game
icon
title Bobble Bobble
set name boblbobl
manufacturer bootleg
year 1986
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source bublbobl.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | parent
zoom
rating

65.7% after 120 votes
 
parent Bubble Bobble
other clones Bubble Bobble (bootleg with 68705)
Bubble Bobble (older)
Bubble Bobble (US with mode select)
Bubble Bobble (US)
Super Bobble Bobble (set 1)
Super Bobble Bobble (set 2)
display
colour emulation good
palette 256
display type raster
orientation horizontal
resolution 256x224
frequency 59.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 2 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 6MHz
cpu Z80 @ 6MHz
cpu Z80 @ 3MHz
audio YM2203 @ 3MHz
audio YM3526 @ 3MHz
data
version added .027
last change(s) .106u12
roms
name size crc set flags sha1
bb3  32768  01f81936  boblbobl    a48489a13bfd01949e7fd273029d9cb8bfd7be48 
bb5  32768  13118eb1  boblbobl    5a5da40c2cc82420f70bc58ffa32de1088c6c82f 
bb4  32768  afda99d8  boblbobl    304324074ae726501bbb08e683850639d69939fb 
a78-08.37  32768  ae11a07b  bublbobl    af7a335c8da637103103cc274e077f123908ebb7 
a78-07.46  32768  4f9a26e8  bublbobl    3105b34b88a7134493c2b3f584729f8b0407a011 
a78-09.12  32768  20358c22  bublbobl    2297af6c53d5807bf90a8e081075b8c72a994fc5 
a78-10.13  32768  930168a9  bublbobl    fd358c3c3b424bca285f67a1589eb98a345ff670 
a78-11.14  32768  9773e512  bublbobl    33c1687ee575d66bf0e98add45d06da827813765 
a78-12.15  32768  d045549b  bublbobl    0c12077d3ddc2ce6aa45a0224ad5540f3f218446 
a78-13.16  32768  d0af35c5  bublbobl    c5a89f4d73acc0db86654540b3abfd77b3757db5 
a78-14.17  32768  7b5369a8  bublbobl    1307b26d80e6f36ebe6c442bebec41d20066eaf9 
a78-15.30  32768  6b61a413  bublbobl    44eddf12fb46fceca2addbe6da929aaea7636b13 
a78-16.31  32768  b5492d97  bublbobl    d5b045e3ebaa44809757a4220cefb3c6815470da 
a78-17.32  32768  d69762d5  bublbobl    3326fef4e0bd86681a3047dc11886bb171ecb609 
a78-18.33  32768  9f243b68  bublbobl    32dce8d311a4be003693182a999e4053baa6bb0a 
a78-19.34  32768  66e9438c  bublbobl    b94e62b6fbe7f4e08086d0365afc5cff6e0ccafd 
a78-20.35  32768  9ef863ad  bublbobl    29f91b5a3765e4d6e6c3382db1d8d8297b6e56c8 
a71-25.41  256  2d0f8545  bublbobl    089c31e2f614145ef2743164f7b52ae35bc06808 
pal16r4.u36  260  22fe26ac  boblbobl    bbbfcbe6faded4af7ceec57b800297c054a997da 
pal16l8.u38  260  c02d9663  boblbobl    5d23cfd96f072981fd5fcf0dd7e98459da58b662 
pal16l8.u4  260  077d20a8  boblbobl    8e568ffd6f66c3dd61708dd0f3be9c2ed488ae4b 
cabinet art
additional information
info 0.94u3 [Tormod Tjaberg]

0.27 [Chris Moore, Oliver White]

