game
icon
title Cabal (World, Joystick version)
set name cabal
manufacturer Tad Corporation
year 1988
genre Shooter (hof)
category Shooter / 3rd Person (hof)
driver status good
driver source cabal.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

64.5% after 96 votes
 
clones Cabal (Alpha Trading)
Cabal (bootleg of Joystick version)
Cabal (US set 1, Trackball version)
Cabal (US set 2, Trackball version)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio Custom @ 0.008MHz
audio Custom @ 0.008MHz
data
version added .035b11
last change(s) .119u3 .119u2 .062
roms
name size crc set flags sha1
13.7h  65536  00abbe0c  cabal    bacf17444abfb4f56248ff56e37b0aa2b1a3800d 
11.6h  65536  44736281  cabal    1d6da95ef96d9c02aea70791e1cb87b70097d5ed 
12.7j  65536  d763a47c  cabal    146d8082a404b6eddaf2dc9ba41a997949c17f8a 
10.6j  65536  96d5e8af  cabal    ed7d854f08e87db5ae6cf526eafa029dfd2bfb9f 
4-3n  8192  4038eff2  cabal    0bcafc1b78c3bef9a0e9b822c482ea4a942fd180 
3-3p  32768  d9defcbf  cabal    f26b10b1dbe5aa6446f70fd18e5f1379455578ec 
5-6s  16384  6a76955a  cabal    733cb4b862b5dac97c2641b58f2362471e62fcf2 
bg_rom1.bin  65536  1023319b  cabal    38fcc8159776b82779b3163329b07c61be939fae 
bg_rom2.bin  65536  3b6d2b09  cabal    4cdcd22836dce4ee6348c4e6df7c6360d12ef912 
bg_rom3.bin  65536  420b0801  cabal    175be6e3ca3cb98672e4cdbc9b5f5b007bc531c9 
bg_rom4.bin  65536  77bc7a60  cabal    4d148241835f6a6b63f66494636c09a1fc1d3c06 
bg_rom5.bin  65536  543fcb37  cabal    78c40f6a78a8b9ca9f73fc67fc87f78b15e7abbe 
bg_rom6.bin  65536  0bc50075  cabal    565eb59b41f71fb69f62397f9747f5ae18b83009 
bg_rom7.bin  65536  d28d921e  cabal    e133de5129a33ca9ff449948a959621bbfc58c11 
bg_rom8.bin  65536  67e4fe47  cabal    15620fc5e985a249677da333b77331e40d2b24ab 
sp_rom1.bin  65536  34d3cac8  cabal    a6a2304fb576267db2c72cfbf0a3f66740ebe60e 
sp_rom2.bin  65536  4e49c28e  cabal    ea74443a9423b14611a1f97e44692badfedd0ead 
sp_rom3.bin  65536  7065e840  cabal    baa8cd28be60c678d782ecfabde6cd5e36480415 
sp_rom4.bin  65536  6a0e739d  cabal    e3f4f5b4587f573426ec00417f33e94a257c77e6 
sp_rom5.bin  65536  0e1ec30e  cabal    4b1f092fc1e92da0f92e55d1548db7961a13f717 
sp_rom6.bin  65536  581a50c1  cabal    5afd65c15a0a63a54727e6d882011f0718a9fefc 
sp_rom7.bin  65536  55c44764  cabal    7fad1f2084664b5b4d1384c8081371b0c79c4f5e 
sp_rom8.bin  65536  702735c9  cabal    e4ac799dc85ff5b7c8e578611605989c78f9e8b3 
2-1s  65536  850406b4  cabal    23ac1650c6d6f35607a5264b3aa89868401a645a 
1-1u  65536  8b3e0789  cabal    b1450db1b1bada237c90930623e4def321099f13 
cabinet art
cabinet cabal.png cabal.png
marquee cabal.png
control panel cabal.png
flyer cabal.png
PCB cabal.png
additional information
info 0.35b11 [Carlos A. Lozano, Phil Stroffolino]

