| title | Bubble Bobble II (Ver 2.5O 1994/10/05) |
| set name | bublbob2 |
| manufacturer | Taito Corporation Japan |
| year | 1994 |
| genre | Platform (hof) |
| category | Platform / Run Jump (hof) |
| driver status | good |
| driver source | taito_f3.c |
| snapshots | MW: in game
/ CT: in game
| title
| select
| wallpaper
/ Mr. Do: artwork
/ Dany69: artwork
/ PS: in game
| title
| scores
zoom
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| rating | 73.8% after 191 votes |
| clones | Bubble Symphony (bootleg with OKI6295) Bubble Symphony (Ver 2.5A 1994/10/05) Bubble Symphony (Ver 2.5J 1994/10/05) Bubble Symphony (Ver 2.5O 1994/10/05) |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 58.970000Hz |
| sound emulation | good |
| channels | stereo |
| players | 4 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 4 |
| coin slots | 4 |
| version added | .037b11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .103u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | bublbob2.png |
| control panel | bublbob2.png |
| PCB | bublbob2.png |
| info | 0.37b11 [Bryan McPhail] WIP:
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| history | Bubble Bobble II (c) 1994 Taito. Eight years since the introduction of the renowned puzzle maze game comes this upgraded reincarnation with more excitement. The first direct sequel to Taito's 1986 classic, "Bubble Bobble" - the first ACTUAL sequel was 1987's 'Rainbow Islands', which played very differently to Bubble Bobble - in which one or two players take on the role of the infamous bubble-blowing dinosaurs (selected from the four available; Bubblun, Bobblun, Cururun, and Cororon), each of which possesses its own individual game-play attributes; such as faster bubbles or larger bubbles etc.). The players must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. Bubble Bobble II's game play is identical to that of the original game, although new bonuses and weapons have been introduced to breath new life into this timeless game. One new addition to the game-play is the introduction of 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing; up to three bubbles are produced at once. The game's graphics are, of course, a vast improvement over the original; with lush, colorfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to the legendary video game characters. Bubble Bobble II features cameo appearances by a number of characters from many other Taito games. The game also features multiple endings, depending on the skill of the player and on secrets found. - TECHNICAL - Taito F3 System hardware Game ID : D90 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.97 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Released in October 1994. This game is also known as "Bubble Symphony". Though the game was sold for home systems as "Bubble Bobble II", Bubble Symphony is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists called 'Bubble Bobble 2'. In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows : * Bottom row (left to right) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton * 2nd row from bottom (left to right) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul * 2nd row from top (left to right) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell * Top row (left to right) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin * Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem In the closing credits, PulPul's name is listed as 'Puru Puru'. The enemy known as 'Catch Maru' can be seen in two different color schemes : one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. There are a grand total of 164 rooms in the game, including 18 boss rooms. - UPDATES - In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) : Zen-Chan --> Warurin (and vice-versa) Mighta --> Dranko (and vice-versa) Monsta --> Yu Bo PulPul --> Strong Shell (and vice-versa) Banebou --> Kasabe (and vice-versa) Hidegonsu --> Hattonton Drunk --> Chu-Chu Man Invader --> Flhoop Flhoop --> Bolt Man Yuki-Bombo --> Drunk Mya-Ta --> Yuki Bombo Chu-Chu Man --> Hidegonsu Magician --> Knightron (and vice-versa) Komso --> Cerberorin (and vice-versa) Catch Maru (in blue robe and purple shoes) --> No-No Catch Maru (in green robe and blue shoes) --> Kabu-Chan Mummy --> Unicoron Puka Puka --> Bake Couchin Ame Da-Ma --> Nyororin Upper --> Kiri Kabu Kun (and vice-versa) Bake Couchin --> Ame Da-Ma Hattonton --> Roboj Ti Ta Ma --> Robol (and vice-versa) Heita-Kun --> Jiji Poppo Kabukky --> Uni Bo (and vice-versa) Nyororin --> Puka Puka Ouji Sama --> Mummy Yu Bo --> Golem Rappappa --> Ouji Sama Golem --> Monsta Roboj --> Mya-Ta Unicoron --> Rappappa Kabu-Chan --> Heita-Kun Bolt Man --> Invader Jiji Poppo --> Catch Maru (in blue robe and purple shoes) No-No --> Catch Maru (in green robe and blue shoes) Monsters not listed remain the same. - TIPS AND TRICKS - * Always Access Secret Rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound. * Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music. Alternative Codes : 1. Left, Jump, Left, Start, Left, Bubble, Left, Start. 2. Start, Jump, Bubble, Left, Right, Jump, Start, Right. * Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above). * Unlock Human Characters : Before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from 4 human characters. * Fastest and Max Bubble : Down, Bubble, Jump, Start, Left, Right, Left, Start. - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in MamEnd view in System16 |
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