game
icon
title Borench
set name borench
manufacturer Sega
year 1990
genre Maze (hof)
category Maze (hof)
driver status good
driver source segac2.c
snapshots MW: in game / CT: in game | title / PS: in game | title | scores
zoom
rating

72.5% after 24 votes
 
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 8.948862MHz
audio YM3438 @ 7.670453MHz
audio SN76496 @ 3.579545MHz
audio UPD7759 @ 0.64MHz
data
version added .037b09
last change(s) none since version .53
roms
name size crc set flags sha1
ic32.bin  262144  2c54457d  borench    adf3ea5393d2633ec6215e64f0cd89ad4567e765 
ic31.bin  262144  b46445fc  borench    24e85ef5abbc5376a854b13ed90f08f0c30d7f25 
ic4.bin  131072  62b85e56  borench    822ab733c87938bb70a9e32cc5dd36bbf6f21d11 
cabinet art
flyer borench.png
additional information
info 0.37b9 [David Haywood, Aaron Giles]

WIP:
  • 0.37b9: David Haywood and Aaron Giles added Borench (Sega 1990).
  • 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work.
Other Emulators:
  • Sega System C2
Romset: 640 kb / 3 files / 202 zip
history Borench (c) 1990 Sega.


A puzzle game similar to "Marble Madness". The player must guide a ball to the goal of a certain level. You must do this by adding blocks to the squares to influence the ball's movement. You must avoid the edges to prevent the ball falling off.


- TECHNICAL -


Sega System C2 hardware


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=borench&page=detail&id=319&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:FFF02E:00000009:FFFFFFFF  Infinite Credits
00000000:FFF21B:00000005:FFFFFFFF  Infinite Lives
  Here are the shapes for ease of reference
  ***** ***** * * *
  *** *** *** *** *****
  * * ***** ***** *
  Top Top Bottom Bottom Cross
  Left Right Left Right Over
00000001:FFF12C:00000002:FFFFFFFF  Get Top Left Tile Now PL1
00000001:FFF12C:00000004:FFFFFFFF  Get Top Right Tile Now PL1
00000001:FFF12C:00000005:FFFFFFFF  Get Bottom Left Tile Now PL1
00000001:FFF12C:00000003:FFFFFFFF  Get Bottom Right Tile Now PL1
00000001:FFF12C:00000006:FFFFFFFF  Get Crossover Tile Now PL1
  Here are the shapes for ease of reference
  ***** ***** * * *
  *** *** *** *** *****
  * * ***** ***** *
  Top Top Bottom Bottom Cross
  Left Right Left Right Over
00000001:FFF1AC:00000002:FFFFFFFF  Get Top Left Tile Now PL2
00000001:FFF1AC:00000004:FFFFFFFF  Get Top Right Tile Now PL2
00000001:FFF1AC:00000005:FFFFFFFF  Get Bottom Left Tile Now PL2
00000001:FFF1AC:00000003:FFFFFFFF  Get Bottom Right Tile Now PL2
00000001:FFF1AC:00000006:FFFFFFFF  Get Crossover Tile Now PL2
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