game
icon
title Boogie Wings (Euro v1.5, 92.12.07)
set name boogwing
manufacturer Data East Corporation
year 1992
genre Shooter (hof)
category Shooter / Misc. Horizontal (hof)
driver status good
driver source boogwing.c
snapshots PS: in game | title | scores / MW: in game / CT: in game | title / EJ: in game
zoom
rating

68.7% after 50 votes
 
clones Boogie Wings (Asia v1.5, 92.12.07)
The Great Ragtime Show (Japan v1.3, 92.11.26)
The Great Ragtime Show (Japan v1.5, 92.12.07)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 320x240
frequency 58.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 14MHz
cpu HuC6280 @ 8.055MHz
audio YM2151 @ 3.58MHz
audio OKI6295 @ 1.006875MHz
audio OKI6295 @ 2.01375MHz
data
version added .084
last change(s) .127u3 .096
roms
name size crc set flags sha1
kn_00-2.2b  262144  e38892b9  boogwing    49b5637965a43e0378e1258c5f0a780926f1f283 
kn_02-2.2e  262144  8426efef  boogwing    2ea33cbd58b638053d75668a484648dbf67dabb8 
kn_01-2.4b  262144  3ad4b54c  boogwing    5141001768266995078407851b445378b21453de 
kn_03-2.4e  262144  10b61f4a  boogwing    41d7f670defbd7dae89afafac9839a9e237814d5 
km06.18p  65536  3e8bc4e1  boogwing    7e4c357afefa47b8f101727e06485eb9ebae635d 
km05.9e  65536  d10aef95  boogwing    a611a35ab312caee19c31da079c647679d31673d 
km04.8e  65536  329323a8  boogwing    e2ec7b059301c0a2e052dfc683e044c808ad9b33 
mbd-01.9b  1048576  d7de4f4b  boogwing    4747f8795e277ed8106667b6f68e1176d95db684 
mbd-00.8b  1048576  adb20ba9  boogwing    2ffa1dd19a438a4d2f5743b1050a8037183a3e7d 
mbd-03.13b  1048576  cf798f2c  boogwing    f484a22679d6a4d4b0dcac820de3f1a37cbc478f 
mbd-04.14b  1048576  d9764d0b  boogwing    74d6f09d65d073606a6e10556cedf740aa50ff08 
mbd-05.16b  2097152  1768c66a  boogwing    06bf3bb187c65db9dcce959a43a7231e2ac45c17 
mbd-06.17b  2097152  7750847a  boogwing    358266ed68a9816094e7aab0905d958284c8ce98 
mbd-07.18b  2097152  241faac1  boogwing    588be0cf2647c1d185a99c987a5a20ab7ad8dea8 
mbd-08.19b  2097152  f13b1e56  boogwing    f8f5e8c4e6c159f076d4e6505bd901ade5c6a0ca 
mbd-02.10e  524288  b25aa721  boogwing    efe800759080bd1dac2da93bd79062a48c5da2b2 
mbd-10.17p  524288  f159f76a  boogwing    0b1ea69fecdd151e2b1fa96a21eade492499691d 
mbd-09.16p  524288  f44f2f87  boogwing    d941520bdfc9e6d88c45462bc1f697c18f33498e 
kj-00.15n  1024  add4d50b  boogwing    080e5a8192a146d5141aef5c8d9996ddf8cd3ab4 
cabinet art
control panel boogwing.png
PCB boogwing.png
additional information
info 0.96 [Bryan McPhail]

0.84 [David Haywood]

