game
icon
title Cannon Ball (Yun Sung)
set name cannball
manufacturer Yun Sung / Soft Vision
year 1995
genre Puzzle (hof)
category Puzzle / Toss *Mature* (hof)
driver status imperfect
driver source yunsung8.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title / EJ: in game
zoom
rating

64.7% after 27 votes
 
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 384x240
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 1
hardware
cpu Z80 @ 8MHz
cpu Z80 @ 4MHz
audio YM3812 @ 4MHz
audio MSM5205 @ 0.384MHz
data
version added .037b12
last change(s) none since version .53
roms
name size crc set flags sha1
cannball.07  131072  17db56b4  cannball    032e3dbde0b0e315dcb5f2b31f57e75e78818f2d 
cannball.08  131072  11403875  cannball    9f583bc4f08e7aef3fd0f3fe3f31cce1d226641a 
cannball.01  262144  2d7785e4  cannball    9911354c0be192506f8bfca3e85ede0bbc4828d5 
cannball.02  262144  24df387e  cannball    5f4afe11feb367ca3b3c4f5eb37a6b6c4edb83bb 
cannball.03  262144  4d62f192  cannball    8c60b9b4b36c13c2d145c49413580a10e71eb283 
cannball.04  262144  37cf8b12  cannball    f93df8e0babe2c4ec996aa3c2a48bf40a5a02e62 
cannball.05  131072  87c1f1fa  cannball    dbc568d2133734e41b69fd8d18b76531648b32ef 
cannball.06  131072  e722bee8  cannball    3aed7df9df81a6776b6bf2f5b167965b0d689216 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.37b12 [Luca Elia]

Bugs:
  • Every time you finish a level, the score resets to zero. Update: Also, if you break 10k on a level, it sets the high score to whatever you got, then immediately resets it to 10k on the next level. Kale / Ashuime (ID 00801)
WIP:
  • 0.116u2: Changed description to 'Cannon Ball (Yun Sung)'.
  • 0.74u1: Added 'Bombs' dipswitch.
  • 0.37b12: Luca Elia added Cannon Ball (Yun Sung / Soft Vision 1995).
  • 6th February 2001: Luca Elia added Cannon Ball to the Magix driver.
LEVELS: 16 (endless)

Romset: 1536 kb / 8 files / 628 zip
history Cannon Ball (c) 1995 Yun Sung / Soft Vision.


This game is exactly a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball on the same color ball on the screen. You have to make three balls in the same color to drop them. You can drop lot of colors attachced, the same as "Puzzle Bobble". When you shoot the ball, you have three solutions : Draw the ball 45 degrees to the left, draw the ball normally, or draw the ball 45 degrees to the right. If you are in difficulty, you can shoot a bomb. When the game is over, if you continue, you restart at previous stage!


- TECHNICAL -


Main CPU : Z80 (@ 8 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM3812 (@ 4 Mhz), MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


A curious bug : when you finish a stage, your score restarts with zero points! It is impossible to get a good score!