NOTE:
  • The sequel to Bubble Bobble is Rainbow Island.
  • Fujix has finished the game Bubble Bobble, and I have a doubt about the end message text. This text scrolls up and when the textreaches the scores it becomes really hard to read it. I was wondering if this is who thecoin-op works. Should the scores disappear before the end text scrolls? Or should thescrolling text disappear before reaching the scores? This is not a bug. Fujix
  • Clone boblbobl: When you take the clock, the time doesn't freeze. This is not a bug. I used to own the original pcb of Bobble Bobble (Bootleg) and the clock never freezed the enemy. All it did was change the stage colors to the clock freeze. So this version is accurate. comboace
WIP:
  • 0.128u4: Nicola Salmoria and David Haywood removed ROM banking kludges from Bubble Bobble.
  • 0.122u7: Changed M6801 CPU4 clock speed to 4MHz.
  • 0.121: Vas Crabb updated the DIP locations in Bubble Bobble.
  • 0.119u4: David Haywood added clone Super Bobble Bobble (set 1).
  • 0.111u5: David Haywood added clone Bubble Bobble (bootleg with 68705).
  • 0.107u3: Trinity and Nicola Salmoria added support for real Bubble Bobble MCU. Added M6801 (1MHz) CPU4 and TAITO JPH1011P MCU rom (a78-01.17).
  • 5th August 2006: Nicola Salmoria - As you'd probably noticed, the pics in the previous post are of the Bubble Bobble custom MCU. Despite being one of the most popular games of all times, and having been in MAME for many years, the emulation of this game has never been perfect due to the lack of the original ROM for the MCU. For some time, we had been using a 68705 program found in a bootleg board, believing it had been extracted from the original. However, monster behaviour was wrong and there were other problems, like the wrong behaviour of the clock item. After some study of the program and of the game schematics, it became clear that the original MCU is not a 68705 at all (the pinout doesn't match) but looked more like a 68701. The 68705 program had been written from scratch by the bootleggers using black box reverse engineering techniques, by running the original MCU and logging all its reads and writes from memory. Indeed, the 68705 program does a lot of reads from memory without doing anything with them--simply because the original MCU would read that memory and do some unknown action with it. Eventually, the useless 68705 program was replaced by simulation code inside the emulator, which greatly improved the emulation accuracy. Monster behaviour was improved, the clock item behaviour fixed. However, there were still some unknown things, like how the randomisation of the EXTEND bubbles really worked. At last, thanks to excellent work by Trinity, the original MCU ROM has been extracted. This required removing the cover from the chip, taking photographs of it under a microscope, and manually decoding the contents of the ROM bit by bit. The photo shown in the previous post confirms that it's in the 6801 class, not a 68701 however as it was conjectured, but a 6801U4. With this ROM, we finally have the final piece of the puzzle for a 100% guaranteed perfect emulation. Checking the original MCU program was very interesting. It was designed to provide many protection features that were eventually not used by the game, like: * Process coin inputs and update the credit counter * Handle the number of remaining lives for both players * Handle the current round number * Handle variable speed incrementing for four variables and * Return values from a 1280 bytes table of seemingly random data. The reasons why those features were not used are probably various. Some of them were probably awkward to use because they require to one one frame for the MCU to process the data, others weren't flexible enough like the coin input processing that wouldn't allow for coinage settings different from the ones hardcoded in the MCU (though versions of Bubble Bobble with different coinage settings don't seem to have been made anyway).
  • how close was the simulation to the real thing? Very close; "too good", actually. Let's see why. The clock item behaviour was spot on, but off by one frame (the simulation made the counter expire one frame too late). The EXTEND randomisation simply doesn't exist in the original MCU. While the simulation code used a RNG to provide truly random letters, the original MCU simply increases the counter every frame. This seriously affects the game, making the EXTEND letters predictable. Since a new bubble enters the screen exactly 128 frames after the previous one, and the remainder of 128 / 6 is 2, this means that if you get consecutive letters each one will be 2 places after the previous one. So if you get 3 letters you can get either E, T, N or X, E, D. After that they will repeat. There are exceptions, though: if you create a new bubble in exactly the same frame when a new bubble should enter the screen, the bubble is delayed by one frame. So by timing the fire button exactly right you can change the bubble order. In theory you could get all 6 letters in a single level--let me know if you manage to do that! Also, new bubbles will not appear if there are already 16 bubbles on the screen, so that will change the order as well. The last, and most important, thing that the MCU does is compare the player coordinates