game
icon
title Bump 'n' Jump
set name bnj
manufacturer Data East USA (Bally Midway license)
year 1982
genre Driving (hof)
category Driving (hof)
driver status good
driver source btime.c
snapshots MW: in game | parent / CT: in game | title | artwork | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

70.8% after 42 votes
 
parent Burnin' Rubber
other clones Car Action
display
colour emulation good
palette 16
display type raster
orientation vertical
resolution 240x256
frequency 57.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu M6502 @ 0.75MHz
cpu M6502 @ 0.5MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
data
version added .030
last change(s) none since version .53
roms
name size crc set flags sha1
bnj12b.bin  8192  ba3e3801  bnj    56284076d938c33c1492a07281b936681eb09808 
bnj12c.bin  8192  fb3a2cdd  bnj    4a964389cc8035b9264d4cb133eb6d3826e74b95 
bnj12d.bin  8192  b88bc99e  bnj    08a4ddea4037f9e14d0d9f4262a1746b0a3a140c 
bnj6c.bin  4096  8c02f662  brubber    1279d564e65fd3ccac25b1f9fbb40d910de2b544 
bnj4e.bin  8192  b864d082  brubber    cacf71fa6c0f7121d077381a0ff6222f534295ab 
bnj4f.bin  8192  6c31d77a  brubber    5e52554f594f569527af4768d244cc40a7b4460a 
bnj4h.bin  8192  5824e6fb  brubber    e98f0eb476b8f033f5cc70a6e503afc4e651fd45 
bnj10e.bin  4096  f4e9eb49  brubber    b356512d2ebd4e2005e76496b434e5ecebadb251 
bnj10f.bin  4096  a9ffacb4  brubber    49d5f9c0b695f474197fbb761bacc065b6b5808a 
cabinet art
cabinet bnj.png brubber.png
marquee bnj.png
control panel brubber.png
flyer bnj.png
PCB brubber.png
additional information
info 0.35 [Kevin Brisley]

0.30 [Kevin Brisley]

TEST MODE:
  • In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.
Bugs:
  • Low pass filtering on engine and explosion sounds is not emulated in MAME. Sune_S (ID 01059)
WIP:
  • 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.
  • 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.
  • 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.
  • 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.
  • 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.
  • 0.35: Burnin' Rubber is original now.
  • 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).
  • 0.30: Kevin Brisley added Bump 'n Jump (Data East 1982) and Burnin' Rubber. The continue timer runs too fast, this is related to the VBlank input bit timing.
LEVELS: 5 (endless)

Recommended Games (Racing 2):

Fire Truck

Burnin' Rubber

Burnin' Rubber (Cassette)

Radical Radial

Joyful Road

The Battle-Road

Kamikaze Cabbie

Mad Crasher

Taxi Driver

Gekisou

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Romset: 52 kb / 8 files / 22.5 zip
history Bump 'n' Jump (c) 1982 Data East.


An overhead driving game where you jump or bump enemy cars for points.


- TECHNICAL -


Main CPU : M6502 (@ 750 Khz)

Sound CPU : M6502 (@ 500 Khz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 240 pixels

Screen refresh : 57.00 Hz

Palette colors : 16


Players : 2

Control : 8-way joystick

Buttons : 1 (JUMP)


- TRIVIA -


Released in December 1982.


Licensed to Bally Midway for US manufacture and distribution.


This game is known in US as "Burnin' Rubber".


Marco Donadio holds the official record for this game with 2,429,540 points on October 5, 1984.


- SCORING -


Destroying a car : 200, 300 or 500 points, depending on car.

End of stage bonus : 200 + 100 points/level x number of cars destroyed.

Special Bonus : 50,000 points for destroying no cars.


- TIPS AND TRICKS -


* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50,000 point bonus.


* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.


* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.


- PORTS -


* Consoles :

Colecovision (1982)

Mattel Intellivision (1982)

Atari 2600 (1983)

Nintendo Famicom (1988)


* Computers :

Commodore C64 (1984, "Bumping Buggies")


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bump-'n'-jump&page=detail&id=354&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in KLOV
view in KLOV
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:001A:00000005:FFFFFFFF  Infinite Lives
20800000:C4FA:00000098:FFFFFFFF  Invincibility
20800000:CD3B:00000000:FFFFFFFF  Invincibility (2/2):1st = Off Road, 2nd = Rock
00000000:0090:00000001:FFFFFFFF  Jump Always O.K.
00000000:0080:00000019:FFFFFFFF  Never Come Down From Jump
00000000:0021:00000000:FFFFFFFF  0 cars smashed (50000 pts)
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