game
icon
title Bubble Symphony (Ver 2.5A 1994/10/05)
set name bubsympu
manufacturer Taito America Corporation
year 1994
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source taito_f3.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | select | scores | parent
zoom
rating

74.8% after 231 votes
 
parent Bubble Bobble II (Ver 2.5O 1994/10/05)
other clones Bubble Symphony (bootleg with OKI6295)
Bubble Symphony (Ver 2.5J 1994/10/05)
Bubble Symphony (Ver 2.5O 1994/10/05)
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 320x224
frequency 58.970000Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 4
hardware
cpu 68EC020 @ 16MHz
cpu 68000 @ 16MHz
audio ES5505 @ 15.23805MHz
data
version added .037b11
last change(s) .103u1
roms
name size crc set flags sha1
d90-12  262144  9e523996  bublbob2    c49a426f9865f96e8021c8ed9a6ac094c5e586b1 
d90-11  262144  edfdbb7f  bublbob2    698ad631d5b13661645f2c5ccd3e4fbf0248053c 
d90-10  262144  8e957d3d  bublbob2    5db31e5788483b802592e1092bf98df51ff4b70e 
d90-15  262144  06182802  bubsympu    c068ea8e8852033d0cf7bd4bca4b0411b7aebded 
d90-03  1048576  6fa894a1  bublbob2    7c33e6d41e8928029b92d66557a3712b51c49c67 
d90-02  1048576  5ab04ca2  bublbob2    6d87e7ca3167ff81a041cfedbbed84d51da997de 
d90-01  1048576  8aedb9e5  bublbob2    fb49330f7985a829c9544ecfd0bc672494f29cf6 
d90-08  1048576  25a4fb2c  bublbob2    c8bf6fe2291c05386b32cd26bfcb379da756d7b5 
d90-07  1048576  b436b42d  bublbob2    559827120273733147b260e0723054d926dbea5e 
d90-06  1048576  166a72b8  bublbob2    7f70b8c960794322e1dc88e6600a2d13d948d873 
d90-13  262144  6762bd90  bublbob2    771db0382bc8dab2caf13d0fc20648366c685829 
d90-14  262144  8e33357e  bublbob2    68b81693c22e6357e37244f2a416818a81338138 
d90-04  2097152  feee5fda  bublbob2    b89354013ec4d34bcd51ecded412effa66dd2f2f 
d90-05  2097152  c192331f  bublbob2    ebab05b3681c70b373bc06c1826be1cc397d3af7 
cabinet art
cabinet bublbob2.png
control panel bublbob2.png
flyer bubsympu.png
PCB bublbob2.png
additional information
info 0.37b11 [Bryan McPhail]

WIP:
  • 0.127u2: Brian Troha added redumped roms for the clone Bubble Symphony (bootleg with OKI6295).
  • 0.126: Tirino73 added clone Bubble Symphony (bootleg with OKI6295). This is a 1994 bootleg without ensoniq sound system, it has some graphical problems because the actual bootleg hardware doesn't replicate the f3 system perfectly.
  • 0.106u12: MASH added plds ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Bubble Symphony.
  • 20th February 2005: Bryan McPhail - Correct VRAM layer mixing in Bubble Bobble 2. This fixes boss stages (energy bars now have correct priority against the VRAM platforms).
  • 0.60: Added clone Bubble Symphony (Europe).
  • 19th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European version of Bubble Symphony to the Taito F3 driver.
  • 0.37b11: Bryan McPhail added Bubble Bobble 2 (World) (Taito 1994) and clones Bubble Symphony (US) and (Japan).
  • 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
  • 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.
LEVELS: 62

Other Emulators:
  • Raine
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Romset: 11776 kb / 14 files / 4.72 zip
history Bubble Symphony (c) 1994 Taito.


Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets!


- TECHNICAL -


Taito F3 System hardware

Prom Stickers : D90


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 58.97 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Bubble, [2] Jump


- TRIVIA -


Released in October 1994.


This game is also known as "Bubble Bobble II".


In the attract mode title sequence, Bubblun appears in front of a closed red curtain announcing, 'Ladies and Gentlemen, this is... Bubble Symphony!' The curtain then opens on the cast of enemies as follows (rows are numbered from bottom to top) :

* Row 1 (L-R) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton

* Row 2 (L-R) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul

* Row 3 (L-R) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell

* Row 4 (L-R) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin

* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem


The enemy known as 'Catch Maru' can be seen in 2 different color schemes - one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.


There are a grand total of 164 rooms in the game, including 18 boss rooms.


- UPDATES -


The US version is slightly different, it has the 'Recycle It, Don't Trash It!' screen.