with the monsters. The results are returned as flags indicating whether each coordinate is >, =, or <, and the absolute difference. This was done correctly in the simulation code, however there appears to be a bug in the original MCU. The code there attempts to check if the player collided with a moster and set a flag and indicate which monster in that case, but it just doesn't work. It would set the flag even if the player's Y coordinate matches one monster and the X coordinate matches a different monster! This isn't much of a problem since the main program just ignores the flag--the collision detection is done correctly by the second Z80. However, the MCU also completely stops processing the monster coordinates as soon as it finds a monster whose X coordinate is within 8 pixels of the player. So e.g. if you have a monster right above you three platforms up, and that monster is the first in the list, the other monsters could stop following you. This is a very subtle effect that's completely unnoticeable from what I can tell, though in theory it exists.
  • 0.106u12: MASH added plds ($0, 200, 400 - pal16r4.u36, pal16l8.u38 and pal16l8.u4) to clone Bobble Bobble.
  • 6th June 2006: Guru - Bobble Bobble (Taito 1986) bootleg arrived from Korea today. Thanks to GP-Lee.
  • 24th February 2006: Nicola Salmoria - The emulation of Bubble Bobble is already virtually perfect, but there is still a doubt about the clock item. Currently, when you pick it up the enemies stop but the bubbles continue moving. It would make sense if the bubbles stopped moving too, and this idea is corroborated by the way variables are set up in the MCU shared RAM. The MCU would be responsible for stopping the bubbles and make them start again when the clock effect ends. What we need is to verify the behaviour on an original board. Bootlegs don't count (the clock behaviour is definitely wrong in them), nor do other emulator or ports count. Only the original board matters. Can anyone help?
  • 0.101u3: Fixed cpu1 rom ($0) length to 32kb.
  • 0.94u3: Tormod Tjaberg added Bubble Bobble (newer set). Renamed (bublbobl) to (bublbob1).
  • 0.93u1: Nicola Salmoria fixed input (dipswitches etc.) in Bubble Bobble. Added 'ROM Type' dipswitch and removed 'Service Mode'.
  • 0.90: Nicola Salmoria updated the Bubble Bobble driver. Removed 68705 CPU emulation, since that's not what the original used, simulated the 68701 MCU (enemy movement should now be correct), fixed clock item behaviour (now enemies start moving again after 10 seconds), supported coin lockout and emulated the boblbobl protection device (getting rid of the ROM patches).
  • 0.88u7: Changed VSync to 59Hz.
  • 0.78u3: David Haywood fixed clone Bobble Bobble from crashing in 0.78u2.
  • 0.77u2: Added YM2203 (3MHz), YM3526 (3MHz), MSM6295 (8000 Hz).
  • 0.37b4: Changed Z80 CPU4 clock speed to 3MHz and added prom (video timing). Changed cpu1 rom address to $10000 and fixed rom names.
  • 0.36RC1: Added clone Bubble Bobble (US set 2).
  • 0.35b11: Brad Oliver added clone Bubble Bobble (US).
  • 17th April 1999: Brad Oliver added another Bubble Bobble romset.
  • 0.35b6: Replaced M6805 CPU4 with M68705.
  • 0.35b5: Changed M6805 CPU4 clock speed to 2MHz.
  • 0.35b3: Nicola Salmoria support for the ORIGINAL version of Bubble Bobble, with 68705 code from a pirate board. Wizards *do* throw stones in this version. Also fixed big sprites in Tokio, and unified it with Bubble Bobble. Added M6805 (1.5 MHz) CPU4. The original version is the only one where wizards throw stones. The protection feature which randomizes the EXTEND letters in the original version is not emulated properly. Nicola fixed also big sprites in Tokio and unified it with Bubble Bobble.
  • 0.34RC2: Fixed YM2203/YM3526 clock speeds to 3MHz.
  • 0.34b8: Changed YM-3812 sound to YM-3526.
  • 0.34b2: Tatsuyuki Satoh fixed music in Bubble Bobble to stay in sync now.
  • 0.33b6: Changed description of Bobble Bobble (bootleg Bubble Bobble, alternate version) to 'Super Bobble Bobble'.
  • 0.31: Nicola Salmoria added music in Bubble Bobble (Sound Blaster needed).
  • 0.30: Nicola Salmoria added partial emulated sound in Bubble Bobble (only the YM2203 chip, therefore only some sound effects - no music).
  • 0.29: Brad Oliver added clone Bobble Bobble (bootleg Bubble Bobble, alternate version). Bubble Bobble doesn't work in this release. Use Bobble Bobble or Super Bobble Bobble instead, they work much better than Bubble Bobble ever did.
  • 0.28: Aaron Giles added a new function to dynamically modify the palette. Many games use this feature like Bubble Bobble.
  • 0.27: Chris Moore added Bubble Bobble (Taito 1986) and Bobble Bobble (bootleg). The original version doesn't seem to behave correctly, probably due to the copy protection. Use the bootleg instead. The colors are accurate, but the color space is downgraded from 4x4x4 to 3x3x2. Sound effect codes from Oliver White. Drivers are now allowed to modify the RAM and ROM pointers to implement bank switching. Bubble Bobble uses this.
PLAY INSTRUCTIONS:
  • Trap enemies inside bubbles.
  • Burst bubbles with your horns or fins.
  • Higher points are scored when bursting several bubbles at the same time.
  • You can jump over bubbles.
  • One stage cleared when all enemies are destroyed.
LEVELS: 100 (+ 3 secret rooms)