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=cannon-ball&page=detail&id=375&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
00000000:EA79:00000001:FFFFFFFF  Always 1 Match to endstagePL1
00000001:EA79:00000001:FFFFFFFF  1 Match to end stage Now! PL1
00000000:EA7B:00000003:FFFFFFFF  Infinite Lightning Balls PL1
00000000:EA9A:00000014:FFFFFFFF  Curr Ball always Red PL1
00000000:EA9A:00000015:FFFFFFFF  Curr Ball always Blue PL1
00000000:EA9A:00000016:FFFFFFFF  Curr Ball always Green PL1
00000000:EA9A:00000017:FFFFFFFF  Curr Ball always Purple PL1
00000000:EA9A:00000018:FFFFFFFF  Curr Ball always Orange PL1
00000000:EA9A:00000019:FFFFFFFF  Curr Ball always Yellow PL1
00000000:EA9A:0000001A:FFFFFFFF  Curr Ball always White PL1
00000000:EA9A:0000001C:FFFFFFFF  Curr Ball always ArrowUp PL1
00000000:EA9B:00000014:FFFFFFFF  Next Ball always Red PL1
00000000:EA9B:00000015:FFFFFFFF  Next Ball always Blue PL1
00000000:EA9B:00000016:FFFFFFFF  Next Ball always Green PL1
00000000:EA9B:00000017:FFFFFFFF  Next Ball always Purple PL1
00000000:EA9B:00000018:FFFFFFFF  Next Ball always Orange PL1
00000000:EA9B:00000019:FFFFFFFF  Next Ball always Yellow PL1
00000000:EA9B:0000001A:FFFFFFFF  Next Ball always White PL1
00000000:EA9B:0000001C:FFFFFFFF  Next Ball always ArrowUp PL1
00000001:EA9A:00000014:FFFFFFFF  Curr Ball = Red Now! PL1
00000001:EA9A:00000015:FFFFFFFF  Curr Ball = Blue Now! PL1
00000001:EA9A:00000016:FFFFFFFF  Curr Ball = Green Now! PL1
00000001:EA9A:00000017:FFFFFFFF  Curr Ball = Purple Now! PL1
00000001:EA9A:00000018:FFFFFFFF  Curr Ball = Orange Now! PL1
00000001:EA9A:00000019:FFFFFFFF  Curr Ball = Yellow Now! PL1
00000001:EA9A:0000001A:FFFFFFFF  Curr Ball = White Now! PL1
00000001:EA9A:0000001C:FFFFFFFF  Curr Ball = ArrowUp Now! PL1
00000001:EA9B:00000014:FFFFFFFF  Next Ball = Red Now! PL1
00000001:EA9B:00000015:FFFFFFFF  Next Ball = Blue Now! PL1
00000001:EA9B:00000016:FFFFFFFF  Next Ball = Green Now! PL1
00000001:EA9B:00000017:FFFFFFFF  Next Ball = Purple Now! PL1
00000001:EA9B:00000018:FFFFFFFF  Next Ball = Orange Now! PL1
00000001:EA9B:00000019:FFFFFFFF  Next Ball = Yellow Now! PL1
00000001:EA9B:0000001A:FFFFFFFF  Next Ball = White Now! PL1
00000001:EA9B:0000001C:FFFFFFFF  Next Ball = ArrowUp Now! PL1
60000000:0000:00000000:00000000 
00000000:EA7A:00000001:FFFFFFFF  Always 1 Match to endstagePL2
00000001:EA7A:00000001:FFFFFFFF  1 Match to end stage Now! PL2
00000000:EA7C:00000003:FFFFFFFF  Infinite Lightning Balls PL2
00000000:EAD4:00000014:FFFFFFFF  Curr Ball always Red PL2
00000000:EAD4:00000015:FFFFFFFF  Curr Ball always Blue PL2
00000000:EAD4:00000016:FFFFFFFF  Curr Ball always Green PL2
00000000:EAD4:00000017:FFFFFFFF  Curr Ball always Purple PL2
00000000:EAD4:00000018:FFFFFFFF  Curr Ball always Orange PL2
00000000:EAD4:00000019:FFFFFFFF  Curr Ball always Yellow PL2
00000000:EAD4:0000001A:FFFFFFFF  Curr Ball always White PL2
00000000:EAD4:0000001C:FFFFFFFF  Curr Ball always ArrowUp PL2
00000000:EAD5:00000014:FFFFFFFF  Next Ball always Red PL2
00000000:EAD5:00000015:FFFFFFFF  Next Ball always Blue PL2
00000000:EAD5:00000016:FFFFFFFF  Next Ball always Green PL2
00000000:EAD5:00000017:FFFFFFFF  Next Ball always Purple PL2
00000000:EAD5:00000018:FFFFFFFF  Next Ball always Orange PL2
00000000:EAD5:00000019:FFFFFFFF  Next Ball always Yellow PL2
00000000:EAD5:0000001A:FFFFFFFF  Next Ball always White PL2
00000000:EAD5:0000001C:FFFFFFFF  Next Ball always ArrowUp PL2
00000001:EAD4:00000014:FFFFFFFF  Curr Ball = Red Now! PL2
00000001:EAD4:00000015:FFFFFFFF  Curr Ball = Blue Now! PL2
00000001:EAD4:00000016:FFFFFFFF  Curr Ball = Green Now! PL2
00000001:EAD4:00000017:FFFFFFFF  Curr Ball = Purple Now! PL2
00000001:EAD4:00000018:FFFFFFFF  Curr Ball = Orange Now! PL2
00000001:EAD4:00000019:FFFFFFFF  Curr Ball = Yellow Now! PL2
00000001:EAD4:0000001A:FFFFFFFF  Curr Ball = White Now! PL2
00000001:EAD4:0000001C:FFFFFFFF  Curr Ball = ArrowUp Now! PL2
00000001:EAD5:00000014:FFFFFFFF  Next Ball = Red Now! PL2
00000001:EAD5:00000015:FFFFFFFF  Next Ball = Blue Now! PL2
00000001:EAD5:00000016:FFFFFFFF  Next Ball = Green Now! PL2
00000001:EAD5:00000017:FFFFFFFF  Next Ball = Purple Now! PL2
00000001:EAD5:00000018:FFFFFFFF  Next Ball = Orange Now! PL2
00000001:EAD5:00000019:FFFFFFFF  Next Ball = Yellow Now! PL2
00000001:EAD5:0000001A:FFFFFFFF  Next Ball = White Now! PL2
00000001:EAD5:0000001C:FFFFFFFF  Next Ball = ArrowUp Now! PL2
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