game
icon
title Burger Time (Midway)
set name btimem
manufacturer Data East (Bally Midway license)
year 1982
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source btime.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
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rating

72.1% after 60 votes
 
parent Burger Time (Data East set 1)
other clones Burger Time (Data East set 2)
Cook Race
display
colour emulation good
palette 16
display type raster
orientation vertical
resolution 240x256
frequency 57.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu M6502 @ 1.5MHz
cpu M6502 @ 0.5MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
data
version added .011
last change(s) none since version .53
roms
name size crc set flags sha1
ab05a1.12b  4096  0a98b230  btimem    aeee4f6f0aaa27575b80261d03c5453cc6ebd646 
ab04.9b  4096  797e5f75  btimem    35ea5fa4b8f3494adf7774b3946ed2540ac826ff 
ab06.13b  4096  c77f3f64  btimem    f283087fad0a102fe92be7ce80ed18e64dc93b67 
ab05.10b  4096  b0d3640f  btimem    6ba28971714ece6f1c04fa2dbf1f9f216ded7cfa 
ab07.15b  4096  a142f862  btimem    39d7ef172d18874885f1b1542e885cc4287dc344 
ab14.12h  4096  f55e5211  btime    27940026d0c6212d1138d2fd88880df697218627 
ab12.7k  4096  6c79f79f  btimem    338009199b5889621693833d88c35abb8e9e38a2 
ab13.9k  4096  ac01042f  btime    e64b6381a9298eaf74e79fa5f1ea8e9596c58a49 
ab10.10k  4096  854a872a  btime    3d2ecfd54a5a9d68b53cf4b4ee1f2daa6aef2123 
ab11.12k  4096  d4848014  btime    0a55b091cd4e7f317c35defe13d5051b26042eee 
ab8.13k  4096  70b35bbe  btimem    ee8d70d6792ac4b8fe3de90c665457fedb94a7ba 
ab9.15k  4096  8dec15e6  btime    b72633de6268ce16742bba4dcba835df860d6c2f 
ab00.1b  2048  c7a14485  btime    6a0a8e6b7860859f22daa33634e34fbf91387659 
ab01.3b  2048  25b49078  btime    4abdcbd4f3362c3e4463a1274731289f1a72d2e6 
ab02.4b  2048  b8ef56c3  btime    4a03bf011dc1fb2902f42587b1174b880cf06df1 
ab03.6b  2048  d26bc1f3  btime    737af6e264183a1f151f277a07cf250d6abb3fd8 
cabinet art
cabinet btimem.png btime.png
marquee btime.png
control panel btime.png
flyer btimem.png
PCB btime.png
additional information
info 0.35 [Nicola Salmoria]

0.11 [Mirko Buffoni, Kevin Brisley, Nicola Salmoria]

TEST MODE:
  • In test mode, press 5 to advance through the various tests.
NOTE:
  • The indicator that shows how many chefs you have remaining is broken, so keep a careful count for yourself. This is probably due to a bug in the original Burger Time ROMs.
  • Clone cookrace: A high-pitched whine is heard throughout the game. A flaw in the original game. Most likely the arcade units have either a low-pass filter or such lo-fi speakers/amplifiers that you wouldn't hear it.
Bugs:
  • btime, bnj: According to manuals, btime & bnj Service dips should have a different effect. Source (ID 02598)
WIP:
  • 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'.
  • 0.101u3: Fixed cpu2 rom address in clone Cook Race.
  • 0.97u1: ShimaPong fixed input in clone Cook Race.
  • 18th August 2001: Zsolt Vasvari updated the 6502 CPU core so that another hack could be removed from the Burger Time decryption.
  • 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver.
  • 8th July 1999: Zsolt Vasvari fixed Burger Time sprite placement in cocktail mode.
  • 0.35: Burger Time (Data East set 1) is original now. Renamed (btimed) to (btime).
  • 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones).
  • 0.35b2: Added cpu1 rom (32bytes - reset/interrupt vectors) and prom ($20 - unknown) to Cook Race.
  • 0.35b1: Nicola Salmoria added clone Burger Time (Data East set 1). Renamed (btimea) to (btimed2). Version (set 1) is a different ROM set, without Midway copyright and different attract mode. Version (set 2) is the same as (set 1), but with two instructions NOPed out (function unknown). Cook Race is a bootleg of the cassette version (different hardware and different gameplay).
  • 0.34RC1: Nicola Salmoria changed description of clone 'Hamburger' to 'Cook Race'. Cook Race is running on different hardware and with levels in different order.
  • 0.33b7: Martin Sandiford added Cocktail mode support.
  • 0.33b3: Zsolt Vasvari added proper emulation of the ROM decryption in Burger Time.
  • 0.31: Added clone Hamburger. Game doesn't work and the roms seem to be encrypted.
  • 0.29: Nicola Salmoria fixed Burger Time: Lives left are correctly displayed, sprites are turned off appropriately, and the switch test in test mode works correctly. The hardware of this game is more similar to Eggs.
  • 0.23: Some fix to Burger Time sound pitch.
  • 0.16: Various fixes to Burger Time: Fixed CPU clock speed to avoid slowdowns on fourth level. It's much faster on a 486. Sprites no longer "stick" on the screen on a level change. Fixed a bug in high score save. Fixed a couple of bugs in M6502 BCD arithmetic. One of them was causing the pepper counter in Burger Time to behave strangely.
  • 0.15: Hiscore save in Burger Time.
  • 0.13: Added Burger Time (Data East), which is likely an earlier version. Fixed all of the problems in Burger Time related to ROM encryption. Slices fall more than one level when an enemy is on them, no more crashes when a bonus life is earned, the high screen table works, two players mode works, and other things.
  • 0.12: Sound support in Burger Time. This is the first multiple CPU game supported by MAME (two 6502, one for code, one for sound). It's not perfect, but we're getting there. Fixed speed in Burger Time (was running at about half the real speed). A similar change to the 6502 engine, it was needed by Burger Time which wouldn't accept coins otherwise.
  • 0.11: Mirko Buffoni provided a driver for Burger Time (Midway 1982). The colors for Burger Time should be accurate. There are the same problems with ROM encryption that Replay 0.01a by Kevin Brisley has.
Other Emulators:
  • Retrocade
Recommended Games:
Romset: 52 kb / 15 files / 20.2 zip
history Burger Time (c) 1982 Data East.