Other Emulators:
  • CottAGE
  • JEmu2
  • Raine
Recommended Games (Platform 2):

Joust

Joust 2 - Survival of the Fittest

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Popper

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don

Rodland

Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Toppy & Rappy

Ultra Balloon

Bomb Kick

Head Panic

Penguin Brothers

Romset: 549 kb / 21 files / 175.5 zip
history Bobble Bobble (c) 1986.


Take control of 2 cute dinosaurs and battle your way through 100 platform-packed levels to rescue their girlfriends. They are armed only with the ability to make bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 6 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 59.00 Hz

Palette colors : 256


Players : 2

Control : 2-way joystick

Buttons : 2

= > [1] Bubble, [2] Jump


- TRIVIA -


This game is a bootleg of "Bubble bobble".


- UPDATES -


Unlike the original game :

* The left player ('Bub') can have only a total of two extends.

* This bootleg has a new feature in Dip switch where you may control the speed of monsters.

* The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'normal' mode only, does throw his laser projectile.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bobble-bobble&page=detail&id=301&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
60000000:0000:00000000:00000000  ------------------------------------------
60000000:0000:00000000:00000000  This game has got a LOT of cheats. Don't
60000000:0000:00000000:00000000  go mad as it may spoil the game too much!
60000000:0000:00000000:00000000  ------------------------------------------
60000000:0000:00000000:00000000 
00000000:E366:00000063:FFFFFFFF  Infinite Credits
00001301:E64B:00000063:FFFFFFFF  Select Starting Round:You should enable this cheat on the press 1/2 player button screen, ie. after credits have been inserted!
00000303:E64B:00000063:FFFFFFFF  Select Next Round
60000000:0000:00000000:00000000 
00000000:E645:00000006:FFFFFFFF  Infinite Lives PL1
00000000:E6B6:00000077:FFFFFFFF  Invincibility PL1
62000000:0000:00000000:00000000  Select Speed PL1
00010000:E6C1:0000000C:FFFFFFFF  Normal
00010000:E6C1:00000014:FFFFFFFF  Power-up
00010000:E6C1:00000028:FFFFFFFF  Ultimate
00000001:E6C1:0000000C:FFFFFFFF  Speed to Normal Now! PL1
00000001:E6C1:00000014:FFFFFFFF  Speed to Power-up Now! PL1
00000001:E6C1:00000028:FFFFFFFF  Speed to Ultimate Now! PL1
00000001:E6BF:00000014:FFFFFFFF  Fire Speed to Normal Now! PL1
00000001:E6BF:00000005:FFFFFFFF  Fire Speed to Power-up Now! PL1
00000000:E6BF:00000001:FFFFFFFF  Fire Speed Always Ultimate PL1
62000000:0000:00000000:00000000  Select Bubble Range PL1
00010000:E6C2:00000040:FFFFFFFF  Normal
00010000:E6C2:00000080:FFFFFFFF  Long
00010000:E6C2:000000FF:FFFFFFFF  Extra Long
00000001:E6C0:00000003:FFFFFFFF  Head Power to Normal Now! PL1
00000001:E6C0:00000006:FFFFFFFF  Head Power to Power-up Now! PL1
00000000:E6C0:00000009:FFFFFFFF  Head Power Always Ultimate PL1
00000001:F60F:00000000:FFFFFFFF  Fire Bubbles Now! PL1
00000001:F60F:00000001:FFFFFFFF  Fire Lightnings Now! PL1
00000001:E742:0000003F:FFFFFFFF  Get EXTEND PL1
00000001:E742:00000001:00000001  Get letter - E (red) PL1
