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0.62 [David Haywood]
0.37b5 [Luca Elia]
Bugs:
- This screen is wrong check with the photo from an original pcb. I think there should be a register to tell the tilemap if it should use the 64 colors of the palette regardless or not of the color code. Reip (ID 00859)
- Colors are glitchy since 0.103. Left images are from 0.102 and right images are 0.103. Mamesick (ID 00860)
- In Irriana stage, background is a scrolling landscape. The landscape gfx is too short or cut out and you sometimes see a blue background instead. Nomax (ID 00861)
- In Jurane stage, the whole bottom of the screen is filled with solid gray. It masks both background and main sprites. Nomax (ID 00865)
WIP:
- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.
- 0.123u2: Changed palettesize to 4608 colors.
- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.
- 0.65: Fixed sound1 rom address to $140000.
- 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia.
- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).
- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.
- 0.37b5: Luca Elia added Blandia (Allumer 1992).
- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.
STORY:
- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.
LEVELS: 10
Other Emulators:
Recommended Games (Fighter Special):
Warrior
Galactic Warriors
Gladiator
Hippodrome
Blandia
Dark Edge
Knuckle Heads
Mutant Fighter
Time Killers
Mobile Suit Gundam
Mobile Suit Gundam EX Revue
Mobile Suit Gundam Final Shooting
Mighty Warriors
Schmeiser Robo
Superior Soldiers
Survival Arts
Blood Storm
Gun Master
X-Men: Children of the Atom
Cyberbots: Fullmetal Madness
Marvel Super Heroes
Marvel Super Heroes Vs. Street Fighter
Marvel Vs. Capcom: Clash of Super Heroes
Mega Man - The Power Battle
Mega Man 2: The Power Fighters
Mega Man III (PlayChoice-10)
Virtual On Cyber Troopers
Virtual On 2: Oratorio Tangram
Vicious Circle
Super Gem Fighter Mini Mix
Asura Buster - Eternal Warriors
Romset: 9216 kb / 13 files / 3.09 zip
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| history |
Blandia (c) 1992 Allumer.
Weapon-based fighting game featuring visible damage to each of the 6 fighter's armor.
- TECHNICAL -
Main CPU : 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)
Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1536
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Gurianos and Irriana appears in Taito's "Gladiator" / "Ohgon no Siro" as Guaranos and Irene.
- UPDATES -
There is no armor bonus on the prototype version.
- STAFF -
- Planning : Ken Kaneda
- Graphic chief : Tadahiro Negome
- Graphic designers : Makoto Kobayashi, Kenji Inoue
- Character designers : Ken Kaneda, Tadahiro Negome
- Main programmer : Kazuyoshi Ishihara
- Sub. programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya
- System designers : Kazuyoshi Ishihara, Sou Kajiwara
- Sound & Music : Hisao Shiomi
- Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)
- Hard : Noboru Kohno
- Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa
- - PORTS -
- * Computers :
- PC9801 (1995, "Blandia98" - Ving)
- FM Towns PC (Ving)
- - SOURCES -
- Game's rom.
- Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=blandia&page=detail&id=271&o=2
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