| title | Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15) |
| set name | bubblem |
| manufacturer | Taito Corporation Japan |
| year | 1995 |
| genre | Platform (hof) |
| category | Platform / Run Jump (hof) |
| driver status | good |
| driver source | taito_f3.c |
| snapshots | MW: in game
/ CT: in game
| title
| wallpaper
/ Mr. Do: artwork
zoom
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| rating | 68.6% after 96 votes |
| clones | Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07) |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 58.970000Hz |
| sound emulation | good |
| channels | stereo |
| players | 4 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 4 |
| coin slots | 4 |
| version added | .037b11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .103u1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | bubblem.png |
| control panel | bubblem.png |
| flyer | bubblem.png |
| PCB | bubblem.png |
| info | 0.37b11 [Bryan McPhail] SETUP:
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| history | Bubble Memories - The Story of Bubble Bobble III (c) 1995 Taito. The third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops. One new gameplay addition, however, is the introduction of 'Super Bubbles'; There are now two sizes of bubble. Hold down the bubble button for about 1 second until you glow to produce a giant bubble. This giant bubble can trap either a single large enemy, or several smaller enemies. This replaces the 'Multiple Bubble' facility of the previous game in the series; 'Bubble Bobble II'. - TECHNICAL - Taito F3 System hardware Prom Stickers : E21 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.97 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Even if titlescreen says 1995, Bubble Memories was released in February 1996. In the Taito logo sequence, a 'Zen-Chan' monster chases Bub from the right side of the screen to the left. When Bub reaches the left of the screen, he stops, turns around and traps Zen-Chan in a bubble. The bubble then pops, Zen-Chan is killed, and the Taito logo appears on screen. The entire cast of basic enemies from the original "Bubble Bobble" (including 'Skel', aka "Baron Von Blubba", so continue to watch out for him if you take too much time in a room; 'Rascal' also returns if you take too much time in a secret room) returns once again (however, the original game's end boss, 'Super Drunk' does not appear in this game), along with many of the characters first introduced in "Bubble Bobble II". There is also a new version of 'Monsta' with a teal body and yellow eyes, who moves horizontally and vertically, as opposed to the regular 'Monsta' who moves diagonally. Chack'n from "Chack'n Pop" joins Zen-Chan and company in the pursuit of Bub and Bob. In this game, he appears wearing a blue helmet. There is also a large version of him requiring a giant bubble to trap and kill. There are also giant versions of Zen-Chan, PulPul, and Puka Puka. - TIPS AND TRICKS - * Power Up Mode : Press Up, Right, Down, Left, Up, Right, Down, Left at the title screen. Rotate the Joystick clockwise in two circles to give Bub and Bob permanent shoes, blue gum and yellow gum. * Super Mode : Press Left, Start, Fire, Jump, Up, Down, Start, Right at the title screen to unlock another set of levels. * Original Mode : Press Start, Left, Fire, Jump, Fire, Jump, Fire, Jump. Secret rooms will always appear in levels 7 and 37. - SERIES -
* Consoles : Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") : Japan only - SOURCES - Game's rom. |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com |
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