NOTES:
  • There are semi-transparent round spots around your plane while fighting the final boss. These are correct. Source (ID 02591)
Bugs:
  • ragtime, boogwing, boogwina: Missing fade effect. Stefan Lindberg (ID 02183)
  • ragtime, boogwing, boogwina: Wrong transparencies. Stefan Lindberg (ID 02182)
  • Sprite priorities aren't verified to be 100% accurate. Source (ID 02588)
  • There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss). Source (ID 02589)
  • A shadow effect (used in level 1) is not implemented. Source (ID 02590)
  • The final boss shoots a blue beam downwards during the battle. This should have alpha. It fades in to blue, then fades out to nothing again after a few seconds (Guru). (Potentially related to note above about bit 3 in priority word). Source (ID 02591)
WIP:
  • 0.127u3: Stefan Lindberg added clone The Great Ragtime Show (Japan v1.3, 92.11.26).
  • 0.126u4: Andrew Gardner merged memory maps in Boogie Wings.
  • 0.126u2: Fabio Priuli added DIP locations to Boogie Wings.
  • 0.118u2: Aaron Giles fixed DECO16 tilemap drawing, this fixed the broken Data East logo on the attract mode and the background in the Transporter stage.
  • 0.101u1: Sonikos balanced the sound in Boogie Wings.
  • 0.97u5: Brian Troha fixed dipswitches in Boogie Wings. Changed 'Unknown' dipswitches to 'Continue Coin' and 'Stage Reset'.
  • 0.97u1: David Haywood and Namag added clone The Great Ragtime Show (Japan v1.5, 92.12.07).
  • 0.96: Bryan McPhail fixed Boogie Wings - Game now playable. Added Boogie Wings (Euro v1.5, 92.12.07) and clone (Asia v1.5, 92.12.07).
  • 0.95u6: This game was removed from MAME.
  • 23rd April 2005: Bryan McPhail - Diet Gogo is practically finished, but Boogie Wings may take longer as it has alpha-blending and pseudo rotation effects which aren't understood/implemented yet. At a first glance the other game (Double Wing) has additional protection that may be similar to Rohga.
  • 0.95u4: Swapped cpu1 roms ($1, 80000).
  • 0.84: David Haywood added Boogie Wings (Data East 1992).
  • 22nd April: David Haywood - As you may have read Nicola decrypted the Data East 102 CPU games with the help of the Pocket Gal Deluxe bootleg. I took a brief look at Boogie Wings and as feared it appears to be protected. I see no unmapped reads and it gets no further than this screen. Also I needed to use the GFX roms from Pocket Gal Deluxe for this as the Alphanumeric tiles appear to be missing from the current Boogie Wings set. While the decryption is a huge step in the right direction there is much work still to be done with in order to support these games, keep in mind that several games using Data East's protection are still not emulated even without being encrypted. Update: Any game where you can pick up elephants is worth emulating so I hooked up some sprites in Boogie Wings... Still can't find the missing text tiles tho. 2nd Update: I found the missing GFX in 2 of the unknown roms which I thought were program code. There is still one unknown rom but at least I have a text layer now.
  • 10th November 2001: Guru - Finally got around to dumping Boogie Wings.
  • 12th September 2001: Guru - Received another PCB, a very rare Data East game called Boogie Wings. I'll dump it soon. Thanks to Pelle for the donation.
LEVELS: 7

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US AAF Mustang

Boogie Wings

Koutetsu Yousai Strahl

Progear

Romset: 15041 kb / 19 files / 7.82 zip
history Boogie Wings (c) 1992 Data East.


A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.


If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.


Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.


- TECHNICAL -


PCB # : DE-0379-1


Main CPU : 68000 (@ 14 Mhz)

Sound : HuC6280A, YM2151, YM3012, (2x) OKI6295

RAM: (2x) 62256, (5x) 6264

Dipswitch : (2x) 8 position


Screen orientation : Horizontal

Video resolution : 256 x 256 pixels

Screen refresh : 58.00 Hz

Palette colors : 4096


Players : 1


- TRIVIA -


This game is also known as "The Great Ragtime Show".


The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage.


- TIPS AND TRICKS -


* Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen.


- STAFF -
  • Special Programmer : Cholesterol Haga, Power Baller Hirao, Ace Iida
  • Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua
  • Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku
  • Dynamite Sound : Tatsuya Kiuchi ('MR*K'), Tomoyoshi Satoh (TOM), Seilah
  • Administrator : Naomi Susa
  • Strong Game Designer : Kazuyuki Kurata
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=boogie-wings&page=detail&id=3479&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:208045:00000099:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000 
00000000:2080C8:00000009:FFFFFFFF  Infinite Lives PL1
00000000:208242:00000080:00000080  Invincibility PL1
00010000:20823F:0000007E:FFFFFFFF  Invincibility PL1 (2/2)
  If you are not in a Plane don't set Shot
  Power higher than 0 or it will cause the
  the game to RESET!!!
00000100:208247:0000000F:FFFFFFFF  Select Shot Power PL1
00000100:20823B:00000005:FFFFFFFF  Select Speed PL1
00000000:208037:00000000:00000010  Rapid Fire PL1:Turn it OFF on name entry screen
00000000:208255:00000001:FFFFFFFF  Auto Fire - Normal PL1
00200000:208253:00000001:FFFFFFFF  Auto Fire - Special PL1
60000000:000000:00000000:00000000 
00000000:2080E2:00000009:FFFFFFFF  Infinite Lives PL2
00000000:208302:00000080:00000080  Invincibility PL2
00010000:2082FF:0000007E:FFFFFFFF  Invincibility PL2 (2/2)
  If you are not in a Plane don't set Shot
  Power higher than 0 or it will cause the
  the game to RESET!!!
00000100:208307:0000000F:FFFFFFFF  Select Shot Power PL2
00000100:2082FB:00000005:FFFFFFFF  Select Speed PL2
00000000:208039:00000000:00000010  Rapid Fire PL2:Turn it OFF on name entry screen
00000000:208315:00000002:FFFFFFFF  Auto Fire - Normal PL2
00200000:208313:00000001:FFFFFFFF  Auto Fire - Special PL2
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