game
icon
title Blandia
set name blandia
manufacturer Allumer
year 1992
genre Fighter (hof)
category Fighter / Versus *Mature* (hof)
driver status imperfect
driver source seta.c
snapshots MW: in game / CT: in game | title | select | versus | wallpaper / EJ: in game / PS: in game | title | select | versus | scores
zoom
rating

64.7% after 63 votes
 
clones Blandia (prototype)
display
colour emulation good
palette 4608
display type raster
orientation horizontal
resolution 384x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
audio X1-010 @ 16MHz
data
version added .062
last change(s) none
roms
name size crc set flags sha1
ux001001.003  262144  2376a1f3  blandia    705a3c5cc1137d14ffded6c949bf9aa650133eb7 
ux001002.004  262144  b915e172  blandia    e43e50a664dc1286ece42a5ff8629b2da7fb49b4 
ux001003.202  1048576  98052c63  blandia    b523596de29038b3ec9f1b6e1f7374a6a8709d42 
ux001005.200  1048576  bea0c4a5  blandia    a690c17fb7cbdab533c1dfad13abbad9359b9631 
ux001007.201  1048576  4440fdd1  blandia    7bfee90f81a2c867bd487abcf5905393ad400902 
ux001006.063  1048576  abc01cf7  blandia    c3f26e75eeb68073d2825be8df82cc6afcfbfb26 
ux001008.064  1048576  413647b6  blandia    594e010ca6f49ec82cc6d44fe23ac3427c4c3dbd 
ux001009.065  524288  bc6f6aea  blandia    673efa0c70587b5650ccf0a3c4bc316f53d52ba6 
ux001010.066  524288  bd7f7614  blandia    dc865ff0f327f460956915b2018aaac815e8fce5 
ux001011.067  524288  5efe0397  blandia    a294a2dae9a10e93912543a8614a7f960a011f27 
ux001012.068  524288  f29959f6  blandia    edccea3d0bf972a07edd6339e18792d089033bff 
ux001013.069  1048576  5cd273cd  blandia    602e1f10454e2b1c941f2e6983872bb9ca77a542 
ux001014.070  524288  86b49b4e  blandia    045b352950d848907af4c22b817d154b2cfff382 
cabinet art
additional information
info 0.62 [David Haywood]

0.37b5 [Luca Elia]

Bugs:
  • This screen is wrong check with the photo from an original pcb. I think there should be a register to tell the tilemap if it should use the 64 colors of the palette regardless or not of the color code. Reip (ID 00859)
  • Colors are glitchy since 0.103. Left images are from 0.102 and right images are 0.103. Mamesick (ID 00860)
  • In Irriana stage, background is a scrolling landscape. The landscape gfx is too short or cut out and you sometimes see a blue background instead. Nomax (ID 00861)
  • In Jurane stage, the whole bottom of the screen is filled with solid gray. It masks both background and main sprites. Nomax (ID 00865)
WIP:
- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.
  • 0.123u2: Changed palettesize to 4608 colors.
  • 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.
  • 0.65: Fixed sound1 rom address to $140000.
  • 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia.
  • 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).
  • 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.
  • 0.37b5: Luca Elia added Blandia (Allumer 1992).
  • 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.
STORY:
  • It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.
LEVELS: 10

Other Emulators:
  • Raine
Recommended Games (Fighter Special):

Warrior

Galactic Warriors

Gladiator

Hippodrome

Blandia

Dark Edge

Knuckle Heads

Mutant Fighter

Time Killers

Mobile Suit Gundam

Mobile Suit Gundam EX Revue

Mobile Suit Gundam Final Shooting

Mighty Warriors

Schmeiser Robo

Superior Soldiers

Survival Arts

Blood Storm

Gun Master

X-Men: Children of the Atom

Cyberbots: Fullmetal Madness

Marvel Super Heroes

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Mega Man - The Power Battle

Mega Man 2: The Power Fighters

Mega Man III (PlayChoice-10)

Virtual On Cyber Troopers

Virtual On 2: Oratorio Tangram

Vicious Circle

Super Gem Fighter Mini Mix

Asura Buster - Eternal Warriors

Romset: 9216 kb / 13 files / 3.09 zip
history Blandia (c) 1992 Allumer.


Weapon-based fighting game featuring visible damage to each of the 6 fighter's armor.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1536


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Gurianos and Irriana appears in Taito's "Gladiator" / "Ohgon no Siro" as Guaranos and Irene.


- UPDATES -


There is no armor bonus on the prototype version.


- STAFF -
  • Planning : Ken Kaneda
  • Graphic chief : Tadahiro Negome
  • Graphic designers : Makoto Kobayashi, Kenji Inoue
  • Character designers : Ken Kaneda, Tadahiro Negome
  • Main programmer : Kazuyoshi Ishihara
  • Sub. programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
  • System designers : Kazuyoshi Ishihara, Sou Kajiwara
  • Sound & Music : Hisao Shiomi
  • Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
  • Hard : Noboru Kohno
  • Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
  • - PORTS -
  • * Computers :
  • PC9801 (1995, "Blandia98" - Ving)
  • FM Towns PC (Ving)
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=blandia&page=detail&id=271&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:300ABF:00000009:FFFFFFFF  Infinite Credits
00000000:3010FF:00000063:FFFFFFFF  Infinite Time
00000001:3010FF:00000000:FFFFFFFF  Finish this Round Now!
60000000:000000:00000000:00000000 
00000000:30110F:00000080:FFFFFFFF  Infinite Energy PL1
00010000:301113:00000080:FFFFFFFF  Infinite Energy PL1 (2/2)
00000001:30110F:00000000:FFFFFFFF  Drain all Energy Now! PL1
00010001:301113:00000000:FFFFFFFF  Drain all Energy Now! PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:30110D:00000080:FFFFFFFF  Infinite Energy PL2
00010000:301111:00000080:FFFFFFFF  Infinite Energy PL2 (2/2)
00000001:30110D:00000000:FFFFFFFF  Drain all Energy Now! PL2
00010001:301111:00000000:FFFFFFFF  Drain all Energy Now! PL2 (2/2)
2004-2008 MAWS all copyrights belong to their respective owners