of a Jester.

Feed him a token all shiny and new-

It is then that CarnEvil will return for YOU!


- TIPS AND TRICKS -


* Crazy Hats & Afro Haircuts : Choose the Haunted House stage and then shoot five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads!


* Easy Kills : When starting the game don't go to the hauted house, either go to the freak show or the other one. After you beat the other stages go back to the hauted house and keep on shooting the mini-boss in the facemask until his mask comes off - then shoot him in the arms until you see one blow off. The next time you battle with him shoot him in the head and the missing arm that will give you a chance to survive him. After that you will encounter the main boss. Start to shoot her clothes off, that will make her weak so that you can beat her easily {you can do this on any boss or mini-boss}.


* Defeat 'Hambone' Easily : The main weak point of Hambone, level one end-boss, is his large Gattling gun. That's right, just keep shooting as fast as you can at his gun and you will waste his energy and keep him from shooting at you. During the brief moments when he is not shooting, fire at either his head or legs but be sure to keep shooting the gun. As the screen moves from the right side of the hallway to the left, grab the shotgun that appears! Marksman lose very little energy on Hambone.


* Defeat 'Hambone the Revenge' Easily : Like his precursor, Hambone the Revenges' weak point is his Gattling gun (For this battle though, you should definitely have the machine gun). Unload on his gun, which shoots skulls instead of bullets. If you are playing alone, only three skulls should be fired; but with two players Harbone may fire six. Hambone the Revenge is probably the only end-boss that is best tackled alone.


* Defeat 'Evil Marie' Easily : At the beginning of the battle, shoot at either Evil Marie's body or head until her clothes have fallen off or her face has been bloodied. Thereafter, focus on her weak point the hickey on her neck. Marie is a formidable foe who is best attacked with a friend.


* Defeat 'Krampus' Easily : Karmpus, the fourth level end-boss, is probably the toughest enemy that you will have to face. Shoot at his head and chest until these areas are bloodied. Then concentrate on his chest, which will open and expose the heart his main weak point. Krampus' legs and groin are also vulnerable. And in 2-player games, it's best for each character to train his firearm either above or below the torso.


* Defeat 'Eyeclops' Easily : To defeat Eyeclops, you will need to shoot every eye on his body. Although this sounds difficult, it really isn't. Rapid fire (and a decent aim) is the key. Shoot the eyes on his chest first, then go for the extremities!


* Defeat 'Junior' Easily : Junior, the last end-boss, is the easiest to defeat. It's quite possible to beat him without getting a scratch. You will need to shoot every part of Junior's pudgy body until it turns red which means targeting the head, limbs and even his diaper! During one of his tantrums, when he rips apart the roof and vomits, make sure that you shoot the last morsel of yellow upchuck (If you don't, Junior's last meal is on you!). When he's all red, shoot the darker leg and give him his final spanking!


- STAFF -
  • Based on a concept by : Jack E. Haeger
  • Executive producers : Neil Nicastro, Kenneth J. Fedesna
  • Production manager : Paul Dussault
  • Programming : Samuel Christian Zehr, Jason Blochowiak
  • Art : Scott Pikulski, Samuel Lewis Crider, Martin Murphy, Rowan Atalla, Martin Martinez, Jack E. Haeger
  • Lead game code programmer : Samuel Christian Zehr
  • Background movies (Direction and animation) : Samuel Lewis Crider, Rownan Atalla
  • 3-D character design : Scott Pikulski
  • 3-D character animation & Motion capture : Martin Murphy
  • Original score & Sound effects : Kevin Quinn, Jason Blochowiak
  • Opening & closing cinematics by Blur : Stephanie Taylor (CG producer), Aaron Powell (CG supervisor / animator), Kirby Miller, Eric Prinkel (animators), Mr. Tim Miller (creative director)
  • Texture paintings : Martin Martinez
  • Cabinet graphics : Daniel Vincent Bigelow
  • Gun & cabinet design : Chris Bobrowski, Tom Kopera, Dave Link
  • Voice talent : Phoebe Fuller-Spichiger, Marc Falkenberg, Scott Pikulski, Stephanie Eckles, Martin Martinez, Rob Berry, Mary Lin Luscolino, Jack E. Haeger, Bethann Smukowski
  • Motion capture talent : Jack E. Haeger, Martin Murphy, Carlos Pesina
  • Hardware support : Sheridan Oursler, Rosalind Dugas, Leroy Brown, Pat Cox
  • Creative media : Christa Woss, Dave Paulus, Jennifer Chervenick, Patrick Fitzgerald, Bethann Smukowski (Beth Smukowski), Matt Derner, Tim Moran, Dave Grossman, Andy Lycke, Jim Tianis (as Jim Tiannis), Chris Skrundz
  • Game testers : Brian Lebaron, Paulo Garcia, Mike Vinokour, Eddie Ferrier, Alex Gilliam
  • Midway sales : Mark Struhs, Rachel Davies, Jenifer Gloria, Ron Baum, Lenore Sayers, Mark Chan, Joe Bundra, Vince Moreno, MIchael Sengelmann, Marty Glazman
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=carnevil&page=detail&id=393&o=2
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
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view in KLOV
view in MamEnd
view in System16
cheats
cheats
code comments
00000000:1DDDB8:00000020:FFFFFFFF  Infinite Credits
00000000:1E050C:00000008:FFFFFFFF  Invincibility PL1
00000000:1E04D4:00000006:FFFFFFFF  Infinite Ammo PL1
00000000:1E0624:00000008:FFFFFFFF  Invincibility PL2
00000000:1E05EC:00000006:FFFFFFFF  Infinite Ammo PL2
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