Bugs:
  • The original pcb of Cabal uses for sample playback normal msm5205 chips instead of the "custom" adcpm currently used by Mame. In practice bootleg and original pcb differ in the sound section by the use of the 2x z80s instead of the 2x Seibu Y3931. Sample playback chips are the same. Kold666 (ID 01550)
WIP:
  • 0.126u2: Fabio Priuli added DIP locations to Cabal.
  • 0.126u1: Nicola Salmoria merged memory maps in Cabal. Fixed also wrong soundfx in clone Cabal (bootleg of Joystick version).
  • 0.125u7: John Gilbert fixed missing SHA1 values in Cabal.
  • 0.124: Corrado Tomaselli corrected clocks on Cabal bootleg. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz.
  • 0.122u2: Changed 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 3579580 Hz.
  • 0.119u4: Pierpaolo Prazzoli hooked up the 2 MSM5205 sample player CPUs and added coin counters to Cabal (bootleg of Joystick version). It seems there still are some problems, because the coin up music is played during the game.
  • 0.119u3: David Haywood added clones Cabal (Alpha Trading) and (US set 1, Trackball version). David Haywood fixed Cabal (joystick) submission from previous release. Changed description of clone 'Cabal (US set 2)' to 'Cabal (US set 2, Trackball version)'. Renamed (cabal2) to (cabalus2).
  • 0.119u2: Added new cpu1 and gfx1 roms. Removed proms.
  • 24th August 2007: Guru - Cabal (joystick version) (Alpha Trading license 1989) arrived last week from Korea. Thanks to gp-lee for sending it out.
  • 0.96u1: Aaron Giles added ADPCM utilities to soundOKIM6295.c to correct hook up the sound in the Seibu games. Replaced MSM5205 sound with 2x Custom (8000 Hz).
  • 0.93: Replaced the 2x ADPCM sound with MSM5205.
  • 0.85: Added 'Coin A/B' dipswitches.
  • 0.76u2: Added 2x ADPCM sound.
  • 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs.
  • 0.62: Added new gfx2/3 roms (2x 512k). Added proms ($0, 100 - unknown).
  • 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Cabal.
  • 8th July 2002: David Graves added the correct graphics ROMs to the Cabal driver.
  • 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Cabal. Also fixed the original version Cabal. Added YM2151 (3579580 Hz) sound. Added dipswitches 'Coin Mode' and 'Flip Screen'.
  • 20th June 2001: Nicola Salmoria added partial sound to Cabal, but it lacks ADPCM samples.
  • 30th April 1999: Cabal bootleg has ADPCM sound.
- 0.35b11: Carlos A. Lozano, Phil Stroffolino added Cabal (US set 1) (Tad 1988 (Fabtek license)) and clones (US set 2) and (bootleg). TODO: Fix ADPCM mapping.
  • 16th April 1999: Nicola added some new Cabal romsets to the driver.
  • 14th April 1999: Carlos sent in the Cabal driver which is now just about ready.
LEVELS: 20

Other Emulators:
  • Raine
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Behind Enemy Lines

Romset: 1464 kb / 25 files / 517.2 zip
history Cabal (c) 1988 TAD.


In this shoot'em up, you must help a pair of soldiers make their way through dangerous battlefields filled with enemy soldiers & vehicles in order to take down an evil dictator. Don't forget to take cover if neccesary and grab any weapon you can find! Features plenty of secrets & destructible background objects!


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : trackball

Buttons : 2


- TRIVIA -


Licensed to Fabtek for US manufacture and distribution (09/1988).


A bootleg of this game was made by "RED Corporation".


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


In the bootleg version, you may roll up with the third button.


- SCORING -


* Enemies :

SOLDIER : 210 points

'GRAY MAN' : 410 points

SWIMMER : 410 points

MOTORCYCLE : 1,000 points

TRUCK : 3,000 points

TANK (2 types) : 5,000 points

CHOPPER : 7,000 points

AIRPLANE : 10,000 points


* Bosses :

CHOPPER : 60,000 points

SUB : 70,000 points

LONG-TRUCK : 5,000 points each part

BOXES-CANNON : 40,000 points each part

GROUNG-CANNON : 500,000 points if 1-credit-completition. 10 points each other part.