00000001:E742:00000002:00000002  Get letter - X (pink) PL1
00000001:E742:00000004:00000004  Get letter - T (yellow) PL1
00000001:E742:00000008:00000008  Get letter - E (green) PL1
00000001:E742:00000010:00000010  Get letter - N (blue) PL1
00000001:E742:00000020:00000020  Get letter - D (purple) PL1
60000000:0000:00000000:00000000 
00000000:E64A:00000006:FFFFFFFF  Infinite Lives PL2
00000000:E6E8:00000077:FFFFFFFF  Invincibility PL2
62000000:0000:00000000:00000000  Select Speed PL2
00010000:E6F3:0000000C:FFFFFFFF  Normal
00010000:E6F3:00000014:FFFFFFFF  Power-up
00010000:E6F3:00000028:FFFFFFFF  Ultimate
00000001:E6F3:0000000C:FFFFFFFF  Speed to Normal Now! PL2
00000001:E6F3:00000014:FFFFFFFF  Speed to Power-up Now! PL2
00000001:E6F3:00000028:FFFFFFFF  Speed to Ultimate Now! PL2
00000001:E6F1:00000014:FFFFFFFF  Fire Speed to Normal Now! PL2
00000001:E6F1:00000005:FFFFFFFF  Fire Speed to Power-up Now! PL2
00000000:E6F1:00000001:FFFFFFFF  Fire Speed Always Ultimate PL2
62000000:0000:00000000:00000000  Select Bubble Range PL2
00010000:E6F4:00000040:FFFFFFFF  Normal
00010000:E6F4:00000080:FFFFFFFF  Long
00010000:E6F4:000000FF:FFFFFFFF  Extra Long
00000001:E6F2:00000003:FFFFFFFF  Head Power to Normal Now! PL2
00000001:E6F2:00000006:FFFFFFFF  Head Power to Power-up Now! PL2
00000000:E6F2:00000009:FFFFFFFF  Head Power Always Ultimate PL2
00000001:F610:00000000:FFFFFFFF  Fire Bubbles Now! PL2
00000001:F610:00000001:FFFFFFFF  Fire Lightnings Now! PL2
00000001:E743:0000003F:FFFFFFFF  Get EXTEND PL2
00000001:E743:00000001:00000001  Get letter - E (red) PL2
00000001:E743:00000002:00000002  Get letter - X (pink) PL2
00000001:E743:00000004:00000004  Get letter - T (yellow) PL2
00000001:E743:00000008:00000008  Get letter - E (green) PL2
00000001:E743:00000010:00000010  Get letter - N (blue) PL2
00000001:E743:00000020:00000020  Get letter - D (purple) PL2
60000000:0000:00000000:00000000 
62000000:0000:00000000:00000000  Select "Super" Mode:Baddies from first 50 levels switch with last and levels change colour, Title will display "Super" if enabled before title displayed. Same as "1P,Jump,Bubble,Left,Right,Jump,1P,Right" on Title Screen
00010000:E5DB:00000001:FFFFFFFF  Enabled
00010000:E5DB:00000000:FFFFFFFF  Disabled
62000000:0000:00000000:00000000  Select "Original" Mode:Doors still appear even if you die. Same as "Bubble,Jump,Bubble,Jump,Bubble,Jump,Right,1P" on Title Screen
00010000:E5D1:00000001:FFFFFFFF  Enabled
00010000:E5D1:00000000:FFFFFFFF  Disabled
62000000:0000:00000000:00000000  Select "Power-Up" Mode:Fast feet, fast bubbles etc. Same as "Left,Jump,Left,1P,Left,Bubble,Left,1P" on Title Screen
00010000:E5D2:00000001:FFFFFFFF  Enabled
00010000:E5D2:00000000:FFFFFFFF  Disabled
00000000:E613:00000001:FFFFFFFF  Always get Bonus doors
00000000:F676:00000001:FFFFFFFF  Constant Extend Letters
00000000:E603:00000001:FFFFFFFF  Always Warn (Bell Item)
00000000:E5FA:00000003:FFFFFFFF  Apple or Orange? You decide!
00000000:E608:00000001:FFFFFFFF  Coke Can Item
62000000:0000:00000000:00000000  Select Fireball Bubble Occurence
00010000:6E30:00000001:FFFFFFFF  Always
00010000:6E30:00000003:FFFFFFFF  1 in 2
00010000:6E30:00000005:FFFFFFFF  1 in 3
00010000:6E30:00000007:FFFFFFFF  1 in 4