In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :

Zen-Chan --> Warurin (and vice-versa)

Mighta --> Dranko (and vice-versa)

Monsta --> Yu Bo

PulPul --> Strong Shell (and vice-versa)

Banebou --> Kasabe (and vice-versa)

Hidegonsu --> Hattonton

Drunk --> Chu-Chu Man

Invader --> Flhoop

Flhoop --> Bolt Man

Yuki-Bombo --> Drunk

Mya-Ta --> Yuki Bombo

Chu-Chu Man --> Hidegonsu

Magician --> Knightron (and vice-versa)

Komso --> Cerberorin (and vice-versa)

Catch Maru (in blue robe and purple shoes) --> No-No

Catch Maru (in green robe and blue shoes) --> Kabu-Chan

Mummy --> Unicoron

Puka Puka --> Bake Couchin

Ame Da-Ma --> Nyororin

Upper --> Kiri Kabu Kun (and vice-versa)

Bake Couchin --> Ame Da-Ma

Hattonton --> Roboj

Ti Ta Ma --> Robol (and vice-versa)

Heita-Kun --> Jiji Poppo

Kabukky --> Uni Bo (and vice-versa)

Nyororin --> Puka Puka

Ouji Sama --> Mummy

Yu Bo --> Golem

Rappappa --> Ouji Sama

Golem --> Monsta

Roboj --> Mya-Ta

Unicoron --> Rappappa

Kabu-Chan --> Heita-Kun

Bolt Man --> Invader

Jiji Poppo --> Catch Maru (in blue robe and purple shoes)

No-No --> Catch Maru (in green robe and blue shoes)

Monsters not listed remain the same.


- TIPS AND TRICKS -


* Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.


* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.

Alternative Codes :

1. Left, Jump, Left, Start, Left, Bubble, Left, Start.

2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.


* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).


* Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters.


* Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles.


