game
icon
title Bubble Symphony (bootleg with OKI6295)
set name bubsympb
manufacturer bootleg
year 1994
genre Platform (hof)
category Platform / Run Jump (hof)
driver status preliminary
driver source taito_f3.c
snapshots MW: parent / CT: | parent / Mr. Do: parent / PS: in game | title | select | scores | parent
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rating
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parent Bubble Bobble II (Ver 2.5O 1994/10/05)
other clones Bubble Symphony (Ver 2.5A 1994/10/05)
Bubble Symphony (Ver 2.5J 1994/10/05)
Bubble Symphony (Ver 2.5O 1994/10/05)
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 320x224
frequency 58.970000Hz
sound
sound emulation good
channels mono
controls
players 4
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 4
hardware
cpu 68EC020 @ 16MHz
audio OKI6295 @ 1MHz
data
version added .126
last change(s) .127u2
roms
name size crc set flags sha1
bsb_d12.bin  262144  d05160fc  bubsympb    62eb47827d4089711af1187455faeb62a8d9e369 
bsb_d13.bin  262144  83fc0d2c  bubsympb    275a923e6e6b6763cb7036d94943609eb9ce866b 
bsb_d14.bin  262144  e6d49bb7  bubsympb    9ca509ffd3f46160f3bbb0ceee9abcd09f9f9ad1 
bsb_d15.bin  262144  014cf8e0  bubsympb    5e91fc6665c1d472d0651c06108ea6a8eb5ae8b4 
bsb_d18.bin  524288  22d7eeb5  bubsympb    30aa4493c5bc98d9256817b9e3341b20d2b76f1f 
bsb_d19.bin  524288  d36801fd  bubsympb    5dc00942dbd9bb29214c206ea192f158b71b09dc 
bsb_d20.bin  524288  20222e15  bubsympb    41f2f94afd65d0c106752f254f20b593906cba28 
bsb_d17.bin  524288  ea2eadfc  bubsympb    2c4176e89f816166f410888cd2e837891a4289a3 
bsb_d16.bin  524288  edccd4e0  bubsympb    e00d3c1a91f9a96e1ae7d45842315d839c9cd440 
bsb_d13b.bin  524288  430af2aa  bubsympb    e935f9f4e0558a25bd4010b44dbb4f38a9d359e0 
bsb_d14b.bin  524288  c006e832  bubsympb    4aebbac188af1ef9176581ac68ac12ce397f2f08 
bsb_d15b.bin  524288  74644ad4  bubsympb    c7610e413c965eb4e40b548d13efdcbc3dde23be 
bsb_d12b.bin  524288  cb2e2abb  bubsympb    7e3a90cb8af298bac2aef80778341833e473b671 
bsb_d11b.bin  524288  d0607829  bubsympb    546c629ec22bb98202c7127ccb77df0b8f3a1966 
bsb_d11.bin  524288  26bdc617  bubsympb    993e7a52128fdd58f22d95521a629beb71ca7b91 
cabinet art
cabinet bublbob2.png
control panel bublbob2.png
PCB bublbob2.png
additional information
info 0.37b11 [Bryan McPhail]

WIP:
  • 0.127u2: Brian Troha added redumped roms for the clone Bubble Symphony (bootleg with OKI6295).
  • 0.126: Tirino73 added clone Bubble Symphony (bootleg with OKI6295). This is a 1994 bootleg without ensoniq sound system, it has some graphical problems because the actual bootleg hardware doesn't replicate the f3 system perfectly.
  • 0.106u12: MASH added plds ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Bubble Symphony.
  • 20th February 2005: Bryan McPhail - Correct VRAM layer mixing in Bubble Bobble 2. This fixes boss stages (energy bars now have correct priority against the VRAM platforms).
  • 0.60: Added clone Bubble Symphony (Europe).
  • 19th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European version of Bubble Symphony to the Taito F3 driver.
  • 0.37b11: Bryan McPhail added Bubble Bobble 2 (World) (Taito 1994) and clones Bubble Symphony (US) and (Japan).
  • 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
  • 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.
LEVELS: 62

Other Emulators:
  • Raine
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Romset: 11776 kb / 14 files / 4.72 zip
history Bubble Symphony (c) 1994 Taito.


Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets!


- TECHNICAL -


Taito F3 System hardware

Prom Stickers : D90


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 58.97 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Bubble, [2] Jump


- TRIVIA -


Released in October 1994.


This game is also known as "Bubble Bobble II".


In the attract mode title sequence, Bubblun appears in front of a closed red curtain announcing, 'Ladies and Gentlemen, this is... Bubble Symphony!' The curtain then opens on the cast of enemies as follows (rows are numbered from bottom to top) :

* Row 1 (L-R) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton

* Row 2 (L-R) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul

* Row 3 (L-R) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell

* Row 4 (L-R) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin

* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem


The enemy known as 'Catch Maru' can be seen in 2 different color schemes - one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.


There are a grand total of 164 rooms in the game, including 18 boss rooms.


- UPDATES -


The US version is slightly different, it has the 'Recycle It, Don't Trash It!' screen.


In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :

Zen-Chan --> Warurin (and vice-versa)

Mighta --> Dranko (and vice-versa)

Monsta --> Yu Bo

PulPul --> Strong Shell (and vice-versa)

Banebou --> Kasabe (and vice-versa)

Hidegonsu --> Hattonton

Drunk --> Chu-Chu Man

Invader --> Flhoop

Flhoop --> Bolt Man

Yuki-Bombo --> Drunk

Mya-Ta --> Yuki Bombo

Chu-Chu Man --> Hidegonsu

Magician --> Knightron (and vice-versa)

Komso --> Cerberorin (and vice-versa)

Catch Maru (in blue robe and purple shoes) --> No-No

Catch Maru (in green robe and blue shoes) --> Kabu-Chan

Mummy --> Unicoron

Puka Puka --> Bake Couchin

Ame Da-Ma --> Nyororin

Upper --> Kiri Kabu Kun (and vice-versa)

Bake Couchin --> Ame Da-Ma

Hattonton --> Roboj

Ti Ta Ma --> Robol (and vice-versa)

Heita-Kun --> Jiji Poppo

Kabukky --> Uni Bo (and vice-versa)

Nyororin --> Puka Puka

Ouji Sama --> Mummy

Yu Bo --> Golem

Rappappa --> Ouji Sama

Golem --> Monsta

Roboj --> Mya-Ta

Unicoron --> Rappappa

Kabu-Chan --> Heita-Kun

Bolt Man --> Invader

Jiji Poppo --> Catch Maru (in blue robe and purple shoes)

No-No --> Catch Maru (in green robe and blue shoes)

Monsters not listed remain the same.


- TIPS AND TRICKS -


* Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.


* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.

Alternative Codes :

1. Left, Jump, Left, Start, Left, Bubble, Left, Start.

2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.


* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).


* Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters.


* Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles.


- SERIES -
  1. Bubble Bobble (1986)
  2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)
  3. Final Bubble Bobble (1988, Sega Master System)
  4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)
  5. Bubble Bobble Part 2 (1993, Nintendo Famicom)
  6. Bubble Symphony (1994)
  7. Bubble Memories - The Story of Bubble Bobble III (1996)
  8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)
  9. - STAFF -
    • Project leader : Keppel Maekawa
    • Game planners : Yoshitake Shirei, Keppel Maekawa
    • Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
    • Map creators : Taka. Furukawa, Yoshitake Shirei
    • Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
    • Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
    • All music & sound composed by : Yasuko Yamada (Zuntata)
    • Sound effects : Ishikawa Babio (BABI) (Zuntata)
    • Music adviser : Tamayo Kawamoto (Zuntata)
    • Instruction designers : Mihoko Sudoh, Rintaroh Doi
    • Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1997)
    • There was also a Sony PlayStation port by Virgin, but was not marketed.
    • Sony PlayStation 2 (2006, "Taito Legends 2") (Europe only)
    • Microsoft XBOX (2006, "Taito Legends 2) (Europe only)
    • Sony PlayStation 2 (2007, "Taito Memories II Vol. 2") (Japan only)
    • * Computers :
    • PC [MS Windows] (2006, "Taito Legends 2") (Europe only)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bubble-symphony&page=detail&id=346&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
view in System16
cheats
cheats no cheats available
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