00010000:6E30:00000015:FFFFFFFF  1 in 16
00010000:6E30:0000001D:FFFFFFFF  1 in 256
00010000:6E30:00000025:FFFFFFFF  1 in 4096
00000000:5C2B:000000C9:FFFFFFFF  Disable Bubbles?
00000001:E6BB:00000005:FFFFFFFF  Fireballs for 5 levels
00000000:E6BE:00000040:FFFFFFFF  Fireballs
00000000:E5EE:00000007:FFFFFFFF  Fireball Cross
62000001:0000:00000000:00000000  Select 1st Item Now!:Use this cheat only at the start of a level, before the item appears! (if it appears at all) FORMAT Fruit Name (Points)
00010001:F44C:00000000:FFFFFFFF  Green Pepper (10 Pts)
00010001:F44C:00000001:FFFFFFFF  Aubergine (20 Pts)
00010001:F44C:00000002:FFFFFFFF  Carrot (30 Pts)
00010001:F44C:00000003:FFFFFFFF  Onion (40 Pts)
00010001:F44C:00000004:FFFFFFFF  Beetroot (50 Pts)
00010001:F44C:00000005:FFFFFFFF  Turnip (60 Pts)
00010001:F44C:00000006:FFFFFFFF  Parsnip (70 Pts)
00010001:F44C:00000007:FFFFFFFF  Marrow (80 Pts)
00010001:F44C:00000008:FFFFFFFF  Pea Pod (90 Pts)
00010001:F44C:00000009:FFFFFFFF  Mushroom (100 Pts)
00010001:F44C:0000000A:FFFFFFFF  Corn Cob (Lvl 35) (150 Pts)
00010001:F44C:0000000B:FFFFFFFF  Fried Egg (200 Pts)
00010001:F44C:0000000C:FFFFFFFF  Red Acorn Thingy (250 Pts)
00010001:F44C:0000000D:FFFFFFFF  Apple (300 Pts)
00010001:F44C:0000000E:FFFFFFFF  Lemon (350 Pts)
00010001:F44C:0000000F:FFFFFFFF  Orange (400 Pts)
00010001:F44C:00000010:FFFFFFFF  Peach (450 Pts)
00010001:F44C:00000011:FFFFFFFF  Bananas (500 Pts)
00010001:F44C:00000012:FFFFFFFF  Pear (550 Pts)
00010001:F44C:00000013:FFFFFFFF  Watermelon (600 Pts)
00010001:F44C:00000014:FFFFFFFF  Single Brown Lolly (Lvl 15) (650 Pts)
00010001:F44C:00000015:FFFFFFFF  Double Blue Lolly (700 Pts)
00010001:F44C:00000016:FFFFFFFF  Pink Pudding (Lvl 5) (750 Pts)
00010001:F44C:00000017:FFFFFFFF  Yellow Pudding (800 Pts)
00010001:F44C:00000018:FFFFFFFF  Green Pudding (850 Pts)
00010001:F44C:00000019:FFFFFFFF  Green And Brown Pudding (Lvl 40) (900 Pts)
00010001:F44C:0000001A:FFFFFFFF  Simple White Ice Cream Cone (950 Pts)
00010001:F44C:0000001B:FFFFFFFF  Double Scoop Ice Cream Cone (1,000 Pts)
00010001:F44C:0000001C:FFFFFFFF  Donut (Lvl 25) (1,000 Pts)
00010001:F44C:0000001D:FFFFFFFF  French Fries (1,000 Pts)
00010001:F44C:0000001E:FFFFFFFF  Sausage On A Stick (2,000 Pts)
00010001:F44C:0000001F:FFFFFFFF  Creme Caramel (2,000 Pts)
00010001:F44C:00000020:FFFFFFFF  Burger (2,000 Pts)
00010001:F44C:00000021:FFFFFFFF  Slice Of Cake (Triangular) (2,000 Pts)
00010001:F44C:00000022:FFFFFFFF  Cupcake (Blobby) (3,000 Pts)
00010001:F44C:00000023:FFFFFFFF  Chicken Leg (3,000 Pts)
00010001:F44C:00000024:FFFFFFFF  Purple Martini (3,000 Pts)
00010001:F44C:00000025:FFFFFFFF  Some Variety Of Sushi? (3,000 Pts)
00010001:F44C:00000026:FFFFFFFF  Pinkish Sweet (Lvl 50) (4,000 Pts)
00010001:F44C:00000027:FFFFFFFF  (Brown Or Red?) Eskimo Pie (4,000 Pts)
00010001:F44C:00000028:FFFFFFFF  (Brown Or Red?) Eskimo Pie (4,000 Pts)
00010001:F44C:00000029:FFFFFFFF  Mug Of Lager (Lvl 45) (4,000 Pts)
00010001:F44C:0000002A:FFFFFFFF  Purple Crystals (5,000 Pts)
00010001:F44C:0000002B:FFFFFFFF  Purple Jewel (5,000 Pts)
00010001:F44C:0000002C:FFFFFFFF  Yellow Butterfly (5,000 Pts)
00010001:F44C:0000002D:FFFFFFFF  Blue Crystals (5,000 Pts)
00010001:F44C:0000002E:FFFFFFFF  Blue Jewel (6,000 Pts)