- SERIES -
  1. Bubble Bobble (1986)
  2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)
  3. Final Bubble Bobble (1988, Sega Master System)
  4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)
  5. Bubble Bobble Part 2 (1993, Nintendo Famicom)
  6. Bubble Symphony (1994)
  7. Bubble Memories - The Story of Bubble Bobble III (1996)
  8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)
  9. - STAFF -
    • Project leader : Keppel Maekawa
    • Game planners : Yoshitake Shirei, Keppel Maekawa
    • Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
    • Map creators : Taka. Furukawa, Yoshitake Shirei
    • Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
    • Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
    • All music & sound composed by : Yasuko Yamada (Zuntata)
    • Sound effects : Ishikawa Babio (BABI) (Zuntata)
    • Music adviser : Tamayo Kawamoto (Zuntata)
    • Instruction designers : Mihoko Sudoh, Rintaroh Doi
    • Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1997)
    • There was also a Sony PlayStation port by Virgin, but was not marketed.
    • Sony PlayStation 2 (2006, "Taito Legends 2") (Europe only)
    • Microsoft XBOX (2006, "Taito Legends 2) (Europe only)
    • Sony PlayStation 2 (2007, "Taito Memories II Vol. 2") (Japan only)
    • * Computers :
    • PC [MS Windows] (2006, "Taito Legends 2") (Europe only)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bubble-symphony&page=detail&id=346&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in System16
cheats
cheats
code comments
20800000:017A97:000000D0:FFFFFFFF  Stop Flicker during Invincibility
  Activate any 1 of these codes on the title
  screen before the curtains open. Only 1 code
  can be active at a time.
00000001:40A206:00000008:FFFFFFFF  Classic Game (BJBJBJR1)
00000001:40A20E:00000008:FFFFFFFF  Classic Game (LJL1LBL1)
00000001:40A216:00000008:FFFFFFFF  Classic Game (1JBLRJ1R)
00000001:40A21E:00000008:FFFFFFFF  Super Mode Select (U1RJBL1D)
00000001:40A226:00000008:FFFFFFFF  Unlock Human Characters (LDUJR1BR)
00000001:40A22E:00000008:FFFFFFFF  Max. Candy Effects (DBJ1LRL1)
00000001:40A236:00000008:FFFFFFFF  Always Access Secret Rooms (JBJBJBL1)
00040101:40813B:00000010:FFFFFFFF  Select Ending:This only accesses the endings to the current game mode and the forms of your characters. Some ending numbers are repeats. Should be used with the 'Almost Instantly Beat Game Now!' code for highest chance o
00000001:40EA4F:00000001:FFFFFFFF  Get Red Key Now!
00000001:40EA4E:00000001:FFFFFFFF  Get Blue Key Now!
00000001:40EA4D:00000001:FFFFFFFF  Get Green Key Now!
00000001:40EA4C:00000001:FFFFFFFF  Get Orange Key Now!
00000001:40820A:00000007:FFFFFFFF  Get 'ROD' and Finish Level Now!
00000001:4080F7:00000015:FFFFFFFF  Almost Instantly Beat Game Now!
00010001:4080F9:0000000B:FFFFFFFF  Almost Instantly Beat Game Now! (2/3)
00010001:40814F:00000006:FFFFFFFF  Almost Instantly Beat Game Now! (3/3)
00000000:40EA66:00000000:FFFFFFFF  Always Get Secret Rooms
00000001:40ECF1:0000003C:FFFFFFFF  Get Crystal-Ball Now! (Effective Next Level)
00000001:4041A9:00000000:FFFFFFFF  Bubble The Guardian Now!
00000001:408160:00000001:FFFFFFFF  Get Note 1 - Red Now!
00000001:408161:00000001:FFFFFFFF  Get Note 2 - Red Now!
00000001:408162:00000001:FFFFFFFF  Get Note 3 - Red Now!
00000001:408160:00000002:FFFFFFFF  Get Note 1 - Blue Now!
00000001:408161:00000002:FFFFFFFF  Get Note 2 - Blue Now!
00000001:408162:00000002:FFFFFFFF  Get Note 3 - Blue Now!
00000001:408160:00000003:FFFFFFFF  Get Note 1 - Green Now!
00000001:408161:00000003:FFFFFFFF  Get Note 2 - Green Now!
00000001:408162:00000003:FFFFFFFF  Get Note 3 - Green Now!
00000001:408160:00000004:FFFFFFFF  Get Note 1 - Orange Now!
00000001:408161:00000004:FFFFFFFF  Get Note 2 - Orange Now!
00000001:408162:00000004:FFFFFFFF  Get Note 3 - Orange Now!
  The following values are set when you collect
  the huge candy from the second to last diamond
  room in the game. It is not known what some of
  these do, and they may not do anything at all.
00000000:40824A:00000001:FFFFFFFF  Always Have Fastest Bubble Blowing
00000000:408252:00000003:FFFFFFFF  Always Have Fastest Bubble Motion
00000000:40825A:00000003:FFFFFFFF  Always Have Farthest Bubble Blowing
00000000:40824E:00000001:FFFFFFFF  Secret Room Candy Unknown Effect 1
00000000:408256:00000005:FFFFFFFF  Secret Room Candy Unknown Effect 2
00000000:40825E:00000005:FFFFFFFF  Secret Room Candy Unknown Effect 3
60000000:000000:00000000:00000000 
00000000:408272:0000000A:FFFFFFFF  Infinite Lives PL1
00000000:40826E:00000002:FFFFFFFF  Invincibility PL1:Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000:4049B5:00000001:FFFFFFFF  Always Lightning Bubbles PL1
00000000:4049B5:00000002:FFFFFFFF  Always Water Bubbles PL1
00000000:4049B5:00000003:FFFFFFFF  Always Fire Bubbles PL1
00000000:4049B5:00000004:FFFFFFFF  Always Rainbow Bubbles PL1
00000000:4049B5:00000005:FFFFFFFF  Always Whirlwind Bubbles PL1
00000000:4049B5:00000006:FFFFFFFF  Always Musical Bubbles PL1
00000000:408262:00000003:FFFFFFFF  Always Max Shoe Speed PL1
00000001:4049B5:00000001:FFFFFFFF  Get Lightning Bubbles Now!PL1
00000001:4049B5:00000002:FFFFFFFF  Get Water Bubbles Now! PL1
00000001:4049B5:00000003:FFFFFFFF  Get Fire Bubbles Now! PL1
00000001:4049B5:00000004:FFFFFFFF  Get Rainbow Bubbles Now! PL1
00000001:4049B5:00000005:FFFFFFFF  Get Whirlwind Bubbles Now!PL1
00000001:4049B5:00000006:FFFFFFFF  Get Musical Bubbles Now! PL1
00000001:408262:00000003:FFFFFFFF  Get Max Shoe Speed Now! PL1
60000000:000000:00000000:00000000 
00000000:408273:0000000A:FFFFFFFF  Infinite Lives PL2
00000000:40826F:00000002:FFFFFFFF  Invincibility PL2:Use together with the 'Stop Flicker during Invincibility' cheat if the flickering annoys
00000000:404A35:00000001:FFFFFFFF  Always Lightning Bubbles PL2
00000000:404A35:00000002:FFFFFFFF  Always Water Bubbles PL2
00000000:404A35:00000003:FFFFFFFF  Always Fire Bubbles PL2
00000000:404A35:00000004:FFFFFFFF  Always Rainbow Bubbles PL2
00000000:404A35:00000005:FFFFFFFF  Always Whirlwind Bubbles PL2
00000000:404A35:00000006:FFFFFFFF  Always Musical Bubbles PL2
00000000:408263:00000003:FFFFFFFF  Always Max Shoe Speed PL2
00000001:404A35:00000001:FFFFFFFF  Get Lightning Bubbles Now!PL2
00000001:404A35:00000002:FFFFFFFF  Get Water Bubbles Now! PL2
00000001:404A35:00000003:FFFFFFFF  Get Fire Bubbles Now! PL2
00000001:404A35:00000004:FFFFFFFF  Get Rainbow Bubbles Now! PL2
00000001:404A35:00000005:FFFFFFFF  Get Whirlwind Bubbles Now!PL2
00000001:404A35:00000006:FFFFFFFF  Get Musical Bubbles Now! PL2
00000001:408263:00000003:FFFFFFFF  Get Max Shoe Speed Now! PL2
60000000:000000:00000000:00000000 
62000000:000000:00000000:00000000  Select Region:After you enable this cheat to see any effect you will have to reset the game (F3). Then you may have to turn the Test Mode ON (F2), wait for Test Mode to appear and reset again(F3).
20810000:0FFFFF:00000001:FFFFFFFF  Japan
20810000:0FFFFF:00000002:FFFFFFFF  US
20810000:0FFFFF:00000003:FFFFFFFF  World/Europe
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