BURGER TIME is a 1- or a 2-player game. When playing this game, you are the CHEF's controlling force. It is up to you to direct him through the maze of ladders and platforms to build his Burgers. Your job is to give him guidance while building his Burgers and to keep him away from his pursuers.


These pursuers are very sneaky and, if given half a chance, will try to corner your CHEF at the end of one of the platforms or to trap him on one of the ladders he has to use to get from one level of platforms to another.


The CHEF's pursuers have no defense mechanisms of any kind. But they CANNOT be PERMANENTLY eliminated either. As soon as your CHEF puts one pursuer out of commission, another appears somewhere on the screen at the edge of one of the platforms.


However, in an emergency, your CHEF can slow these pursuers down for short periods of time. This is accomplished by having him throw PEPPER on them. When hit by the PEPPER, his pursuers will be disabled for several seconds. When they are disabled like this, the CHEF can walk right over them and not be caught.


As your skill level increases, the number and direction of pursuers coming at your CHEF at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved.


Bonus CHEF's are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each task or event that your CHEF can perform or cause to happen has an assigned point value.


The object of the game is to HAVE FUN and survive as long as possible while constantly improving your skills and building as many Burgers as you can. As you do this, each following rack of the game will have more pursuers, more difficult mazes, and will in general be harder to complete.


- TECHNICAL -


Main CPU : M6502 (@ 1.5 Mhz)

Sound CPU : M6502 (@ 500 Khz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 240 pixels

Screen refresh : 57.00 Hz

Palette colors : 16


Players : 2

Control : 4-way joystick

Buttons : 1 (PEPPER)


- TRIVIA -


Released in November 1982, the game was originally titled 'Hamburger' in Japan, but was renamed 'Burger Time' before being introduced to the United States.


Burger Time was originally made for the Deco Cassette System ("Burger Time (DC)"), an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally Midway licensed this title soon after its original release (october 1982), and redesigned the hardware to drop the cassette altogether. This version of the game sold vast quantities when compared to the original. There was also a bootleg version of this game that bore the title "Cook Race".


Bryan Wagner holds the official record for this game with 7,946,800 points on June 27, 2002.


A sequel called "Pizzatime" was planned around 1984 but was never released.


In Japan where the game was made, it is common to add a fried egg to your burger. Hence, the fried egg as an enemy.


- UPDATES -


* The Bally Midway licensed version has a different attract mode.

* If you run out of pepper in the Bally Midway licensed version, a special sound effect will play, signaling this.


- SCORING -


Stacking a burger ingredient : 50 points per ingredient

Crushing Hot Dog : 100 points

Crushing Pickle : 200 points

Crushing Egg : 300 points

Collecting Ice Cream : 500 points

Collecting Coffee : 1,000 points

Collecting Fries : 1,500 points

Dropping Ingredient with 1 enemy on top : 500 points

Dropping Ingredient with 2 enemies on top : 1,000 points

Dropping Ingredient with 3 enemies on top : 2,000 points

Dropping Ingredient with 4 enemies on top : 4,000 points

Dropping Ingredient with 5 enemies on top : 8,000 points

Dropping Ingredient with 6 enemies on top : 16,000 points

and so on...


- TIPS AND TRICKS -


* 'Mad Dash' : J.D. Lowe, the current world record holder adds some suggestions... Something that very few players use is something I call 'Mad Dash'. If you watch as the chef is drawn on the screen, he walks up/down ladders at approx. 8 steps a second. So, in theory, if you can press the up and down arrows faster than 8 times a second, you can go faster. This is very helpful on later levels like Level 20. This does not work on going left and right, because the steps are smaller, and the computer has to draw the chef facing you again if you let go of the controller. It's a bit complicated, but like I said earlier, it can be very helpful.


* Peppers Appearances : The peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen...

Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped.

Level 2 - After 5, 7, and 13 ingredients.

Level 3 - 4, 8, and 13.

Level 4 - 6, 16, 22, 29.

Level 5 - 3, 6, 9.

Level 6 - 3, 7, 12, 14.


* Enemies can't turn around immediately, so you can follow them around temporarily.


* The best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also.


* Leave LOTS of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters.


* When enemies first appear, you have 1/4 sec to go through them, if you need to.


* IMPORTANT : If you die while the last piece of food is falling into place, the game will NOT deduct a man from your game!


- SERIES -
  1. Burger Time (1982)
  2. Peter Pepper's Ice Cream Factory (1984, Cassette DECO)
  3. Super Burger Time (1990)
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
20800000:E8AF:00000000:FFFFFFFF  Invincibility
00000001:006F:00000080:00000080  Finish this Level Now!
00000500:00A8:00000004:FFFFFFFF  Select Speed
60000000:0000:00000000:00000000 
00000000:0029:00000005:FFFFFFFF  Infinite Lives PL1
00000000:002B:00000099:FFFFFFFF  Infinite Pepper PL1
60000000:0000:00000000:00000000 
00000000:002A:00000005:FFFFFFFF  Infinite Lives PL2
00000000:002C:00000099:FFFFFFFF  Infinite Pepper PL2
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