00010001:F44C:0000002F:FFFFFFFF  Necklace With Purple Pendant (6,000 Pts)
00010001:F44C:00000030:FFFFFFFF  Purple Shell (6,000 Pts)
00010001:F44C:00000031:FFFFFFFF  Red Jewel (7,000 Pts)
00010001:F44C:00000032:FFFFFFFF  Necklace With Blue Pendant (7,000 Pts)
00010001:F44C:00000033:FFFFFFFF  Bowl Of Rice (7,000 Pts)
00010001:F44C:00000034:FFFFFFFF  Necklace With Red Pendant (8,000 Pts)
00010001:F44C:00000035:FFFFFFFF  Dinner (8,000 Pts)
00010001:F44C:00000036:FFFFFFFF  Red Crown, Blue Gems, No Cross (8,000 Pts)
00010001:F44C:00000037:FFFFFFFF  Red Crown, Blue Gems, Red Cross (8,000 Pts)
00010001:F44C:00000038:FFFFFFFF  Cyan Crown, Red Gems, No Cross (9,000 Pts)
00010001:F44C:00000039:FFFFFFFF  Blue Crown, Red Gems, Cyan Cross (9,000 Pts)
00010001:F44C:0000003A:FFFFFFFF  Gold Crown, Red Gems, No Cross (10,000 Pts)
00010001:F44C:0000003B:FFFFFFFF  Gold Crown, Red Gems, White Cross (10,000 Pts)
62000001:0000:00000000:00000000  Select 2nd Item Now!:Use this cheat only at the start of a level, before the item appears! (if it appears at all) When you are given a distribution, each bubble turns into an object.
00010001:F45E:00000000:FFFFFFFF  Pink Sweet (Power-Up Fire Range)
00010001:F45E:00000001:FFFFFFFF  Blue Sweet (Power-Up Head Power)
00010001:F45E:00000002:FFFFFFFF  Yellow Sweet (Power-Up Fire Speed)
00010001:F45E:00000003:FFFFFFFF  Shoe (Power-Up Speed)
00010001:F45E:00000004:FFFFFFFF  Clock (Slows Down The Monsters)
00010001:F45E:00000005:FFFFFFFF  Bomb (Turns Monsters Into Diamonds)
00010001:F45E:00000006:FFFFFFFF  Brown Umbrella (Warps You 3 Levels Farther)
00010001:F45E:00000007:FFFFFFFF  Red Umbrella (Warps You 5 Levels Farther)
00010001:F45E:00000008:FFFFFFFF  Pink Umbrella (Warps You 7 Levels Farther)
00010001:F45E:00000009:FFFFFFFF  Orange Potion (Potion Of Sunflowers)
00010001:F45E:0000000A:FFFFFFFF  Red Potion (Potion Of Flowers)
00010001:F45E:0000000B:FFFFFFFF  Green Potion (Potion Of Clovers)
00010001:F45E:0000000C:FFFFFFFF  Yellow Potion (Potion Of Rainbows)
00010001:F45E:0000000D:FFFFFFFF  Purple Potion (Potion Of Music Notes)
00010001:F45E:0000000E:FFFFFFFF  Heart (Invincibility&Freeze Monsters)
00010001:F45E:0000000F:FFFFFFFF  Blue Ring (Points When You Walk)
00010001:F45E:00000010:FFFFFFFF  Pink Ring (Points When You Jump)
00010001:F45E:00000011:FFFFFFFF  Red Ring (Points When You Bubble)
00010001:F45E:00000012:FFFFFFFF  Blue Cross (Fills Screen With Water)
00010001:F45E:00000013:FFFFFFFF  Yellow Cross (Make Lightning Strike)
00010001:F45E:00000014:FFFFFFFF  Orange Cross (Fire Flames Not Bubbles)
00010001:F45E:00000015:FFFFFFFF  Blue Tea-Pot (Point When You Walk.Jump&Bubble)
00010001:F45E:00000018:FFFFFFFF  Yellow Tea-Pot (Power-Up Fire Range+Speed&H Pwr)
00010001:F45E:00000016:FFFFFFFF  Red Tea-Pot (Blue & Yellow Teapots Combined)
00010001:F45E:00000017:FFFFFFFF  Purple Tea-Pot (Turn Monsters Into Diamonds)
00010001:F45E:00000019:FFFFFFFF  Book (Turns Monsters Into Diamonds)
00010001:F45E:0000001A:FFFFFFFF  Grey "Ring?" (Makes Stars Fall)
00010001:F45E:0000001B:FFFFFFFF  Orange Necklace (The Extend Letters)
00010001:F45E:0000001C:FFFFFFFF  Grey Necklace (Produces A Big Fireball)
00010001:F45E:0000001D:FFFFFFFF  Fork (Makes Fruits Fall)
