| title | Boogie Wings (Euro v1.5, 92.12.07) |
| set name | boogwing |
| manufacturer | Data East Corporation |
| year | 1992 |
| genre | Shooter (hof) |
| category | Shooter / Misc. Horizontal (hof) |
| driver status | good |
| driver source | boogwing.c |
| snapshots | PS: in game
| title
| scores
/ MW: in game
/ CT: in game
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/ EJ: in game
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| rating | 68.7% after 50 votes |
| clones | Boogie Wings (Asia v1.5, 92.12.07) The Great Ragtime Show (Japan v1.3, 92.11.26) The Great Ragtime Show (Japan v1.5, 92.12.07) |
| colour emulation | good |
| palette | 2048 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x240 |
| frequency | 58.000000Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 3 |
| coin slots | 2 |
| cpu | 68000 @ 14MHz |
| cpu | HuC6280 @ 8.055MHz |
| audio | YM2151 @ 3.58MHz |
| audio | OKI6295 @ 1.006875MHz |
| audio | OKI6295 @ 2.01375MHz |
| version added | .084 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .127u3 .096 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| control panel | boogwing.png |
| PCB | boogwing.png |
| info | 0.96 [Bryan McPhail] 0.84 [David Haywood] NOTES:
Recommended Games (Airforce): Canyon Bomber Dambusters Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Progear Romset: 15041 kb / 19 files / 7.82 zip |
| history | Boogie Wings (c) 1992 Data East. A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route. If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly. Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - TECHNICAL - PCB # : DE-0379-1 Main CPU : 68000 (@ 14 Mhz) Sound : HuC6280A, YM2151, YM3012, (2x) OKI6295 RAM: (2x) 62256, (5x) 6264 Dipswitch : (2x) 8 position Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 58.00 Hz Palette colors : 4096 Players : 1 - TRIVIA - This game is also known as "The Great Ragtime Show". The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage. - TIPS AND TRICKS - * Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen. - STAFF -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in VGMuseum Game Endings |
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