game
icon
title Blandia (prototype)
set name blandiap
manufacturer Allumer
year 1992
genre Fighter (hof)
category Fighter / Versus *Mature* (hof)
driver status imperfect
driver source seta.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | parent
zoom
rating

67.8% after 28 votes
 
parent Blandia
display
colour emulation good
palette 4608
display type raster
orientation horizontal
resolution 384x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
audio X1-010 @ 16MHz
data
version added .037b05
last change(s) .062
roms
name size crc set flags sha1
prg-even.bin  262144  7ecd30e8  blandiap    25e555a45bbb154170189b065206f7536a5dec1b 
prg-odd.bin  262144  42b86c15  blandiap    9a4adcc16c35f84826a6effed5ebe439483ab856 
tbl0.bin  524288  69b79eb8  blandiap    f7b33c99744d8b7f6e2991b4d2b35719eebd0b43 
tbl1.bin  524288  cf2fd350  blandiap    4d0fb720af544f746eeaaad499be00e0d1c6f129 
o-1.bin  524288  4c67b7f0  blandiap    ad6bd4b880f0f63a803c097795a4b70f24c94848 
o-0.bin  524288  5e7b8555  blandiap    040599db77041765f582aa99d6f616a7a2c4dd5c 
o-5.bin  524288  40bee78b  blandiap    1ec0b1854c26ba300a3a54077332a9af55677dca 
o-4.bin  524288  7c634784  blandiap    047287c630336001d2b1e21f7273ccc3d5278e3c 
o-3.bin  524288  387fc7c4  blandiap    4e5bd3985f16aa7295110a9902adc8e1453c03ab 
o-2.bin  524288  c669bb49  blandiap    db5051ea8b08672b6079004060e20fb250560d9f 
o-7.bin  524288  fc77b04a  blandiap    b3c7b2cb9407cac261890e0355cbb87ac8e2e93c 
o-6.bin  524288  92882943  blandiap    460f3ae37d6f88d3a6068e2fb8d0d330be7c786f 
v1-2.bin  131072  d524735e  blandiap    4d17e7896b6c6451effe8a19bf7a4919db0cc06d 
v1-5.bin  131072  eb440cdb  blandiap    180ed9d616c66b7fae1a3d1156028c8476e45bde 
v1-1.bin  131072  09bdf75f  blandiap    33bda046092d5bc3d8e8ffec25c745a2fda16a5c 
v1-4.bin  131072  803911e5  blandiap    a93cac42eda69698b393a1a49e3615ee60868838 
v1-0.bin  131072  73617548  blandiap    9c04d0179cb93e9fb78cc8af1006ef3edfcde707 
v1-3.bin  131072  7f18e4fb  blandiap    0e51e3f88b90c07a1352bcd42e6438c947d4856e 
v2-2.bin  131072  c4f15638  blandiap    6be0f3e90ab23189caadfd99b3e4ded74749ebbc 
v2-5.bin  131072  c2e57622  blandiap    994a4774d68f2d562d985951b06216d59f38afe9 
v2-1.bin  131072  c4f15638  blandiap    6be0f3e90ab23189caadfd99b3e4ded74749ebbc 
v2-4.bin  131072  16ec2130  blandiap    187f548563577ca36cced9ae184d27e6fcdd7e6a 
v2-0.bin  131072  5b05eba9  blandiap    665001cdb3c9977f8f4c7ce551549f7fc640c6a9 
v2-3.bin  131072  80ad0c3b  blandiap    00fcbcf7805784d7298b92136e7f256d65029c44 
s-0.bin  262144  a5fde408  blandiap    89efcd37ef6c5b313169d74a962a7c074a09b12a 
s-1.bin  262144  3083f9c4  blandiap    f5d2297c3d680eb1f128fa42a3a7f61badb9853a 
s-2.bin  262144  a591c9ef  blandiap    83e665e342c42fd3582c83becfacc27a3a3e5a54 
s-3.bin  262144  68826c9d  blandiap    a860b7b2140a5a506bf25110c08c6ea59db25743 
s-4.bin  262144  1c7dc8c2  blandiap    006459a23de83fe48e11bdd6ebe23ef6a18a87e8 
s-5.bin  262144  4bb0146a  blandiap    1e3c1739ea3c85296573426e55f25dce11f0ed2b 
s-6.bin  262144  9f8f34ee  blandiap    60abb70ae87595ebae23df68d62f3b0ed4a2e768 
s-7.bin  262144  e077dd39  blandiap    a6f0881a026161710adc132bcf7cb95c4c8f2528 
cabinet art
additional information
info 0.62 [David Haywood]

0.37b5 [Luca Elia]

Bugs:
  • This screen is wrong check with the photo from an original pcb. I think there should be a register to tell the tilemap if it should use the 64 colors of the palette regardless or not of the color code. Reip (ID 00859)
  • Colors are glitchy since 0.103. Left images are from 0.102 and right images are 0.103. Mamesick (ID 00860)
  • In Irriana stage, background is a scrolling landscape. The landscape gfx is too short or cut out and you sometimes see a blue background instead. Nomax (ID 00861)
  • In Jurane stage, the whole bottom of the screen is filled with solid gray. It masks both background and main sprites. Nomax (ID 00865)
WIP:
- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.
  • 0.123u2: Changed palettesize to 4608 colors.
  • 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.
  • 0.65: Fixed sound1 rom address to $140000.
  • 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia.
  • 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).
  • 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.
  • 0.37b5: Luca Elia added Blandia (Allumer 1992).
  • 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.
STORY:
  • It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.
LEVELS: 10

Other Emulators:
  • Raine
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Romset: 9216 kb / 13 files / 3.09 zip
history Blandia (c) 1992 Allumer.


Weapon-based fighting game featuring visible damage to each of the 6 fighter's armor.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1536


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Gurianos and Irriana appears in Taito's "Gladiator" / "Ohgon no Siro" as Guaranos and Irene.


- UPDATES -


There is no armor bonus on the prototype version.


- STAFF -
  • Planning : Ken Kaneda
  • Graphic chief : Tadahiro Negome
  • Graphic designers : Makoto Kobayashi, Kenji Inoue
  • Character designers : Ken Kaneda, Tadahiro Negome
  • Main programmer : Kazuyoshi Ishihara
  • Sub. programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
  • System designers : Kazuyoshi Ishihara, Sou Kajiwara
  • Sound & Music : Hisao Shiomi
  • Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
  • Hard : Noboru Kohno
  • Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
  • - PORTS -
  • * Computers :
  • PC9801 (1995, "Blandia98" - Ving)
  • FM Towns PC (Ving)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=blandia&page=detail&id=271&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:200ABF:00000009:FFFFFFFF  Infinite Credits
00000000:2010C1:00000063:FFFFFFFF  Infinite Time
00000001:2010C1:00000000:FFFFFFFF  Finish this Round Now!
60000000:000000:00000000:00000000 
00000000:2010D1:00000080:FFFFFFFF  Infinite Energy PL1
00010000:2010D5:00000080:FFFFFFFF  Infinite Energy PL1 (2/2)
00000001:2010D1:00000000:FFFFFFFF  Drain all Energy Now! PL1
00010001:2010D5:00000000:FFFFFFFF  Drain all Energy Now! PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:2010CF:00000080:FFFFFFFF  Infinite Energy PL2
00010000:2010D3:00000080:FFFFFFFF  Infinite Energy PL2 (2/2)
00000001:2010CF:00000000:FFFFFFFF  Drain all Energy Now! PL2
00010001:2010D3:00000000:FFFFFFFF  Drain all Energy Now! PL2 (2/2)
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