| title | Bubble Symphony (Ver 2.5A 1994/10/05) |
| set name | bubsympu |
| manufacturer | Taito America Corporation |
| year | 1994 |
| genre | Platform (hof) |
| category | Platform / Run Jump (hof) |
| driver status | good |
| driver source | taito_f3.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ PS: in game
| title
| select
| scores
| parent
zoom
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| rating | 74.8% after 231 votes |
| parent | Bubble Bobble II (Ver 2.5O 1994/10/05) |
| other clones | Bubble Symphony (bootleg with OKI6295) Bubble Symphony (Ver 2.5J 1994/10/05) Bubble Symphony (Ver 2.5O 1994/10/05) |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 58.970000Hz |
| sound emulation | good |
| channels | stereo |
| players | 4 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 4 |
| coin slots | 4 |
| version added | .037b11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .103u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | bublbob2.png |
| control panel | bublbob2.png |
| flyer | bubsympu.png |
| PCB | bublbob2.png |
| info | 0.37b11 [Bryan McPhail] WIP:
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| history | Bubble Symphony (c) 1994 Taito. Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets! - TECHNICAL - Taito F3 System hardware Prom Stickers : D90 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.97 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Released in October 1994. This game is also known as "Bubble Bobble II". In the attract mode title sequence, Bubblun appears in front of a closed red curtain announcing, 'Ladies and Gentlemen, this is... Bubble Symphony!' The curtain then opens on the cast of enemies as follows (rows are numbered from bottom to top) : * Row 1 (L-R) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton * Row 2 (L-R) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul * Row 3 (L-R) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell * Row 4 (L-R) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin * Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem The enemy known as 'Catch Maru' can be seen in 2 different color schemes - one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. There are a grand total of 164 rooms in the game, including 18 boss rooms. - UPDATES - The US version is slightly different, it has the 'Recycle It, Don't Trash It!' screen. In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) : Zen-Chan --> Warurin (and vice-versa) Mighta --> Dranko (and vice-versa) Monsta --> Yu Bo PulPul --> Strong Shell (and vice-versa) Banebou --> Kasabe (and vice-versa) Hidegonsu --> Hattonton Drunk --> Chu-Chu Man Invader --> Flhoop Flhoop --> Bolt Man Yuki-Bombo --> Drunk Mya-Ta --> Yuki Bombo Chu-Chu Man --> Hidegonsu Magician --> Knightron (and vice-versa) Komso --> Cerberorin (and vice-versa) Catch Maru (in blue robe and purple shoes) --> No-No Catch Maru (in green robe and blue shoes) --> Kabu-Chan Mummy --> Unicoron Puka Puka --> Bake Couchin Ame Da-Ma --> Nyororin Upper --> Kiri Kabu Kun (and vice-versa) Bake Couchin --> Ame Da-Ma Hattonton --> Roboj Ti Ta Ma --> Robol (and vice-versa) Heita-Kun --> Jiji Poppo Kabukky --> Uni Bo (and vice-versa) Nyororin --> Puka Puka Ouji Sama --> Mummy Yu Bo --> Golem Rappappa --> Ouji Sama Golem --> Monsta Roboj --> Mya-Ta Unicoron --> Rappappa Kabu-Chan --> Heita-Kun Bolt Man --> Invader Jiji Poppo --> Catch Maru (in blue robe and purple shoes) No-No --> Catch Maru (in green robe and blue shoes) Monsters not listed remain the same. - TIPS AND TRICKS - * Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound. * Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music. Alternative Codes : 1. Left, Jump, Left, Start, Left, Bubble, Left, Start. 2. Start, Jump, Bubble, Left, Right, Jump, Start, Right. * Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above). * Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters. * Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in MamEnd view in System16 |
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