00010001:F45E:0000001E:FFFFFFFF  Pink Chest (Pink Diamonds On Level End)
00010001:F45E:0000001F:FFFFFFFF  Yellow Chest (Yellow Diamonds On Level End)
00010001:F45E:00000020:FFFFFFFF  Red Chest (Red Diamonds On Level End)
00010001:F45E:00000021:FFFFFFFF  Blue Chest (Blue Diamonds On Level End)
00010001:F45E:00000022:FFFFFFFF  Grey Chest (Grey Diamonds On Level End)
00010001:F45E:00000023:FFFFFFFF  White Candy-Stick (Cakes On Level End)
00010001:F45E:00000024:FFFFFFFF  Yellow Candy-Stick (Chocolate Cakes On Level End)
00010001:F45E:00000025:FFFFFFFF  Red Candy-Stick (Watermelons On Level End)
00010001:F45E:00000026:FFFFFFFF  Orange Candy-Stick (Oranges On Level End)
00010001:F45E:00000027:FFFFFFFF  Brown Candy-Stick (Ice Creams On Level End)
00010001:F45E:00000028:FFFFFFFF  Blue Candy-Stick (Ice Creams On Level End)
00010001:F45E:00000029:FFFFFFFF  Bell (Destructive Item Warning)
00010001:F45E:0000002A:FFFFFFFF  Octopussy (Wood Crosses On Level End)
00010001:F45E:0000002B:FFFFFFFF  Pink Floyd (Aliens On Level End)
00010001:F45E:0000002C:FFFFFFFF  Glass Of Beer (???? On Level End)
00010001:F45E:0000002D:FFFFFFFF  Knife (Makes Fruits Fall)
00010001:F45E:0000002E:FFFFFFFF  Crystal Ball (Gives Level Beginning Items)
00010001:F45E:00000030:FFFFFFFF  Skeleton ("Hurry Up !" The Monsters)
00010001:F45E:00000031:FFFFFFFF  Bonus Door Lev. 20 (Warps You To Room Of Diamonds)
00010001:F45E:00000032:FFFFFFFF  Bonus Door Lev. 30 (Warps You To Room Of Diamonds)
00010001:F45E:00000033:FFFFFFFF  Bonus Door Lev. 40 (Warps You To Room Of Diamonds)
00010001:F45E:00000034:FFFFFFFF  Bonus Door Lev. 50 (Warps You To Level 70)
00000000:F44D:00000001:FFFFFFFF  Quick Fruit at start
00000000:E60A:00000001:FFFFFFFF  Lipstick
00000000:E345:00000005:FFFFFFFF  Stop the Baron
60000000:0000:00000000:00000000  ------------------------------------------
60000000:0000:00000000:00000000  These 5 cheats will make a potion appear
60000000:0000:00000000:00000000  on the next screen. It will be of the
60000000:0000:00000000:00000000  type requested unless you have earned a
60000000:0000:00000000:00000000  higher potion or you have fallen off the
60000000:0000:00000000:00000000  bottom of the screen since setting the
60000000:0000:00000000:00000000  cheat. Falling off the bottom will
60000000:0000:00000000:00000000  upgrade the potion to the next one!
60000000:0000:00000000:00000000  ------------------------------------------
00000001:E5E7:0000000F:FFFFFFFF  Sunflower Potion(next screen)
00000001:E5E7:00000010:FFFFFFFF  Flower Potion (next screen)
00000001:E5E7:00000011:FFFFFFFF  Clover Potion (next screen)
00000001:E5E7:00000012:FFFFFFFF  Rainbow Potion (next screen)
00000001:E5E7:00000013:FFFFFFFF  Musical Potion (next screen)
60000000:0000:00000000:00000000  ------------------------------------------
60000000:0000:00000000:00000000  These 2 cheats are useful when you Get
60000000:0000:00000000:00000000  stuck on a screen. Use only one at a time!
60000000:0000:00000000:00000000  ------------------------------------------
00000001:F590:00000001:FFFFFFFF  Drown 'em All! Now! OR--->
00000001:E720:00000001:FFFFFFFF  Throw The Book At Them Now!
2004-2008 MAWS all copyrights belong to their respective owners