- TIPS AND TRICKS -


* The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush.


* General Tips :

1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way.

2) A well-placed grenade will destroy two choppers.

3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die.

4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit.

5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 granades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too.

6) On the level one screen with the sliding doors : shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you.

7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die!

8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun!


* Tips For Specific Enemies :

1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets).

2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off.

3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades.

4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for.


- SERIES -
  1. Cabal (1988)
  2. Blood Bros. (1990)
  3. 25''] (19??)
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view in Progetto EMMA (Italian)
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cheats
cheats
code comments
00000000:40028:00000099:FFFFFFFF  Infinite Credits
62000001:00000:00000000:00000000  Select Starting Level:Set on the "Player 1 (or 2) Button" message screen
20110001:011C0:0000FFFF:FFFFFFFF  1-1
20110001:011C0:00000000:FFFFFFFF  1-2
20110001:011C0:00000001:FFFFFFFF  1-3
20110001:011C0:00000002:FFFFFFFF  1-4
20110001:011C0:00000003:FFFFFFFF  2-1
20110001:011C0:00000004:FFFFFFFF  2-2
20110001:011C0:00000005:FFFFFFFF  2-3
20110001:011C0:00000006:FFFFFFFF  2-4
20110001:011C0:00000007:FFFFFFFF  3-1
20110001:011C0:00000008:FFFFFFFF  3-2
20110001:011C0:00000009:FFFFFFFF  3-3
20110001:011C0:0000000A:FFFFFFFF  3-4
20110001:011C0:0000000B:FFFFFFFF  4-1
20110001:011C0:0000000C:FFFFFFFF  4-2
20110001:011C0:0000000D:FFFFFFFF  4-3
20110001:011C0:0000000E:FFFFFFFF  4-4
20110001:011C0:0000000F:FFFFFFFF  5-1
20110001:011C0:00000010:FFFFFFFF  5-2
20110001:011C0:00000011:FFFFFFFF  5-3
20110001:011C0:00000012:FFFFFFFF  5-4
00000001:40049:00000001:FFFFFFFF  Finish Current Level Now!:In x-4 level, a boss will appear instead of the level finish
00000001:40049:00000005:FFFFFFFF  Destroy Boss Now!
60000000:00000:00000000:00000000 
00000000:4005E:00000009:FFFFFFFF  Infinite Lives PL1
00000000:40052:00000099:FFFFFFFF  Infinite Bombs PL1
00000000:41658:000000FB:FFFFFFFF  Invincibility PL1
62000000:00000:00000000:00000000  Select Weapon PL1
00010000:40111:00000000:FFFFFFFF  Normal Gun
00010000:40111:00000001:FFFFFFFF  Semi-Auto Gun
00010000:40111:00000002:FFFFFFFF  Full-Auto Gun
00000000:4000E:00000000:FFFFFFFF  Rapid Fire - Gun PL1:Turn it OFF on the name entry screen
00000000:4000F:00000000:FFFFFFFF  Rapid Fire - Bomb PL1:Turn it OFF on the name entry screen
60000000:00000:00000000:00000000 
00000000:4005F:00000009:FFFFFFFF  Infinite Lives PL2
00000000:40053:00000099:FFFFFFFF  Infinite Bombs PL2
00000000:41659:000000FB:FFFFFFFF  Invincibility PL2
62000000:00000:00000000:00000000  Select Weapon PL2
00010000:40145:00000000:FFFFFFFF  Normal Gun
00010000:40145:00000001:FFFFFFFF  Semi-Auto Gun
00010000:40145:00000002:FFFFFFFF  Full-Auto Gun
00000000:40010:00000000:FFFFFFFF  Rapid Fire - Gun PL2:Turn it OFF on the name entry screen
00000000:40011:00000000:FFFFFFFF  Rapid Fire - Bomb PL2:Turn it OFF on the name entry screen
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