game
icon
title Block Out (Japan)
set name blckoutj
manufacturer Technos + California Dreams
year 1989
genre Puzzle (hof)
category Puzzle / Drop (hof)
driver status good
driver source blockout.c
snapshots PS: in game | title | scores | how to | parent / MW: in game | parent / CT: in game | title | parent / EJ: parent
zoom
rating

62.5% after 29 votes
 
parent Block Out (set 1)
other clones Block Out (set 2)
display
colour emulation good
palette 513
display type raster
orientation horizontal
resolution 320x240
frequency 58.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 3
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.056MHz
data
version added .057
last change(s) none
roms
name size crc set flags sha1
2.bin  131072  e16cf065  blckoutj    541b30b054cf08f10d6ca4746423759f4326c005 
1.bin  131072  950b28a3  blckoutj    7d1635ac2a3fc1efdd2f78cd6038bd7b4c907b1b 
bo29e3-0.bin  32768  3ea01f78  blockout    5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8 
bo29e2-0.bin  131072  15c5a99d  blockout    89091eda454a028fd1f17501584bd589baf6d523 
mb7114h.25  256  b25bbda7  blockout    840f1470886bd0019db3cd29e3d1d80205a65f48 
cabinet art
additional information
info 0.31 [Nicola Salmoria]

WIP:
  • 0.126u4: Andrew Gardner merged memory maps in Block Out.
  • 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in the Block Out driver. Changed Unknown' dipswitches to 'Unused'.
  • 0.82: Changed 68000 CPU1 clock speed to 10MHz and VSync to 58Hz.
  • 0.57: Added clone Block Out (Japan).
  • 23rd November 2001: David Haywood added the Japan ROM set to the Block Out driver.
  • 0.36b12: Added dipswitches '1 Coin to Continue' and 'Difficulty'.
  • 0.35b11: Nicola Salmoria added clone Block Out (set 2). Added prom ($0 - unknown).
  • 0.35b8: Changed 68000 CPU clock speed to 8.76MHz.
  • 0.35b4: Changed Z80 CPU2 clock speed to 3579545 Hz.
  • 0.34RC1: Howie Cohen added hiscore save in Block Out.
  • 0.31: Nicola Salmoria added Block Out (Technos 1989).
LEVELS: 100 (endless)

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-

Block Out

Welltris

Romset: 417 kb / 5 files / 197 zip
history Block Out (c) 10/1989 Technos / California Dreams.


Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.

As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.


The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.

Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.


In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the two player mode :

1) Force the opponent to the top of their pit and out of the game

or

2) Erase 21 faces first.


- TECHNICAL -


Game ID : TA-0029


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 513


Players : 2

Control : 8-way joystick

Buttons : 4


- TRIVIA -


The name 'Block Out' is actually a trademark of Kadon Enterprises.


- TIPS AND TRICKS -


If the player can erase all of the blocks in the pit, this will make a 'block out'. The player will get additional points for the 'block out' and the difficulty within that stage will decrease.


- PORTS -


* Consoles :

Atari Lynx (1990)

Sega Mega Drive (1991)

Sony Playstation (1995, "Geom Cube")


* Computers :

Commodore C64 (1989)

Atari ST (1989)

Commodore Amiga (1989)

Commodore C64 (1989)

Sinclair ZX Spectrum (1989)

PC [MS-DOS] (1989)


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=block-out&page=detail&id=286&o=2
resource links view in MAWS
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view in Progetto EMMA (Italian)
view in arcade-history.com
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view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:1D5F23:00000099:FFFFFFFF  Infinite Credits
62000001:000000:00000000:00000000  Select Perm. Next Shape:Not all shapes are always suitable for some pits, so be careful.
20B10000:00C7A8:1E3C0007:FFFFFFFF  Atom:All codes are move.b #$x, D7. In this case D7 stores the shape code.
20B10000:00C7A8:1E3C000A:FFFFFFFF  2x Bar
20B10000:00C7A8:1E3C0008:FFFFFFFF  3x Bar
20B10000:00C7A8:1E3C0012:FFFFFFFF  4x Bar
20B10000:00C7A8:1E3C000B:FFFFFFFF  5x Bar
20B10000:00C7A8:1E3C0009:FFFFFFFF  Box
20B10000:00C7A8:1E3C0004:FFFFFFFF  Zed
20B10000:00C7A8:1E3C0005:FFFFFFFF  3x L
20B10000:00C7A8:1E3C0000:FFFFFFFF  4x L
20B10000:00C7A8:1E3C000C:FFFFFFFF  5x L (Long)
20B10000:00C7A8:1E3C000E:FFFFFFFF  5x L (Reg.)
20B10000:00C7A8:1E3C0001:FFFFFFFF  4x T
20B10000:00C7A8:1E3C000D:FFFFFFFF  5x T (Reg.)
20B10000:00C7A8:1E3C0010:FFFFFFFF  5x T (Alt.)
20B10000:00C7A8:1E3C0011:FFFFFFFF  Sigma
20B10000:00C7A8:1E3C0013:FFFFFFFF  C
20B10000:00C7A8:1E3C000F:FFFFFFFF  X
20B10000:00C7A8:1E3C0002:FFFFFFFF  G
20B10000:00C7A8:1E3C0016:FFFFFFFF  Candle
20B10000:00C7A8:1E3C0003:FFFFFFFF  Tripod
20B10000:00C7A8:1E3C0017:FFFFFFFF  Long Tripod
20B10000:00C7A8:1E3C0014:FFFFFFFF  Tetrapod (Reg.)
20B10000:00C7A8:1E3C0015:FFFFFFFF  Tetrapod (Alt.)
60000000:000000:00000000:00000000 
60000000:000000:00000000:00000000  SINGLE PLAYER MODE
60000000:000000:00000000:00000000  --------------------
00000000:1D5F15:00000063:FFFFFFFF  Infinite Bonus Time
00000001:1D5E8D:00000000:FFFFFFFF  Finish this Round Now!
20B00000:013D1E:780B33C4:FFFFFFFF  Always have Deep Pits:Enable it before starting a game or a new round
20910000:013D26:00006028:FFFFFFFF  Always have Deep Pits (2/2):Part 1 (moveq #b, D4 WHERE #bH = 11D) Part 2 (move.w D4, $1d43ce.l , recycling existing opcodes) Part 3 (Direct bra $13e24 to avoid depth decrement)
20800000:014C84:00000060:FFFFFFFF  Shapes Never Fall
60000000:000000:00000000:00000000 
60000000:000000:00000000:00000000  TWO PLAYER MODE
60000000:000000:00000000:00000000  -----------------
00000000:1D5E95:00000001:FFFFFFFF  Always One face to win PL1
00000001:1D5E95:00000001:FFFFFFFF  Get One face to win Now! PL1
00000000:1D5E91:00000000:FFFFFFFF  Score always set to 0 PL1
00000001:1D5E91:00000000:FFFFFFFF  Set score to 0 Now! PL1
60000000:000000:00000000:00000000 
00000000:1D5E97:00000001:FFFFFFFF  Always One face to win PL2
00000001:1D5E97:00000001:FFFFFFFF  Get One face to win Now! PL2
00000000:1D5E93:00000000:FFFFFFFF  Score always set to 0 PL2
00000001:1D5E93:00000000:FFFFFFFF  Set score to 0 Now! PL2
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